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How do you get weapon lighting?

Posted: Wed, 28th Jul 2010, 10:31am

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WBarnett

Force: 350 | Joined: 3rd Jul 2009 | Posts: 10

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Ive looked everywhere but cant seem to find how to get weapon lighting where would i find it?
it would be really useful for a night scene in my action movie!
Posted: Wed, 28th Jul 2010, 8:48pm

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DVStudio

Force: 4983 | Joined: 22nd Nov 2007 | Posts: 1845

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Gold Member

Some more details are needed I'd imagine if you'd like more specific help.

For instance, are you talking about a muzzle flash? If so, open effects lab and click on muzzle flashes to choose from an assortment of different options. Otherwise, check the download section for a possible preset. Or perhaps are you asking about actually lights to attach to airsoft guns? If this is the case, check www.airsoftmegastore.com or sometimes www.amazon.com has some cheap attachments.

But once again, if you tell us wha you need more specificly, the advice will be more tailored to your particular needs.
Posted: Thu, 29th Jul 2010, 12:55pm

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WBarnett

Force: 350 | Joined: 3rd Jul 2009 | Posts: 10

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click on the link http://fxhome.com/effectslab-pro/video-gallery ,under MUZZLE FLASHES it says weapon lighting, this is what i want to try and achieve.

if link doesn't work: i just wanted to get a light flash on the person from the muzzle flash (it makes it more realistic).

i hope you understand

thanks
Posted: Thu, 29th Jul 2010, 2:07pm

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Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

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SuperUser

When you are filming the scene, you flash a light on the person. Its fairly straightforward.
Posted: Thu, 29th Jul 2010, 4:11pm

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WBarnett

Force: 350 | Joined: 3rd Jul 2009 | Posts: 10

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Is there a feature in the program as the way you suggested could become very complicated?
Posted: Thu, 29th Jul 2010, 4:15pm

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Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

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SuperUser

It is far, far more complicated to try create lighting in software that interacts with the objects in the scene than it is to turn on a lightbulb on-set. Infinitely more complicated and difficult.

There is a glow setting in the muzzle flash engine, of course, to brighten the area around the flash, but it won't create the shadows and define the shape of the objects the way proper lighting will. There are ways to enhance the lighting with the software, for sure, but if you look at the way actual lighting wraps around 3-dimensional objects, and the falloff and shadows created, it would require an insane amount of masking and feathering edges and animating those shapes frame-by-frame to match every object in the scene. Contrast this with the simplicity of clicking a switch to turn on a light while on-scene, which gives much better results, takes no additional time to speak of, and its easy to see the advantages of practical lights.

Basically all you need is a good powerful flashlight and a crew member to click the switch, if you don't have access to 'proper' lighting equipment. Its not to hard to find a flashlight with a morse-code switch, which enables you to flash it on and off very quickly. Most military-spec flashlights have that feature. If you are using a plug-in light, just plug in a switchbox in-line, to give you a quick way to switch the light on and off.
Posted: Sat, 22nd Jan 2011, 1:48am

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Vdeogamer

Force: 10 | Joined: 9th Aug 2010 | Posts: 12

Member

Not very sure on this, but if one were to try the light on set style, where would you place the light in relation to the actor who is shooting the gun? How big of a light do you need?
Posted: Sat, 22nd Jan 2011, 5:58am

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Axeman

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SuperUser

Both would depend on the position of the camera in relation to the actor. The tighter the shot, the closer you can get the light to the actor, and the less powerful the light will need to be. The farther away the light is, the more power you will need, and probably some way to focus the light to a more limited area. The size of the gun being fired should also be considered.

I have recently come up with a process to create this effect in post which isn't too difficult, for a project I am working on where I had no control over the footage, and had to make do. It involves using the Spotlight Preset, then adjusting the shape so it basically follows the shape of your actor. It doesn't have to be all that exact though. Then adjust the Glow Color to match the color of your muzzle flash, making sure to use a fairly greyed out version of the color you want. Through some composite blend mode trickery it actually does a fairly decent job of simulating light being cast into the subject, though its still not as good as practical lights.