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TURNING POINT

Posted: Thu, 17th Jun 2010, 3:00pm

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miker

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Be sure to watch in HD via youtube link here:
http://www.youtube.com/watch?v=nT2P6L1BWa0&fmt=22

This is my latest short film. No budget. Shot for fun, with no planning done before-hand. Shot on a Panasonic DVX-100B, upres'd to High Definition for youtube playback.

TURNING POINT was made with the intention of addressing the aspects of filmmaking that I'm either unfamiliar with, or haven't had much experience with. My main emphasis on this short were Special Effects, Color Correction, and Sound Design. All of which I had very limited experience with prior to shooting. I ran into my fair share of problems, but am pretty pleased with what we came up with. It's not perfect, that's for sure. But for what it's worth, I think it's entertaining at least.

TURNING POINT will be, more or less, a series/"run-on short film" - mainly for practice purposes, where I will continue to "test-out" and try to accomplish great new heights.

Part 2 will come soon. Next on the agenda: Dialogue/Writing.

Thanks for watching!

Drew Bartholowmew
McKade Nelson


More Info
Posted: Thu, 17th Jun 2010, 3:51pm

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TheOutlawAmbulance

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Nothing says "Bad Guy" like an brown polo. smile

Very good. There were some great camera angles and shots in it. I liked the feel of the movie. Where was it filmed?
Posted: Thu, 17th Jun 2010, 4:14pm

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miker

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Storm Grenade wrote:

Nothing says "Bad Guy" like an brown polo. smile


Haha, which is exactly what happens when you film something with no planning done before you leave smile.

Storm Grenade wrote:

Very good. There were some great camera angles and shots in it. I liked the feel of the movie. Where was it filmed?
Thanks man! It was shot in Utah, up Spanish Fork canyon near where I live. It's a common place for people to go shooting, so I figured we'd be okay with guns there. I was right smile.

Thanks for watching!
Posted: Thu, 17th Jun 2010, 5:47pm

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RodyPolis

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that was pretty fun to watch. Liked the chase with the Bourne sound-alike (or was it actually the Bourne Theme?) music playing. I'll give this a 4/5 for what it was. Good job
Posted: Thu, 17th Jun 2010, 6:16pm

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miker

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RodyPolis wrote:

that was pretty fun to watch. Liked the chase with the Bourne sound-alike (or was it actually the Bourne Theme?) music playing. I'll give this a 4/5 for what it was. Good job
Thanks for watching!

Yes, it's a track from The Bourne Ultimatum OST. Good ear smile.
Posted: Thu, 17th Jun 2010, 8:37pm

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RodyPolis

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I have seen this movie so much I don't think I could ever miss its soundtrack being used. Whether it's an indie short (your movie) or a major production (Hitman) I'll always catch it smile
Posted: Thu, 17th Jun 2010, 9:12pm

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The Chosen One

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Looks really good, one thing I happen to notice was:
The one guy that was walking up to the truck loaded two of the five shells into the shotgun, on the next frame all five shells were back in the holder. Overall this had a good feel to it. Keep up the good work.
Posted: Fri, 18th Jun 2010, 7:34am

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Serpent

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I liked this, fun action short/test. Lots of cool shots in there. Sometimes the angles, framing, and shots were a little off, amateur, or boring, but the majority of it was well shot.

A break or two in the 180 degree rule, and a little bit of awkward editing (was it flashing in between edits at the beginning, or was that just me or the Youtube playback?). Muzzle flashes varied in quality. Sometimes they looked great with good smoke, but some kind of popped out and didn't match be background as well. Not sure if you had light interaction with the muzzle flashes, but you should consider 2 frames of brightness/color change around where the flash is on things that would get brightened, like the side of the actors face, tops of arms holding the gun, chest, etc. You may have done this, I only mention it because of the few muzzle flashes that didn't work for me.

In the description you mention the next one is focusing on writing/dialogue. Come up with an engaging story and concept as well, this short was kind of cool but left me unsatisfied and it wasn't as engaging as it could've been. Let me know when your next film goes up. I'll give this a 3/5 not because it's 3/5 quality work, but it just didn't engage me enough to get a 4 or a 5. This shows an understanding of filmmaking concepts, action, editing, cinematography, color, and visual effects. You just need to hone everything and give people a reason to watch it.
Posted: Fri, 18th Jun 2010, 8:02am

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miker

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Serpent wrote:

a little bit of awkward editing (was it flashing in between edits at the beginning, or was that just me or the Youtube playback?).
It was flashing. I think this may have happened during the upres/rendering process - or something with youtube. I even tried re-rendering again, with different settings, and had the same problem once I uploaded. Since this really was just for fun, and not to be taken 'too seriously', I decided to just hurry and upload it the way it was. I was very anxious.. this is my first short in a while wink.

Serpent wrote:

Muzzle flashes varied in quality. Sometimes they looked great with good smoke, but some kind of popped out and didn't match be background as well.
Again, this may have been another issue I ran into because of the upres process - which is probably the culprit. My original project settings were 4:3 letterboxed 16;9 footage. I didn't realize until halfway through editing that it was even possible to upres my footage into HD (I know, I'm a tad behind the times). To make a long story short, I rendered out the 4:3 (letterboxed) footage, then added the effects to it.. then re-imported back into my 4:3 project. Once I transferred all my files into my new and improved 16:9 project, most of my visual effects shots had to be bumped up even higher than their original size.. just to match the project settings. Which results in a loss of quality. If that makes sense..

Serpent wrote:

You just need to hone everything and give people a reason to watch it.
Thanks a bunch for the feedback. Working on writing/finding locations for part 2 now smile
Posted: Fri, 18th Jun 2010, 10:53am

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ClatterOwls

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Nice! quality and shots are really good! brilliant depth of field at times as well. I like the idea of making it into a series with each part focusing on a different element of filmmaking!! looking forward to other parts to this series!
Posted: Sat, 19th Jun 2010, 6:54am

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Sollthar

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My main emphasis on this short were Special Effects, Color Correction, and Sound
And I think it was a good test for these. Especially the color correction works well for me and gives the visuals a nice tone. Soundwork was also good. Not brilliant (There could be more details and better mixing, seeing the music was rather dominant throughout the entire piece), but definately good.

Apart from the fact this had no interesting story to tell and had too much of "nothing happens" for a random action short, the main thing that bugged me probably has to do with this:

"no planning beforehand".

Unfortunately, that pretty much always shows.

You kept crossing the line back and forth with your choice of shots and editing. After about 10 line crosses in the first minute, I stopped counting. This is more then just a detail level mistake, it makes a rather simple setup pretty confusing to watch.
I definately recommend to look into that and try to avoid it. Even without planning it's possible, especially since you never have more then two parties in this. So it should be easy to just memorize "good guys face left, bad guys face right".

If you get that right and have something interestig to tell, I'd say we have a potential filmmaker to watch out for here. cool
Posted: Sat, 19th Jun 2010, 7:58am

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miker

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Sollthar - Firstly, thank you! For your kind words, and taking the time to watch/leave me some feedback. I appreciate it.

Sollthar wrote:

You kept crossing the line back and forth with your choice of shots and editing. After about 10 line crosses in the first minute, I stopped counting. This is more then just a detail level mistake, it makes a rather simple setup pretty confusing to watch.
I definately recommend to look into that and try to avoid it. Even without planning it's possible, especially since you never have more then two parties in this. So it should be easy to just memorize "good guys face left, bad guys face right".
Would you mind alliterating what you mean here? Maybe with a specific example. That would help a lot. Are we talking about the 180 degree rule?

Sollthar wrote:

If you get that right and have something interestig to tell, I'd say we have a potential filmmaker to watch out for here. cool
Thank you! smile
Posted: Sat, 19th Jun 2010, 7:59am

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miker

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ClatterOwls wrote:

Nice! quality and shots are really good! brilliant depth of field at times as well. I like the idea of making it into a series with each part focusing on a different element of filmmaking!! looking forward to other parts to this series!
Thanks man! Appreciate it.
Posted: Sat, 19th Jun 2010, 8:13am

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Sollthar

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Rating: +2

Are we talking about the 180 degree rule?
That's the one, yeah. Have a look at your shots:

-first shot establishes, car moves to the right.
-second shot is okay, still right.
-3rd shot breaks that already, car now suddenly faces left. First break.
-4th total shot moves the line back to the right again, another break.
-5th shot breaks it again. We're back to left.
-6th shot is okay. Two guys walk to the left. Whoever they meet must now come from the left and face right, otherwise he'd sneak up behind them. Currently, their car is back on their right.
-7th shot is again a break. The two guys have sudenly switched directions.
- 8th shot. We see a guy waking to the right. I'm confused now with all these breaks. Is he approaching or following them now? I can't tell.

The shot with all 3 makes it even more complicated: Your single guy stands between the two others which means, if he faces guy 1, he must look right, if he faces guy 2, he must look left. Always. Unless you show a specific shot in which the axis is crossed again.

And it goes on like that.


You MUST establish a 2dimensional space for orientation as to who goes where and what stands where. Everything else is unnecessarily confusing and simply technically wrong.
Posted: Sun, 20th Jun 2010, 7:54pm

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miker

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Sollthar wrote:

You MUST establish a 2dimensional space for orientation as to who goes where and what stands where. Everything else is unnecessarily confusing and simply technically wrong.
Got it. I'll work on that next time. +1 for the tip. Thanks!
Posted: Sun, 20th Jun 2010, 8:47pm

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spydurhank

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4 stars from me. It would have been a 3 or even a 2 were it not for the fact that you said this was for practice and you didn't plan it out. biggrin

Looking forward to seeing something from you that is planned, you already recieved some great advice so go with it. Story board dude, it helps. biggrin
Posted: Mon, 21st Jun 2010, 6:53am

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miker

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spydurhank wrote:

Looking forward to seeing something from you that is planned, you already recieved some great advice so go with it. Story board dude, it helps. biggrin
Thank you, sir! I'll definitely do that.

Thanks to EVERYONE for watching! It means a lot. Expect much much more from me soon..!
Posted: Tue, 20th Jul 2010, 7:57am

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miker

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Just want to post a little update here about what's been going on recently.

TURNING POINT 2 is officially in production!

First day of shooting went great - we're just about halfway finished, I'll upload some screen-shots soon. Hopefully this Sunday, the 25th, we'll be all wrapped - then maybe a week or two of editing and I'll post it on here.

As for Turning Point 1: I forgot to mention this anywhere on the thread, but as a somewhat.. fun? Easter Egg fact.. I'm the guy in the White shirt who gets capped in the beginning, rather quickly. Since there were only the 3 of us when shooting, we sort of had to play Hot-Potato with the camera to get the shots we needed from the start - which coincidentally is why I get killed off so quickly, so I could handle the camera smile.

Also, as a side note, I just finished my 2nd ever attempt at a music video. Check it out here:

http://www.youtube.com/watch?v=WM0XfVrJsa0&fmt=22
Posted: Thu, 19th Aug 2010, 8:54pm

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miker

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For those interested, I've posted a Production Thread for TURNING POINT 2 here:

http://fxhome.com/forums/viewtopic.php?t=43205&sid=
Posted: Tue, 31st Aug 2010, 4:35pm

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TristanYoshi

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Is that the Resident Evil movie theme?
Posted: Tue, 31st Aug 2010, 5:36pm

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miker

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Yes, the opening track is from Resident Evil.
Posted: Tue, 7th Sep 2010, 5:20am

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dwightleemiller

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I'm not a big fan of hand-held cameras. But it sure did work on this. Good call on the sound too. One of the hardest things to master is the sound.
Posted: Tue, 7th Sep 2010, 6:04am

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miker

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dwightleemiller wrote:

I'm not a big fan of hand-held cameras. But it sure did work on this. Good call on the sound too. One of the hardest things to master is the sound.
Thanks man! Appreciate it. We didn't use a tripod the entire shoot.. basically all "still" shots were either wresting on my knee or handheld.

That's what I get for breaking my 3rd tripod in a row.. wink