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You are viewing an archive of the old fxhome.com forums. The community has since moved to hitfilm.com.
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A preset has to contain something. Before you make a preset, you have to create the content, you have to create what the preset will contain.
It wrote:"The first step is to create the actual content of the preset.
A preset can contain an effect. All affects must be created using an effects engine. You create an effect by configuring the controls in a particular effects engine to get a specific result. For example, you could use the particle engine, and adjust the controls to create a smoke effect.
It wrote:This will be either a configured effects engine (the particle engine set up to create smoke, for example)
A preset can also contain filters for altering the appearance of video. So if you have a video clip on the timeline to which you have added various filters, perhaps Brightness, Saturation, and Gaussian Blur, you can save the settings for all of those filters in a preset, to quickly apply them to other footage at a later time. The preset doesn't save the video, just the filters you have applied to it. You can also apply filters to an effect, instead of a video. For example, in the particle smoke effect we mentioned earlier, you could apply a contrast filter to the smoke. then when you make a preset of the smoke effect, the contrast filter can be included in the preset as well.
It wrote:or a combination of filters from any timeline object".
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