Harry Potter Effect help
Posted: Thu, 9th Sep 2010, 1:13am
Post 1 of 38
I am usually good with making effects but cant seem to get this one. Help?http://www.youtube.com/watch?v=SnooUEuyn_M
(skips to 2:03) when Snape blocks Harry's spell.
Reading the HP books as of right now in hopes of finishing the series before the movies (on the 6th) so not sure exactly how to call it....
Thanks for the help everyone!
Posted: Thu, 9th Sep 2010, 7:30pm
Post 2 of 38
Anyone know what the effect is called by the way?
Posted: Fri, 10th Sep 2010, 7:16pm
Post 3 of 38
This effect is maked with After Effects and the plug-in Trapcode Particular. They use a parameter called "CC vector blur" to give a more smooth.
This parameter is not available on the FXhome software.
Posted: Fri, 10th Sep 2010, 8:25pm
Post 4 of 38
I'm not really into the whole Harry Potter thing, so forgive me for asking: the dark guy is Snape, right? And this is the effect you are looking for:
I guess it should be possible to do this. Especially as this effect is only lasting for a few frames. You might need some stock footage of something smokelike. I'll try a few things and get back to you about this as soon as I know what I'm talking about
Have a nice evening,
Posted: Sat, 11th Sep 2010, 6:54am
Post 5 of 38
or it would create this effect on alpha channel.
after the creation of this effect, simply import it as a simple video, placing it directly on the video.
Posted: Sun, 12th Sep 2010, 9:13pm
Post 6 of 38
Thanks guys, and yes that is Snape. And yes, that is the exact effect I am looking for. I was thinking maybe about an ink in water, but am not sure yet. Thanks for the help, its quite a difficult effect to accomplish. If anyone has anymore ideas or a more plausable way to create it, please let me know. It will be used quite a bit in the movie. (if it ever becomes a movie).
Posted: Sun, 12th Sep 2010, 11:21pm
Post 7 of 38
Hi, I think 'ink in water' sounds great. This is something you should definitely check out. (I bought a small fish tank for things like this some time ago - unfortunately I didn't find the time to try this (yet).)
For now I tried a more digital approach. I rendered a few seconds of fog/plasma like noise using cinema 4d.
Maybe this is something you can use to generate the effect you are looking for. It might not be the same as seen in the Harry Potter trailer but you might still be able to create something similar. Just use the noise as a basis and apply some grading effects in EffectsLab ('Color balance' and 'Edge detect: glowing' worked quite nicely when I had a quick look at this using the EffectsLab demo.)
I noticed (http://fxhome.com/forums/viewtopic.php?t=43368
) that there are different composite setting whether the source footage comes with or without an alpha channel. That is why I generated two versions of the noise footage. I guess you are much more an expert than me when it comes to tweaking effects in EffectsLab. So here are the links: (maybe you can combine both to maximize the overall appearance of the effect)
10sec 250frames 800x800px without alpha:http://dl.dropbox.com/u/6120806/wads_800x800_10sec_no_alpha.zip
10sec 250frames 800x800px with alpha:http://dl.dropbox.com/u/6120806/wads_800x800_10sec_alpha.zip
Have a nice evening
Last edited Mon, 13th Sep 2010, 9:45pm; edited 1 times in total.
Posted: Mon, 13th Sep 2010, 2:16am
Post 8 of 38
Thanks extremely, I will check it out and let you know what I think! Thanks!!
Posted: Mon, 13th Sep 2010, 3:31am
Post 9 of 38
Worked with it and got this result!
Look here for finished results!!
Thanks to Helge for all the help!!
Posted: Mon, 13th Sep 2010, 10:17pm
Post 10 of 38
Very nice! I'm really looking forward to seeing this effect in action. If you are going to experiment with this any further you might want to try speeding up the base footage a little. Maybe this will lead to more visible fluctuation within the clouds.
But on the other hand - nobody will ever be able to notice this
Even the original effect didn't last that long:
Btw. I updated my post above. You will now find the second download, as well. This one does not contain an alpha channel. Because of this its composite method can be set to SCREEN or ADD in EffectsLab. This might prove useful if you should ever need to blend it with any background footage more smoothly.
Posted: Thu, 16th Sep 2010, 3:14am
Post 11 of 38
Hey made this new test. http://www.youtube.com/watch?v=ahn7K8EaLoc
Used some other stock footage and other blends. The picture is stretched, I know, sorry, but I hope the idea is sort of there...
Feedback? And I know I need some lightning on the entire picture, got it. Any other ideas?
Posted: Fri, 17th Sep 2010, 9:45pm
Post 12 of 38
I think this is working really well. Looking at your results this seems to be the right approach for this kind of thing.
Maybe having a real (flashing) light source for lighting the background might also be helpful in order to bring the original footage and the effect together a little more.
Posted: Sat, 18th Sep 2010, 4:35pm
Post 13 of 38
Thanks, still working with it, but am trying death eater apparations as well as the orders, but I can't seem to get them fast enough. Like these...http://www.youtube.com/watch?v=dWKtn7ulF6k&feature=related
Posted: Sun, 19th Sep 2010, 2:41pm
Post 14 of 38
Sorta got the death eater, one....
Posted: Sun, 19th Sep 2010, 7:20pm
Post 15 of 38
If these death eaters are the same things that keep flying around (and damaging/destroying buildings) in the trailer you posted earlier, this looks like something one needs to put a lot of work into.
Did you use the particle engine for this? Seems to me this might be the right choice. If you already rendered anything worth showing - don't hesitate to do so
Posted: Wed, 24th Nov 2010, 1:45pm
Post 16 of 38
I'm pretty sure you could just use some smoky effects (creat your own if you have to)then let it fade into the Bamf! effect(just change the color)
Posted: Wed, 24th Nov 2010, 1:47pm
Post 17 of 38
Oh, and if you figure out how to do the Death Eater one, PLZ PLZ PLLLLLLLLLLLLLZZZZZZZZZZZZZ tell me. I love that awesome effect!
Posted: Tue, 21st Dec 2010, 1:35am
Post 18 of 38
Ok, hello. I know this topic is slightly old, but I have been trying yet again to create this effect with everything used here, but it has been pretty difficult. If anyone has any ideas then thanks. I have used the particle engine but it has been pretty hard. I wonder if anyone has any moving textures as Helge provided eariler, (I have tried these and have had difficulties) but if not, what else can I do?
Posted: Tue, 21st Dec 2010, 1:32pm
Post 19 of 38
I'm not exactly sure which effect you are trying to replicate. Is it the 'person' appearing out of some kind of dark cloud or are you after the black fast-flying cloud thingy?
Maybe you could upload an example of what you have managed to put together so far. I'm sure someone will be able to help you to improve the results.
Posted: Tue, 21st Dec 2010, 2:31pm
Post 20 of 38
The first effect (at about 2:05) when he blocks the spell.
Posted: Tue, 21st Dec 2010, 2:52pm
Post 21 of 38
I just rechecked the old posts and like I remembered your first attempts on this looked really promising. You said that you "have had difficulties" using the animated textures. Can you describe in more detail why this didn't work out? I still think that this might be the right way to go.
Posted: Tue, 21st Dec 2010, 6:04pm
Post 22 of 38
Regarding this link - it seems like the edges or the effect are a bit harsh, which makes it feel strange when its moving so fast. You might try duplicating the effect onto a second layer behind the main effect, and adding a fair bit of blur to the duplicate, to help soften the edges and fill the effect out.
Posted: Tue, 21st Dec 2010, 7:00pm
Post 23 of 38
It is not really the effect being bad, its just the lock of it ( in my opinion) I don't think it looks very promising. I want a different look to it that looks nice, and crisp. It is a pretty complex effect, and I am unhappy with the results I have come up with. I don't have any animated textures at the moment ( beside Helge's ) anyways so I have nothing to try to come up with.
Posted: Tue, 21st Dec 2010, 9:10pm
Post 24 of 38
Is the youtube video above still the current state of the effect? On youtube you said that you did quite a lot of changes since it was uploaded. Do you have a video of the current version? Maybe this will help to understand what seems to be 'wrong' so far.
Posted: Tue, 21st Dec 2010, 9:44pm
Post 25 of 38
Yes I know what it says. What I am trying to say is that I want to completely change the effect, with different textures, different movement, different interaction. This is what I mean.
Posted: Wed, 22nd Dec 2010, 7:46am
Post 26 of 38
When I built the textures for the Bamf presets that are available for VisionLab, what I did to create a series of animated textures was basically start out by creating a stock footage clip that could be sliced into frames. I took a variety of smoke stock, which I think I got from Detonation Films, and layered it one over another in After Effects, then remapped the timing a bunch to get the movement I wanted. Then I colored the stock layers to get the final look of the effect. The general concept of this effect seems somewhat similar, so a similar technique might work for this one as well.
By the way, if you use animated textures in VisionLab, you can only use one sequence of textures, so essentially you can import it as stock and have nearly the same control over the look of the effect, without having to worry about creating a bunch of greyscale texture versions of the images.
Posted: Wed, 22nd Dec 2010, 2:07pm
Post 27 of 38
I think I follow you, but I am limited to some of the cool textures that are found within After Effects. The main ones that would be useful would be Fractal Noise and Vector Blur. These two would really help turn the effects the way that I want them and other stock could be used to enhance lighting or add smoke to the effect. Perhaps you could render out either of these Axeman?
Posted: Wed, 22nd Dec 2010, 4:22pm
Post 28 of 38
I don't think I'll be able to, sorry. Its been years since I used After Effects, plus I'm so busy right now that I don't think I'll have the time. If I find some, I'll let you know, but I don't expect to have a chance any time soon. Sorry man.
Posted: Wed, 22nd Dec 2010, 4:30pm
Post 29 of 38
as I don't have After Effects - do you have an example of the "Fractal Noise" you are looking for? I guess, it should be possible to put something similar together some way.
Posted: Wed, 22nd Dec 2010, 4:45pm
Post 30 of 38
Something such as this:http://ocentertainment.net/wp-content/uploads/2008/10/6-fractal-noise.png
These are cool. They are all made in After Effects but if there are any textures similar. I specifically like the last two, as they look very interesting. These could be transformed into a displacement map and really give some nice looks to the effects.
Posted: Wed, 22nd Dec 2010, 6:59pm
Post 31 of 38
Hey 2xZ. My tutorial is (exept for some little extras and stuff) complete! You should go have a look.
Posted: Wed, 22nd Dec 2010, 7:18pm
Post 32 of 38
Thanks but please keep in mind there is a way to private message others, rather than going completely off topic on a forum entry, the topic should stay secluded to the only thing it pertains to.
Posted: Wed, 22nd Dec 2010, 10:23pm
Post 33 of 38
I just put together a few different animated noise patterns. Each zip file contains 25 frames (600x600px / jpg). If you need more frames of any of these textures just let me know. But as I'll have no access to my computer over Christmas I'm not sure when the new files will be available.http://dl.dropbox.com/u/6120806/noise/hardTurbulence2Oct25%25.ziphttp://dl.dropbox.com/u/6120806/noise/hardTurbulence5Oct25%25.ziphttp://dl.dropbox.com/u/6120806/noise/wavefTurbulence8Oct75%25.ziphttp://dl.dropbox.com/u/6120806/noise/strings2Oct0.5speed.zip
Posted: Wed, 22nd Dec 2010, 11:17pm
Post 34 of 38
Thank you I will see what I can come up with, it is greatly appreciated.
Posted: Wed, 22nd Dec 2010, 11:36pm
Post 35 of 38
So I started trying to make some textures but have something uploading to youtube of a test I did with the particle engine. THANKS AGAIN for the textures.
Posted: Thu, 23rd Dec 2010, 1:02am
Post 36 of 38
Ok so here is my turn out of effects with the particle engine. Will re-release this again with the textures from helge, once they have been polished. They aren't looking very promising as of yet.http://www.youtube.com/watch?v=-8Rc42lPAy8
(these effects will look much more explosive when I release the other wand battle we are making - shooting begins after Christmas, and should be around 3 minutes long)
Thanks again Axeman and Helge, but I am still not satisfied.
I'll see what I can do with these textures Helge.
Posted: Sat, 25th Dec 2010, 9:57pm
Post 37 of 38
I was wondering if anyone had any thoughts...
Posted: Wed, 12th Jan 2011, 3:11pm
Post 38 of 38
I think the effect on the last video you posted was quite nice. I especially liked the way the effect 'faded out'. If I remember correctly you wanted the effect to be more 'crisp'. This is something you might be able to enhance a little more. But I guess you changed a lot - so the last video isn't the current state anymore