Posted: Sat, 4th Dec 2010, 7:03am
Post 1 of 4
Okay, now that I finished my 'poltergeist' scene, I need to add 'camera shake' in post. Can I use visionlab for this? If so, what do I do?
Posted: Sat, 4th Dec 2010, 10:49pm
Post 2 of 4
If by camera shake you mean an effect making it look as though someone's hand is shaking whil they hold the camera, then just animate the shot to move slightly in each frame. Also, how did you make the dishes and stuff fly?
Posted: Sat, 4th Dec 2010, 11:55pm
Post 3 of 4
It really wasn't hard at all to make the dishes fly. Of course, I only had a few different things move on their own. Really, it was just time-consuming to move everything frame by frame. What I'd do was garbage matte the objects needed to fly (by filming close ups of these items on a tripod), then animate, and move them a little frame by frame. Afterwards, I'd go back to where I began to animate them, then resize so they look smaller (more at a distance as to where I had the camera set up). That's pretty much it. Oh, and I also had three cabinet doors opening and closing on their own. I did this by taping paint mixer sticks on the insides of the doors, then ducking down, just out of frame, and open and close them. Then, in visionlab, I garbage matted me and my dad out of the picture. Looks like the doors are swinging violently open and closed! Hope that helps. I'll try to post the actual video, if I can. Does this forum have a 'footage' section?
Posted: Sun, 5th Dec 2010, 12:18am
Post 4 of 4
The website has an entire section for User Movies.
As far as the camera shake, you need to make sure to start by increasing the scale of your footage, so you have room to shake it. Also, if the original footage is interlaced, de-interlace it before changing the scale, or bad things will happen.
Once the scale is increased, just advance to random frames and change the position of the layer in random directions. sometimes having an actual bit of handheld footage nearby is useful, as you can use it for reference and sort of duplicate its hand-heldiness.