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Simulating Camera Movement

Posted: Fri, 6th Aug 2010, 5:46pm

Post 1 of 5

ThePhantomShadow

Force: 1000 | Joined: 28th Feb 2010 | Posts: 3

VisionLab User

Gold Member

Hi everyone,

I hope this question has not been discussed before, I did a search and didn't see it come up.

I have VisionLab and have been using it for a while. I bought the tutorial DVDs as well. However, the one thing I cannot figure out how to do is simulate camera motion. For example:

I have a seen where I am compositing multiple elements together. I'd like to give it a hand held kinda look. In another seen I'd like to simulate the camera moving around in frame and zero'ing in on different objects.

Can anyone point me to a tutorial that explains how to do this?
Also, do any of the FXHome products have any kind of scripting support? Is this something that is planned for future release.

Thank you in advance

Mark
Posted: Fri, 6th Aug 2010, 5:58pm

Post 2 of 5

Darth Stazz the Powerful

Force: 2040 | Joined: 3rd Dec 2005 | Posts: 201

VisionLab User VideoWrap User FXpreset Maker Windows User MacOS User FXhome Movie Maker

Gold Member

I believe the best way to achieve this would be to export the clip with compression type set to NONE, then reimport the file into a new project. Then, scale the clip up slightly and begin randomly positioning the quad, setting a keyframe every 10 or 20 frames or so, depending on how shaky you wish the "camera" to be. Make sure tweening is set to 100%. At least, this is how I would do it. I'm not sure if the FXhome team has a better way to achieve the effect.
Posted: Fri, 6th Aug 2010, 7:43pm

Post 3 of 5

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker MacOS User

SuperUser

Nope, that pretty much covers it. If your scene involves multiple layers in VisionLab, you will want to render them into a single file before animating it, as Darth Stazz mentioned. Also, if the footage is interlaced, de-interlace it before messing with the scale, or bad things can happen. then you should be able to import the rendered clip and use the animate tools to move it about however you wish. Ideally, the original footage is higher in resolution than the final project, though with video this often isn't possible.
Posted: Fri, 6th Aug 2010, 8:26pm

Post 4 of 5

ThePhantomShadow

Force: 1000 | Joined: 28th Feb 2010 | Posts: 3

VisionLab User

Gold Member

Thanks everyone... that pretty effectively solves the problem. I appreciate the help!
Posted: Wed, 11th Aug 2010, 10:22pm

Post 5 of 5

ThePhantomShadow

Force: 1000 | Joined: 28th Feb 2010 | Posts: 3

VisionLab User

Gold Member

Hi everyone,

I utilized the technique explained to make this test sequence.
This sequence is effectively an animatic made from my actual green screen footage. The compositing is all temporary as the real backgrounds and robot are not available yet. This is for my upcoming short subject film, Curse of the Phantom Shadow.

Again, thank you!

http://www.facebook.com/v/1250956214397

(You may need to re-size the browser to scale the video .)

P.S. Visonlab is excellent. It has given my Adobe CS4 After Effects a run for its money. If FxHome will create a plugin architecture for the product the product would be even more fantastic!