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CGI Pikachu AlamDV2 Charector

Posted: Sat, 26th Jun 2010, 2:32am

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TristanYoshi

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Can anyone out there make or find a Pickachu AlamDV2 plugin? It will be much appreciated.

Last edited Sun, 27th Jun 2010, 12:54am; edited 1 times in total.

Posted: Sat, 26th Jun 2010, 4:05am

Post 2 of 8

2xZProductions

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No one can make AlamDv2 plugins anymore, presets are more accurate. What do you need the pikachu for?
Posted: Sun, 27th Jun 2010, 12:54am

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TristanYoshi

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I'm making a Pokemon movie thing with my little Brother and Sister.
Posted: Mon, 28th Jun 2010, 5:07pm

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moranatol

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Effectslab pro is not a program specializing in the creation of characters.
You might create the electric discharge of Pikachu, but not the pokemon.

You could try a program called Blender.
This is a free 3D software. The software intrface sounds complicated, but following tutorials, you might quickly able to master.
The animation is done with the bones. Members of the character are so moved.
Very good tutorials are available.
What remains to do: find a 3D model of Pikachu.


Alternatively

You could turn to the side of 3D software like ZBrush is particularly useful for creating a 3D character.
Plug-ins are available for such software.
The animation can be done with these plug-ins.
You only have to make the animation of your Pokemon on a green background, changing the background color is gray and black by default.

Note: ZBrush and its plug-ins are not free.

Qe I think for a minimal budget, the best solution would be first to adopt solution. smile
Posted: Mon, 28th Jun 2010, 5:27pm

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Axeman

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moranatol wrote:

You only have to make the animation of your Pokemon on a green background, changing the background color is gray and black by default.
While most of your auggestions are good, rendering from a 3D program with a green background to be keyed is the wrong way to go. Just render with an alpha channel from the 3D program, and the matte will be perfect, and you can skip the step of keying, as the renders will automatically slot into the scene. Rendering to greenscreen just adds an unnecessary additional step, keying to remove the green, which means more time involved.
Posted: Tue, 29th Jun 2010, 8:20am

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moranatol

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Thank you Axeman smile
Posted: Tue, 29th Jun 2010, 4:56pm

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Terminal Velocity

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Basically what moranatol said. Blender is probably a good way to go. So...
Here's Blender,
and here's a beginner's tutorial. Extremely useful.
Posted: Tue, 29th Jun 2010, 5:40pm

Post 8 of 8

TristanYoshi

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Thanks!