How To make the Death Eater Apparation/ Flight effect! DONE
Posted: Sat, 27th Nov 2010, 2:53am
Post 1 of 21
Ok, I've noticed that ALOT of people want to be able to do the OOTP (order of the pheonix)/Death Eater apparation/flight effects. I am a HUGE Bellatrix Lestrange/Voldemort fan,so I started working on this and didn't stop till I was satisfied! As most of you know, there is a present for this in the FxHome Present Library, but if your using demo versions, you can't download presents. (And personally, I didn't find that that looked to much like the apparation/flight effect, but this is only my PERSONAL opinion, so no offence to whoever made it or likes it.)
This tutorial will be posted in four parts (Basics,take-off/landing details, grading, put it into action)
So, let's start.
First off, I'd like to say that the scale and angle range depend on what your Death Eater/ootp is doing. Well, I'll just focus on the take-off/landing in this section.
1:Start off with some "raw particles"(just particles no textures).
Then, add the smoke_1. Next add smoke_ball 01 and 02 and finally, softsmoke 01.
k, next step. Just cange the color to black or white (or if you feel like making an entirly new wizard group thing and giving them a whole different color, that's awesome (I've tried red/black it was pretty cool.) Well, that was simple, right?
k, so we're not really going to mess with much. Basically,all there is left to say in this part is that the emitter is a point and, once again, scale and angle range depend on your shot and what your "person" is doing (but I'd stick with somewhere between 20-30 on the angle range). Also,the frame rate also depends on your shot (does anyone know how to set that besides when you first start a project?) and therefore, the animation (how much it moves in each frame).
4: Next randomize the size and speed all the way up.
Last edited Mon, 10th Jan 2011, 10:55pm; edited 8 times in total.
Posted: Sat, 27th Nov 2010, 3:02am
Post 2 of 21
Pretty good tutorial, but I would number the directions, and put spaces between the directions. Good, and just give us a link to the picture!
Posted: Sat, 27th Nov 2010, 3:23am
Post 3 of 21
Well, first off, the Flickr page you tried to link to isn't open for public viewing, its private.
Secondly, the link you tried to use is to a webpage, not to an image itself. You need a direct link to the image if you are going to embed it, not a link to a page containing the image. You did type out the code correctly, as far as using the [img] tags, the troubles were just with the link itself. I've edited the link so that it will show up, but you'll still need to make the Flickr page public before it will work for anyone else.
Thanks for taking the time and effort to share your technique though. That helpful and sharing spirit is a large part of what makes this community so great.
Oh, also, you might want to run a spell-checker on that baby. Especially in context of a tutorial providing people instructions, making sure everything is spelled correctly helps prevent any potential confusion.
Posted: Sat, 27th Nov 2010, 2:58pm
Post 4 of 21
Thanks. I'll do all that ASAP.
Posted: Sat, 27th Nov 2010, 3:18pm
Post 5 of 21
Nice changes. I am releasing my version of this effect, and its nothing person but I think this effect could use a lot of work. Now, you seem to have really gotten use to the software over a short period of time.
I would drop the size down, and randomize both that and the speed. I would use entirely different textures altogether.
Otherwise nice job, it looks somewhat realistic!
Posted: Sat, 27th Nov 2010, 5:09pm
Post 6 of 21
Thanks. If you're releasing it on the present library, can you just tell me how you do your version?
Posted: Sat, 27th Nov 2010, 5:23pm
Post 7 of 21
Also, I meant to say in my last post that I did randomize those things, and I've gotta say, it made a nice difference! I don't think I'll drasticlly change the textures. I might add a few Bamf!s and mabey another smoke ball. Also, like I said the size and angle range pretty much depend on the shot. Once again, I'll ask (just because) you to tell me how you do yours. I'll keep in mind to randomize the size and speed.
Posted: Sat, 27th Nov 2010, 8:21pm
Post 8 of 21
Oh ok. I tried your tutorial and the only ones that bothered me were the realflame. And again, spelling and grammar check as Axeman said would do your tutorial some good, if you want people to clearly understand what you are trying to provide. More pictures as well as several more steps, sidenotes, tips, and other such things could really help the next tutorial, or even this one.
Posted: Sat, 27th Nov 2010, 11:07pm
Post 9 of 21
Ok. Thanks. I'll just go ahead and say that the Real Flame was just to add that tiny bit of grey that it has.
Posted: Sat, 27th Nov 2010, 11:13pm
Post 10 of 21
I kind of understood that, but there are alternatives. Anyways, I would really like to see the other effects, like the flying and such! Release the other parts! I am really liking these though! Keep up the good work!
By the way I created this apparation: http://www.youtube.com/watch?v=boMFdtWd_DI
This (in my opinion looks realistic) and is my own creation.
Posted: Sun, 28th Nov 2010, 1:36pm
Post 11 of 21
It was a little fast, but yeah, it was great! And yeah, I'll release the next ones soon, I've just been busy. Oh, and I took out the Realflame effects and it did look better. 9Just thought that I'd give you credit for that.)
Posted: Sat, 4th Dec 2010, 11:05pm
Post 12 of 21
Sorry this took so long everyone,I've been busy.(First Thanksgiving, then it was my parents anaverssery, then Christmas shopping. All I need now is a zombie invasion and my life will be tottally booked...) Anyway, here's the take off/landing details.
Ok, so you've already got your smokey Death Eater effect, but without that extra detail, it just looks plain old stupid. Well, here's the first step:
1:Find the exact frame where the Death Eater actually starts to have smoke on them.
n this frame, add two or three misty fog effects and turn them black.
3: Let the fog build up around the Death Eater.
4: Find the frame where they actually LEAVE THE GROUND!!!!!
n that frame, add two or three (whatever suits your shot) BAMF!s and turn them black.
6:make the scale bigger (or smaller, depending on how far away or close up you Death Eater is)
7: Let everything fade away naturally
8: Just do all of this backwards for landing...
Unfortunatly, I don't have any pictures right now, but when I do, I'll delet this sentence and post some.
Posted: Sat, 11th Dec 2010, 4:26am
Post 13 of 21
Ok, now for grading. I'm really not even goining to attempt to post pictures of this, because there's really not much to do.
Just add a bit of a dark tint, then (mabey) do a very, very, very, VERY SLIGHT blur...
Well, that's about t for this section.
Leave a comment and give me some feedback if you want to. I know I really didn't post much in this section, but I really think it looks pretty good without grading, really.
Posted: Sun, 12th Dec 2010, 3:08pm
Post 14 of 21
Ok people, last step. I'll be postig a video clip in another comment after this step. (The clip will be different than the animation in this part) I will be telling you how to make the Death Eater go up,go away a little(as the fly) then come back down.(I'll also post another step telling you how to make them enter buildings/go through things while in this state.)
1: Go out with your tripod, actors/actresses,camera,and props.
2: Get your "Death Eater" do do his/her part then stand still for a little while during his apparation sequence.
3: Then, get a shot of the "clean plate" (just the background /greenscreen.)
4:Then, go into Visionlab Studio.
5:open a blank canvas(or if you've already got footage in there, open that)
6:on the clip where your actor/actress is there, animate the effect so that the smoke goes up,covering your actor/actress until the smoke column covers his/her head.(I like to do this frame by frame, because the smoke accumulates very quikley.)
7:cut that clip if you have to, then move on to your "clean plate" clip.
8: Keep animating it to go up until the emitter is VERY far off the canvas.
9:Once the emitter is off the canvas, bring the scale down, and the angle range up to forty(I usually use 35 for when they go up/come down.)
10:bring it to the corner of the canvas so that you just barely see the somke(I would wait for some of the somke from when they went up to clear first though.)
11:animate it so that it goes to about the middle of the screen, then resize the scale to what ever you need it(if they are appearing where they were last time, just reset it to there, if they're farther away, smaller. this means angle range too. If they're closer, make the angle range/scale bigger)
12: Animate it so that it comes down. Then, once it touches the ground, get the footage of your Death Eater and put it BEHIND the smoke.
13:bring the smoke VERY far off the canvas, and let it disapate naturally.
Of course, you don't Have to animate it like this, it's just a standard way of doing things.(When I say animate, I don't mean to select the animate option, I mean to make it move.)
Add a slight Gausion blur (about 5 should do) and then, do your take off/landing details, and you should be good.
If you have any questions about specificly animating it in some way that you can't figure out, PM me and I'll try to help as best I can.
Posted: Sat, 1st Jan 2011, 6:09pm
Post 15 of 21
Ok people. Here's how to make them enter/exit/go through stuff while flying. This is actually pretty easy. If you have any specific questions about any type of animating or anything, PM me and I'll do my best to help. I'll be doing three different sequences. Going into a building, coming out of a building, and going through a solid object.
GOING INTO A BUILDING
1: Get your footage and mask the thing they'll be going through ( On the Death Eater effect. NOT THE FOOTAGE!!!)
2: On the frame that the Death Eater smoke stuff actually touches the wall that they're about to go through, add a black Bamf! effect and let it disapate naturally. Keep putting the effect through that wall and into the masked area until the entire effect is gone. TaDa! If these instructions are unclear, please let me know and I'll do my best to help you.
Posted: Sat, 1st Jan 2011, 6:18pm
Post 16 of 21
Ok, next thing.
EXITING A BUILDING
Let's say that your Death Eater went into the building and had a fight and needed to make a quick getaway.(Unless, of course, they're Bellatrix. If someone tries to hurt her she'll pull some kind of awesome stunt.)
1: Remeber the mask from the last thing? LEAVE IT. bring the effect to the edge of the masked area and then bring it out. On the frame where actually first see it, Add a black Bamf! and keep pulling it out of the masked area.
2:Animate to your liking and...YOU'RE FINISHED!!! YAY!!! Pretty simple, huh?
Posted: Sat, 1st Jan 2011, 6:25pm
Post 17 of 21
And last but not least...
GOING THROUGH AN OBJECT
Like a wall or something. That's what we'll use for this. A side view of a freestanding wall. This will be even easier. We'll just use a Death Eater going straight through the wall...
1: Mask the wall. Yeah you heard me. Another mask!
2:As the front of the Death Eater touches the wall, add a SMALL black Bamf!.
3: As the front passes out of the mask, add ANOTHER small black Bamf!.
4: Pull it all the way out and...TADA!!!! You're finished.
Again, don't hesitate to PM me if you have any questions.
Posted: Sat, 5th Feb 2011, 7:24pm
Post 18 of 21
Azulo thanks sooo much its a great death eater effect thanks!
Posted: Mon, 7th Feb 2011, 2:08am
Post 19 of 21
No problem! Glad you like it!
Posted: Tue, 9th Aug 2011, 6:18pm
Post 20 of 21
Thanks so much, helped a lot!
Posted: Wed, 10th Aug 2011, 9:48pm
Post 21 of 21
Glad I was able to help. Are you the one I gave this link to on the HitFilm website? If not, you might wanna check the "Death Eater effect" topic there for a few updated instructions