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Non Matrix Style Bullet Trail

Posted: Sun, 25th Jul 2010, 7:47pm

Post 1 of 7

TristanYoshi

Force: 400 | Joined: 25th Jun 2010 | Posts: 25

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Can anyone make a bullet trail similar to the ones in Wanted or Resident Evil movies? One like this?
http://www.youtube.com/watch?v=5FYda1Klcp4
Posted: Tue, 27th Jul 2010, 12:44am

Post 2 of 7

TheOutlawAmbulance

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It wouldn't be hard. Just add a displacement map. Then use inverted masks to draw a trail behind the bullet. After that just animate it with the footage. Done.
Posted: Tue, 27th Jul 2010, 8:03pm

Post 3 of 7

TristanYoshi

Force: 400 | Joined: 25th Jun 2010 | Posts: 25

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I ment for the preset to contain the bullet also... Is that posible?
Posted: Tue, 27th Jul 2010, 10:15pm

Post 4 of 7

TheOutlawAmbulance

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Well you would be better off making the bullet in a 3d applicator, but you can't put it into a preset. For free, try some of the AlamDV plugins like this one, this one, or this one.

They won't be as high quality as the one in the video but thats because these were made a long time ago and they weren't made in Cinema 4D or 3DS Max unlike (if I had to guess) the one in the video.
Posted: Wed, 28th Jul 2010, 3:23am

Post 5 of 7

TristanYoshi

Force: 400 | Joined: 25th Jun 2010 | Posts: 25

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Thank you very much for your help! I'll try to make or find a bullet 3D model and hopfully create a successful bullet trail!
Posted: Wed, 28th Jul 2010, 4:42am

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Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

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Actually, the far majority of the 3D rendered AlamDV plug-ins were made in either Cinema 4D or 3DS Max. The difference between good 3D and less-than-stellar 3D is primarily the operator, not the software, in most cases. And the ones in the movies were more likely done with Maya, XSI, or Lightwave. Not that it really matters to the issue at hand, but just FYI.
Posted: Wed, 28th Jul 2010, 4:49pm

Post 7 of 7

TheOutlawAmbulance

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Interesting! I didn't know that. What versions of they software were they most likely made in?

By the way, I'm not trying to dis the AlamDV plugins or the people who made them in anyway, but the newer versions of the 3Ds Max and Cinema 4D allow you to make better resolution objects that the ones in AlamDV2s. I use the AlamDV2s as they are good to get the job done, and being an FXhome member they are free to me, which is better than having to pay $1000 USD for Cinema 4D (or something like that, I don't know).