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Playstation Move

Posted: Thu, 14th Oct 2010, 5:14pm

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alienux

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I (surprisingly) hadn't seen a topic about this yet, but wondered if anyone has bought the Move yet.

I bought one last week, along with an extra motion controller, and so far we've had a blast playing it. Most of my previous "motion gaming" experience was with the PS2 EyeToy (bought one for the kids several years back), but I've also played Wii occasionally at friends' houses.

I'm really enjoying it so far. What you've read about the accuracy of the controller is completely true. There's almost no cursor bouncing/bobbing on setup/select screens, and in game control response is very impressive.

I haven't played everything on Sports Champions yet, but I've enjoyed Table Tennis and Gladiator Duel quite a bit, and I'm looking forward to the possibilities that Sorcery will have with the motion controller, and I'm looking forward to RE 5 using the motion controller (I haven't updated RE5 with the Move patch yet, but video reviews I've seen look really promising).

My wife and kids had a great time and lots of laughs playing Start the Party, which is a bit too kiddie for me, but was fun when playing with the family nonetheless. TV Superstars (just tried the demo, so can't comment on the full game), on the other hand, was pretty bad in my opinion.

I've not been a big fan of motion gaming in the past, although I really did enjoy Kinetic and AntiGrav on the PS2 EyeToy, but the Move has definitely been a fun and worthwhile purchase for me and for the rest of my family. Even my wife, who doesn't play video games at all other than Flower, suggested we buy more move controllers so everybody can have their own for 4 player games.
Posted: Thu, 14th Oct 2010, 10:14pm

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Aculag

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I'm definitely planning on giving it a shot, since I'm a big PS3 fan. I'm hoping beyond hope that the Demon's Souls spiritual sequel has Move support. Playing a game like that with good motion controls would be amazing. It would also be interesting to try Heavy Rain with it.
Posted: Fri, 15th Oct 2010, 12:32am

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Pooky

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I'm probably going to pick one up when better games start coming out for it. Heavy Rain would be interesting, but I've already played through that game something like 3 times. At this point it seems like Move will be more useful than Kinect, though.
Posted: Fri, 15th Oct 2010, 2:10am

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alienux

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I've only played the original Heavy Rain demo (pre-Move demo), so that is one game I'm definitely excited about playing with Move controls.
Posted: Fri, 15th Oct 2010, 8:19am

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Simon K Jones

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A fantasy game involving wand spells with the Move could work rather well, I imagine.

I'd like to try it out, but motion gaming hasn't really grabbed me yet. I think that's primarily because I'm not a 'party gamer'. I tend to be either single player, or online multiplayer, and motion stuff has primarily focused on fun party stuff so far.

The only 'motion' based game I've really been convinced by so far is Flower.
Posted: Fri, 15th Oct 2010, 12:40pm

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NuttyBanana

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I'm the same Tarn, it just doesn't have the appeal to me yet. We purchased a Wii and that's now locate at my in-laws.

I've rarely used the motion features on PS3 outside of flower, plus my 2 year old son enjoy messing around on Warhawk when I put him into his own private lan game. Of course his stick controls aren't favourable but he's not bad with the motion controls when flying around. He does tend to stall alot though!
Posted: Fri, 15th Oct 2010, 2:50pm

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alienux

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Tarn wrote:

I think that's primarily because I'm not a 'party gamer'.
That's pretty much been the same for me since the EyeToy was released way back when. I've not been a big fan of party games, whether using motion controls or using a regular controller, so I can relate. What I can say is different for me now is primarily that I have kids old enough to play games with (6 and 4 years old), and even considering my lack of interest in party games in the past, I can honestly say that this is a really fun way for me to play games with them (they still have a tough time using a standard controller), and just watching them laugh and seeing the smiles on their faces is worth the purchase.

The second thing is that, because the motion control technology has improved, it is more fun for me than past motion control systems I've played. I do find that playing single player sports and party games using motion control has so far, while being fun, been more of a novelty. But, I have yet to try any of the games that use the nav controller and that are more story/gameplay driven, and having seen how well the Move works, for the first time I'm looking forward to trying those types of games using motion control. I'll see if my expectations hold up once I update RE5 with the Move patch and once I try out Sorcery and Heavy Rain, but based on what I've seen and experienced so far, I don't expect them to have that same novelty feel that the sports and party type games have.
Posted: Wed, 20th Oct 2010, 2:21am

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Aculag

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I couldn't help myself, and bought one today. So far it's very cool, but I'm looking forward to playing something more substantial with it. Might give Heavy Rain a go later, after I play some New Vegas. biggrin
Posted: Wed, 20th Oct 2010, 4:58pm

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alienux

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I can update with some more valid opinions after using the Move a good bit more, and with different types of games.

Overall, not having been into motion gaming very much before, I'm enjoying it more than I thought I would. I knew the kids would get a lot of use out of it, but I know now that I'll use it, too.

Here are the games/demos I've tried and what I've thought so far:

Sports Champions (Full Game): Pretty fun. I said previously that it was kind of a novelty, but getting more into the Champions Cup modes does make it more enjoyable than just the freeplay mode I was playing before. I've played all of the games except for Bocci and Disc Golf, but everything else is fun, especially Gladiator and Archery.

Resident Evil 5 (Full Game): This could go either way. I'm a huge RE fan, and haven't played through 5 yet, but did play the first level with the standard controller. While it took some time to get used to the way the Move controller works in RE 5, it was fun to play it with the Move controller. I'll definitely play this game with the Move. My one gripe is that in order to fire the gun, you have to use the Move button on top of the controller rather than the trigger on the bottom, but it wasn't enough to put me off using the motion controls.

Heavy Rain (Move Edition Demo): Honestly, playing Heavy Rain with the Move controller felt identical to playing with the gamepad, except for the fact that I was making gestures with the Move controller rather than with the analog sticks. While I'm planning on buying this game and playing with the Move controller, the difference in gameplay is so minimal that I wouldn't recommend to anyone who has finished the game to re-play it just because of the Move update.

Tiger Woods PGA 11 (Demo): I used to enjoy golf games a great deal back in the NES - Genesis days, but never enjoyed the newer "roll the analog controller" controls of modern golf games. Although version 11 of PGA does allow the older style "press the button 3 times" swing, I found that being able to use the Move controller to swing the club really added to my enjoyment of the game. I haven't bought a golf game in probably 15 years, but I'm probably going to pick up the full version of this because of the Move controls.

EyePet (Demo): My wife and kids really enjoyed this and want to buy it, although it certainly isn't my thing.

TV Superstars (Demo): Don't.

Tumble (Demo): Was somewhat fun, and block stacking was amazingly precise with the Move controller. Again, this probably isn't really my type of game, but it was fun and even though it's not something I'd play, I can say that the game is very, very well made and does a great job of making you feel like you're stacking/playing with real blocks.

Start the Party (Demo): Definitely a party game, and reminded me a lot of EyeToy Play, but with better graphics and controls. I can't see me playing this solo or even with friends, but it was great fun playing this with the kids. And, just the amount of content available in the demo is enough to keep them occupied with this game for awhile (since it lets you complete an entire 3 round competition as often as you want).


edit: spelling

Last edited Fri, 22nd Oct 2010, 3:29pm; edited 3 times in total.

Posted: Wed, 20th Oct 2010, 5:37pm

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videofxuniverse

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i'm all for moving ahead with the times but it seems to me that the consoles are stealing ideas off of each other. i mean if the wii never existed do you honestly think this would have ever came out? even xbox stole the mii idea because when i first got the xbox 360 you had gamer tags, now you suddenly have suspiciously similer mii characters, cant they be original anymore?
Posted: Wed, 20th Oct 2010, 6:10pm

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rogolo

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Rating: +1

Motion Control : Gaming :: 3D : Movies

Last edited Tue, 2nd Nov 2010, 1:38am; edited 1 times in total.

Posted: Wed, 20th Oct 2010, 6:38pm

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Pooky

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Rating: +1

So you'd rather have each console have only one of the great ideas that have appeared in the industry, rather than have all the consoles have all the advantages? That's messed up.

You're a consumer. You just want a better product. Who gives a crap if Corp X copies an idea from Corp Y?
Posted: Wed, 20th Oct 2010, 7:09pm

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alienux

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videofxuniverse wrote:

i'm all for moving ahead with the times but it seems to me that the consoles are stealing ideas off of each other.
Consoles have been borrowing ideas from each other since the days of Atari. This is nothing new. Computer platforms, auto makers, etc., all do this to keep up with new technology and ideas and to attract customers who they'd otherwise lose to competitors.

videofxuniverse wrote:

i mean if the wii never existed do you honestly think this would have ever came out?
Here's a 2003 Playstation EyeToy tech demo that used a wand with a colored ball (there are claims that this was in development since the late 90s or very early 2000s, but I personally can't state the pre 2003 timeframe as fact):

http://www.youtube.com/watch?v=zin-gK6NEIY

Here is another:

http://www.youtube.com/watch?v=mheOtyWNjV0&feature=related

rogolo wrote:

Motion Control : Gaming :: 3D : Movies
Heh, interesting analogy. I can't say that I disagree with this.
Posted: Mon, 15th Nov 2010, 4:04pm

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Staff Only

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Imagine a good Harry Potter game with Move. Every time you fail a spell you'd hear Hermione say: "Swish and flick!" or "You're going to take someones eye out!" "It's 'Levi-O-sa', not 'Levio-SAR'!"

razz It would be epic.
Posted: Wed, 17th Nov 2010, 7:26pm

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alienux

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I can update my thoughts on using the Move with Heavy Rain. I originally said that playing the Heavy Rain demo with the Move was not really any different than playing with the DS3. I now have the full game of Heavy Rain, and I started playing it from the beginning using the Move. I still don't think a replay just for the sake of using the Move alone would make it worth replaying for someone who has already finished the game, but for me, the Move controls really do add to the game. After getting about 5 or 6 chapters into the game, I can't imagine playing with the DS3 instead of the Move.
Posted: Sun, 28th Nov 2010, 1:07am

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TheOutlawAmbulance

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Anyone try MAG with the Move yet?
Posted: Sun, 28th Nov 2010, 1:19am

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Thrawn

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Storm Grenade wrote:

Anyone try MAG with the Move yet?
I haven't, but I have a friend who has. Even as a fan of MAG, he wasn't impressed.
Posted: Sun, 28th Nov 2010, 1:35am

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TheOutlawAmbulance

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I saw some gameplay online and it didn't look to great on the Move. Guess I'll stick with a controller then. smile
Posted: Sun, 28th Nov 2010, 5:25am

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Aculag

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Honestly, I'm pretty disappointed with mine. Tumble is the only game I've played with it that has kept my interest longer than a few minutes. It has such great potential, but nothing really worthwhile yet.
Posted: Tue, 30th Nov 2010, 4:13pm

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ashman

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Not impressed with Move, waste of money so far. That is, until Lucas Arts decide to bring a lightsabre game out!

It's been mentioned a hundred times before and still they've yet to pull their finger out. I barely have time for games these days anyway, though I'm playing through Dragon Age atm. Very nerdy perhaps, but also epic. smile
Posted: Tue, 30th Nov 2010, 7:18pm

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Serpent

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It's the Wiimote effect, but I think developers will eventually catch on (unlike on Wii, for the most part). I played the table tennis demo, which is a sport I play competitively sometimes, and I found the accuracy absolutely astounding. Easily cooler than Wiimote+. You could slice it, top spin, back spin, and it was all very specifically accurate with my wrist movements, really cool.

As soon as someone has the time, I'm sure something good will come along, what with the power of the PS3. I'm surprised at the disappointment after trying it out at Best Buy the other day.
Posted: Wed, 1st Dec 2010, 5:31am

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Aculag

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Serpent wrote:

As soon as someone has the time, I'm sure something good will come along, what with the power of the PS3. I'm surprised at the disappointment after trying it out at Best Buy the other day.
Trying the demo is one thing, paying $100 for it, and then finding that there aren't very many interesting things outside of the Sports Champions disc... that's another thing.

It is remarkably accurate. I played my buddy's Wii the other day, with Motion +, and it sucked in comparison. It just needs cooler games.
Posted: Wed, 1st Dec 2010, 8:56am

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Simon K Jones

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The problem with Move, Kinect and the Wii is the lack of feedback. A tennis, baseball, sword or lightsaber game is never really going to work without some kind of feedback system.

Swinging a baseball bat or a sword only works if it impacts on something. You need the crunch of hitting the ball/your enemy's balls, otherwise you're just flailing in the air.

Until that feedback arrives, it's still just an abstract control mechanism, and one that sits squarely in the uncanny valley of interaction, so I'd rather stick to a standard controller or keyboard+mouse.
Posted: Wed, 1st Dec 2010, 7:16pm

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alienux

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Although this isn't exactly what you're referring to Tarn, the Move controller does include the vibration function, so you do get a "sense" of a type of feedback through the vibration, for instance when you strike your opponent's shield with your sword in Gladiator Duel. Of course it doesn't feel the same as it does to actually hit a real shield with a real sword, but it does provide some form of tactile feedback, and it's enough that I hadn't even previously thought about a lack of feedback when playing.
Posted: Wed, 1st Dec 2010, 9:53pm

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Serpent

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They should try to incorporate the same kind of things that are in those exercise powerballs, where the feedback actually controls your wrist. It would have to be automatic and instant, to pop the controller back a little upon contact. Then your sword would just catch up to your hand as usual, but your hand would likely be at an angle/position that the sword is on screen, especially if you "went with" the feedback to prepare for your next swing.

I have no idea if that kind of mechanism/technology can even be electric and instant to work like that, or maybe it has to be constantly on and ever changing. Any physics/tech people on here have any thoughts on that idea or better concepts? I'm referring to these:


So it would be some kind of spinning gyro that gave the feedback. Once you get these spinning, then you stop moving your wrist, it will take control.

I can't imagine any other feedback that could be as strong as it should be without hurting your hand or something like that. And everyone wants wireless/free hand controllers, otherwise I guess the controller could be rooted to a feedback system somehow.
Posted: Thu, 2nd Dec 2010, 12:00am

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Pooky

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That's an awesome concept. Not sure how big the controller would have to be for that, but I can definitely see some sort of hybrid of the Move and Kinect with one of those in the controller being able to determine where in space your hand is in relation to the object it's supposed to be hitting.

Really though, I think this just shows that the next generation of these things is likely going to be the cool one, because so far we're basically just discovering the wheel.
Posted: Thu, 2nd Dec 2010, 4:27pm

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Staff Only

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Wow, Serpent. I literally just put my Power Ball down 2 minutes ago and went on Fxhome to check for updates. That is the first time in weeks I brought it out, and the only time I've ever seen one mentioned here. Probably felt more amazing than it sounds. razz

Anyway did you guys know that apparently when wielding a lightsaber in the Star Wars universe, you feel a gyroscopic feedback?

Wookieepedia wrote:

Due to the weightlessness of plasma and the strong gyroscopic effect generated by it, lightsabers required a great deal of strength and dexterity to wield, and was extremely difficult—and dangerous—for the untrained to attempt using.


- http://starwars.wikia.com/wiki/Lightsaber

We could in theory make the most kick-ass Jedi-game if we had a Kinect/Move-hybrid. The Kinect part would take care of your overall movements and the and the Move part control your characters arms/attacks. With gyroscopic feedback we would be on the track of developing a fully accurate "Star Wars Simulator TM" for our children. Right lads, TO THE DRAWING BOARD!
Posted: Thu, 2nd Dec 2010, 5:34pm

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Hybrid-Halo

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My Powerball high score is around 14k. For the record...
Posted: Thu, 2nd Dec 2010, 5:52pm

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alienux

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Staff Only wrote:


We could in theory make the most kick-ass Jedi-game if we had a Kinect/Move-hybrid. The Kinect part would take care of your overall movements and the and the Move part control your characters arms/attacks. With gyroscopic feedback we would be on the track of developing a fully accurate "Star Wars Simulator TM" for our children. Right lads, TO THE DRAWING BOARD!
The Move's PS Eye tracks body motion too (just like the EyeToy did), not just the Move controller. From the official Move FAQ:

Q: How does the PlayStation Eye camera work with the PlayStation Move motion controller?
A: The PlayStation Eye tracks the sphere on the motion controller to detect exactly where
you are and the direction you are moving. The PlayStation Eye also tracks your upper body
movement and translates that into the game. This allows the character on screen to move
exactly as you move in real life.
Posted: Thu, 2nd Dec 2010, 8:33pm

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Staff Only

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Okey. Fck Microsoft. We can make a "Star Wars Simulator TM" with only Sony's help. I'm voting for Naughty Dog as game developers.

Hybrid-Halo wrote:

My Powerball high score is around 14k. For the record...
Hybrid, there are different weights to PowerBalls. If you have a heavy one, you will have a lower top score than on a lighter one. Therefore your record might not say much unless you give us your model as well.
Posted: Thu, 2nd Dec 2010, 9:01pm

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Thrawn

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We should gather this idea and send it to Sony. And I'll take a part of the profits, despite barely taking part in this idea at all.
Posted: Tue, 7th Dec 2010, 2:56am

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TheOutlawAmbulance

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Thrawn, this was obviously my idea. So if anyone gets profits from this...it should be me. wink
Posted: Tue, 7th Dec 2010, 4:11pm

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alienux

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Hey, it was my thread. I want half.
Posted: Tue, 7th Dec 2010, 4:29pm

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Serpent

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disgust