Posted: Sat, 4th Dec 2010, 2:45pm
Post 1 of 68
Hello all. Just wondering if i can ask what the latest status is with the film..? I don't believe there have been any updates since October.. (i apologize if i sound like a kid on a road trip asking, "are we there yet?"..
The trailer looks great, looking forward to the full film.. thank you, Mike
Posted: Sun, 5th Dec 2010, 3:55am
Post 2 of 68
I'm impatient, too! "Are we there yet?" I really want to see this!
Posted: Sun, 5th Dec 2010, 10:18pm
Post 3 of 68
Seb has informed us we'll have all the vfx shots wrapped by the end of December. I'm waiting until we have them all backed up on the hard drive before getting too excited by the ETA.
As soon as we have them we can schedule the final details of post and give a solid release date.
Posted: Mon, 6th Dec 2010, 4:31pm
Post 4 of 68
This is good news! I am too awaiting any news of it's arrival but i didn't want to appear too pushy or impatient constantly asking when it'll be ready, thanks for taking the bullet for me Mikeb8
Something to look forward to this month other than christmas and the chance of more snow
Good luck with the final shots Ashman and team.
Posted: Sat, 1st Jan 2011, 7:57am
Post 5 of 68
Hasnt it been nearly 3 years?
For a short film I heard was barely 20 minutes?
Get it together, guys :p
...seriously, is this a gag?
Posted: Sat, 1st Jan 2011, 8:58am
Post 6 of 68
I remember shooting a promo video with fxhome 6 or 7 so years ago. It was never finished and I was also never sent the many times promised tapes to finish it myself. So...
Posted: Sun, 2nd Jan 2011, 11:21am
Post 7 of 68
Gotta agree on this yet again. Even for 'it's people working on it in their spare time who have regular jobs' types of delaying, 2011 is a sobering '3 years in post-production' type of territory that seems, well, embarrassing. And we might, maybe get a tentative release date sometime soon?
If everything is, really and truly, coming to a close- why not set a date? Even if you've not reached completion yet, surely a finite date would help get you there, and at least appease some of those with their patience wearing thin.
Hate to sound like the asshole here, but come on. Let's see this be done. It's been 3 years. If that's what it takes for volunteer work on visual effects, either don't shoehorn yourselves into a gargantuan visual effects project that was beyond your means, or find faster visual effects artists. But either way, acknowledge some disconnect somewhere between part A of 2008 and B of 2011. Because being in the dark with few details has only served to annoy your audience, or at least me, and I would've preferred to be more in-the-know on the whole process to keep up my enthusiasm.
That, and whatever momentum/purpose/hype you had at the start of this project- the viewership, means of viewing, members here, enthusiasm towards it, views on it, everything- has all changed.
I'm not saying you've run into issues or delays you could've avoided or shortened- I've no doubt it's been a hard-worked journey for the FXHome Film Project. I just hope that errors that might've been made and delays that are apparent are acknowledged by the appropriate parties, and that they may be taken into consideration on whatever the next project may be for any of the numerous, talented people working on this.
But yes, let's see it or at least get some serious details. The 'in development' guise has just about run thin into 'ridiculous' territory. At least, I think so.
Posted: Sun, 2nd Jan 2011, 11:37pm
Post 8 of 68
Jeeeez... I could understand you being upset if they had set several release dates and failed to deliver on all of them, but come on guys...
It's ready when it's ready, and even if that means never, then what difference does that make to you? You act as if you paid them to make this movie and they didn't do it.
Atom, I seem to remember a time or plenty when you yourself hyped up projects - even posting footage from them - that never came to light. Cut these guys some slack. I'm sure their first order of business as a company is not making short films.
Posted: Mon, 3rd Jan 2011, 2:53am
Post 9 of 68
I'm sure it is as well, and I've no doubt they're terribly busy people with many things going on. Really and truly, I get it. People are busy. They are a product-oriented company, not a production house.
But this was a project for a production house that a product-oriented company decided to make, so that sort of talk doesn't really stand up as well to me. And even then, three years is a long time by anyone's account. Personally I'd rather have failed release dates and proposed completion periods than a complete and utter shroud of darkness for tens of months. Which may not be everyone's choice, but it's what I'd have liked to seen.
Do they owe that to me? No, of course not. But I'm part of this community, I've followed this projects for years, and invested myself in trying to help in any way I could when I heard it was announced- just as hundreds of others were on here. I was baited with enthusiasm and hype, and I wish that was continued, is all. I was part of an expectant audience, and I guess I feel like my question is always 'why even make it if you're audience doesn't care', ya know?
Clearly I don't share your same sentiments- and yes, I've had my own share of halted or delayed projects. I guess I just expected an all-star crew of seasoned alums on here working on a project to do a tidier, better, and faster job than I've done on anything I worked on in highschool.
Cynical, I know. But that's where we're at- and Sollthar isn't terribly far off from the same comment. (In some ways, even worse/more patronizing)
I just want to know when I can expect this, is all. And why it's taken so long. Not out of spite, but curiosity. I mean, come on. Even the trailer was 6 months ago. That's a long period time in it's own right.
But bah, I'm being an asshole.
Posted: Mon, 3rd Jan 2011, 9:39am
Post 10 of 68
If I wanted to be cynical I'd have said "fortunately I was considered too inexperienced to be part of this project, otherwise my incompetence might have lead to delays."
Anyways, I'm sure Ash will do his best to finish this. It's not like he hasn't got other things of importance in his life as well.
But I do get that some few update posts, even along the lines of "we're still working on it!" would have kept interest and probably slowed down / stopped impatience.
I have no doubt the final result won't disappoint the community though.
Posted: Mon, 3rd Jan 2011, 10:29am
Post 11 of 68
I'd have to agree with Atom's sentiments. I contributed some work (not much) to the visual effects and I was actually rushed along. I felt really bad, I thought I was responsible for holding up the project given the urgency of the messages. I won't lie, I'm kind of impatient for this as well. At the time I made it clear that my procrastination was warranted, given where I am in my life, and the fact that time is money. Maybe your main target audience isn't us 3-year-old+ forum users, but it has been a damn long time since this forum and hype was created for the project.
Don't get me wrong, I was happy to contribute and I am proud to be a part of it. But it feels like the steam died down a while ago in terms of all the fun hype for the release. I have faith in all you guys that it will be really cool, because what I've seen is simply awesome. But give us a little something to go off of, it was so much fun when we were getting the early sneak peek videos and stuff.
I know I'm impatient, but I understand where you're coming from, Atom/mikeh/et al. I too have great sympathy for the effort and pressure that goes into something like this, but really, "are we there yet?"
Posted: Mon, 3rd Jan 2011, 2:50pm
Post 12 of 68
Haven't posted anything meaningful on this forum in quite a while but felt the need to here.
I think people are getting confused between hype and genuine productivity. The fact that there were frequent updates and lots of information about this project in previous years and less so now is just that there was something new, interesting or exciting to report then, be it pre production, filming or the major FX work and there isn't now. Had they continued regular updates they could only have become tedious "this week we made minor alterations to x, y and z" style posts or they really would have been full of empty hype of the "Don't forget about the movie guys, it's still coming guys, it's going to be great guys!" type.
This whole thing reminds me of how people were acting waiting for "AlamDV 3". In that situation it was a load of people with an overblown sense of entitlement complaining that the product should be rushed out because they want it naaaaooooooow! I didn't understand that attitude then and I don't understand it now.
Instead of waiting in a damp quivering heap for the slightest bit of news how about killing some time singing a song, dancing a dance or turning this rare and priceless script: http://rawree.pwp.blueyonder.co.uk/SSTGA.doc
into a movie.
Posted: Tue, 4th Jan 2011, 4:05am
Post 13 of 68
Except for that was a product. That was AlamDV3. That wasn't owed
to anyone, because it was still kept relatively secret, and no one actually worked on it extensively from the community.
This is a project
- one that, at least as far as I am to understand- was to show and enthrall the community with. Made for fun with the support and hype of the community. Made by
the community in some respects, and with the aid
of the community. This wasn't a closed product creation like AlamDV3, this was The FXHome Film Project
. Maybe you remember it, from back in 2008.
Things were done with an (initial) grand sense of anticipation, and -yes- hype
This thing was hyped up. Not 'productivity'. At least not solely.
Hype is fun, after all! I loooooove
it, I really do. It keeps those working on projects motivated, and the potential audience enthused. There's nothing bad
about it. Going through the trouble of initially shooting and chopping up a behind-the-scenes featurette isn't bad
- it isn't baiting or misleading- but it is
Even going as far as showing how instantaneously quickly the workflow is
in the video!
I suppose that's what makes me annoyed. All this hooplah was brought-about about how productive and awesome and exciting this whole thing was. And then, suddenly, it just all died out. And anyone wanting to ask anything- or share some skepticism- has been more with no more than a 'we're working on it! jeez!' type of attitude.
Well, that's just silly. Because here we are in 2011, and if you've no explanation owed to us
- the people that have followed the project since it's inception- helped where we could, tried to tell and involve others, and carried the anticipation, viewership, and hype along with us- well, then
Who are you
trying to show this to? What is it for
, then? I mean, really. Because I thought it was all about fun and the community. And 'for fun' or not, lots of that excitement is lost when it takes years
-to get it done.
I recall speaking to Serpent about this when he was (at least to my knowledge) at the heat of some personal stuff, and still being excited to hear that he was being somewhat hassled to keep a schedule for completing some things for the FXHome Film Project- because hell, that's exciting!
But to see it just go on and on and on
like this, now passing that time? Well, that's just sorta irking to see.
Posted: Tue, 4th Jan 2011, 7:07am
Post 14 of 68
Hey, it's no hard feelings or anything, and it isn't really an attitude, not in that way. And I don't think anyone is "confused." I think you're getting the wrong idea, at least that's not what I was trying to say. Maybe we're just having trouble expressing these feelings, without bringing back Alam/Chromanator memories. I'd adamantly defend unwarranted impatience in regards to that, back then. I thought that was handled really well actually.
But I think we just kind of feel "in the dark," and maybe that's the point. Guess I'm just used to Hollywood produced/distributed films, where I know when
to look forward to (if the date was January 4th, 2012, that would still be something to look forward to.) Again, I'm still looking forward to it, still excited. I understand that setting a date can end up hurting more than helping. Maybe the word "impatience" has too many connotations around here, I don't think anyone is stomping their feet or anything (except maybe Atom, but lovingly I'm sure
). Nothing personal, we're just expressing our anticipation, maybe hoping for some more hype.
Either way, keep on keepin' on.
Posted: Tue, 4th Jan 2011, 9:52am
Post 15 of 68
My whole thing is, I suppose- there's a whole forum
- a whole separate, dedicated section- for this project. And yet any and every peep comes from those waiting
, not those creating. And when it does, it's met with a shroud of mystery or surprise.
I dunno, just sorta defeating to feel. To see something like this
I had just finished high school when this began. Something triumphant and new to conquer, like college, I suppose. Fun to see grow up. But hey, now I'm in my last quarter of college. Whoa. And I'd hate to finish college
before this ends.
That'd both make me sad and feel old.
Posted: Tue, 4th Jan 2011, 11:29am
Post 16 of 68
Sollthar wrote:I remember shooting a promo video with fxhome 6 or 7 so years ago. It was never finished and I was also never sent the many times promised tapes to finish it myself. So...
That was quite a different situation - the material we shot was used extensively for many years to promote AlamDV and early EffectsLab. So although the nature of the promo changed, it still definitely did what it was intended to do from the start.
But you're right, I definitely should have sent you the tapes so that you could have had a chance to follow the original vision. Sorry about that!
Aculag wrote:Cut these guys some slack. I'm sure their first order of business as a company is not making short films.
That's very true. It's always been the case, too. The 2008 project was partly funded by FXhome but it was not an 'FXhome product' as such. It was more about FXhome giving an opportunity to some of the community to come together and try to make something cool.
Post-production has been entirely external and isn't something the company itself is directly involved with. It is, of course, a shame that it's taken so long - I'm sure Ashman in particular would have liked to have seen it finished much sooner.
We certainly learnt a lot from the project and if we did something similar again would handle it very, very differently. Such is the way of FXhome, though - we like to try things and experiment a little. Sometimes the results will go smoothly and sometimes they won't go as expected.
Posted: Tue, 4th Jan 2011, 6:04pm
Post 17 of 68
One thing im curious about, while the Fxhome team have been quite heavily involved along the way while Fracture has been coming together, it would be reasonable to assume that 'Some' of the effects which have been required for post work could not be done with Visionlab itself, so other packages might have been utilised to achieve the required end result.
Now im not talking about things like the required 3D model renders here, this is, and always will be the job of 3D packages not App's like Visionlab.
Have the team identified good idea's from the 'Fracture Experience' which might influence the future development of the Lab products with ref to 'features/effects' it needs to be a more self contained solution, or other things like enhancments in the workflow area to make the whole process easier when performing certain kinds of jobs or effects ??????
Worry not, if the team has then we're not going to ask what they are ! !
Posted: Wed, 5th Jan 2011, 9:02am
Post 18 of 68
pscamm wrote:Have the team identified good idea's from the 'Fracture Experience' which might influence the future development of the Lab products with ref to 'features/effects' it needs to be a more self contained solution, or other things like enhancments in the workflow area to make the whole process easier when performing certain kinds of jobs or effects ??????
It's a good question, and the answer is most definitely a 'yes'. Post-production on Fracture has actually been mostly external, other than some nifty set extension/matte painting work by schwar. But you're right, it was a good project for identifying things that'd be cool to develop in future.
This is the same for all our video projects and non-FXhome projects that members of the team have worked on. For example, Arms Race
was a pretty big test for VisionLab and gave me all kinds of ideas. Same goes for the Assault on Igneos, Beach Landing and Superheroes videos - although their primary purpose was to serve as tutorial content for VisionLab, they were also good ways to probe at the limits of the software.
So, yes, we're most certainly always learning and observing, both with our own work and with other stuff, whether amateur, indie or professional. It's all valuable.
Posted: Thu, 6th Jan 2011, 6:07pm
Post 19 of 68
I would much rather wait for an infinite amount fo time so they get something right rather than have everything rushed and not worth the wait. I don't think- at least i hope- anyone is really demanding the film to be released- it was just as Atom said (But using less paragraphs:D ) that a lot of us have been following this film for a number of years and ultimately are getting increasingly excited by it. It would be nice- if it's practical to maybe have a few more updates. If not i'm still going to follow this film and wait patiently for it's release where i'll be first in line to view it!
I wish all those involved all the best with what remains of the project and hope that they don't get disheartened by the length of the production- it'll be worth it when it's done- i am sure of it.
Posted: Thu, 6th Jan 2011, 7:26pm
Post 20 of 68
I would like to see more updates on this also, but I understand that this sort of thing can take a long, long time. I was meant to be doing a poster for this, but I haven't heard anything for a while. Hopefully that will still happen, as I would like to contribute something towards the project.
Posted: Sun, 9th Jan 2011, 8:26am
Post 21 of 68
I know it's just been a day or two, but I thought I'd still ask-since I feel like it wasn't clear- if there's any rough or recent ETA for the project since Ashman's last words.
Posted: Tue, 11th Jan 2011, 10:33am
Post 22 of 68
Good morning, and a very happy belated New Year one and all!
I understand that a release date would satisfy many community members out there, including myself, because I'm one of the ones pushing for this post phase to be finished as soon as possible. I do hurry many of the artists on the project to complete the shots as quick as possible and set strict deadlines. Sometimes they hit them, sometimes they don't - as you are all aware of.
Many Fxhomers have contributed to the vfx list, and they'll no doubt tell you I constantly badgered them to hurry up, and I would do this every couple of days, if not every day. It's still the same with the artists working on this now. I have posted requests, and continue to do so, asking for extra help so believe me when I say we're not just sitting on our laurels with this. Nothing would give me a grater satisfaction than seeing this complete so rest assured it will be finished (kind of a reoccurring theme in my posts).
I was considering using the same exterior shots (the angle) to speed up the process, but in truth this would be a compromise and look a bit silly. So new mattes and renders were set up and they're still being worked on. Perhaps a check-list of every shot and it's progress might help with people's curiosity?
When I spoke with our supervisor he told me the end of January for the VFX. I'm always wary until I have the shots and I'm not optimistic of his prediction, I've heard any number of dates set slip, which is just plain depressing because I'm then having to push them to set a more realistic ETA. It's out of my hands in that I can't just magic the shots up myself, I'm not skilled enough to do many of the shots, but I've managed to pitch in where I can. Many of the artists don't see the project as their top priority, especially over things like college and work and I've heard all the excuses under the sun why they couldn't get the shots to me on time. It got to the point where I tracked their details on facebook and would ring them at home. I shouldn't have to do that, but within the next couple of hours we would have progress.
Some of the excuses were ridiculous ranging from 'I was too ill'(the most common) to 'My house burned down and the footage was lost, but I have a new computer so I'll get it done tonight'(Talking to them on their home phone)
Before, when we set an expected release date and missed it, many people on here got very very upset. So to be asked to give another one makes me all the more hesitant to do so ever again on any project - it's an uncertainty because the post phase on this is very different with regards to the vfx count. Once I have all the shots I can give an accurate -100%- date. Otherwise I'm just plucking them out of the air and at a guess I could say end of June? It could be much much sooner than that, and perhaps later. That said, we are on the thin end of the wedge now, and my persistence and email badgering is at an all time high.
I'm currently at work, but when I get home I'll post some updates. The opening shot we used in the trailer wasn't finished at the time, so a before and after could be of interest along with some in progress stills. I'd like to do more updating but it's difficult not to repeat previous posts.
Max - With regards to the poster I did send several PM's to you and never got a reply. I also sent material to your email. I thought you had lost interest at the time but as that's not the case I'll contact you again.
Again, if anyone here is interested in any vfx work send me an email (firstname.lastname@example.org) or fire me a pm here and I'll forward your contact details on to Seb.
Posted: Tue, 11th Jan 2011, 11:11am
Post 23 of 68
'My house burned down and the footage was lost, but I have a new computer so I'll get it done tonight'(Talking to them on their home phone)
Hehehehehe, this is fantastic. If people were only half as creative in their film work as with excuses, we'd have a few hits in the fxhome cinema.
Good luck finishing it all!
Posted: Tue, 11th Jan 2011, 10:20pm
Post 24 of 68
In case anyone is interested in doing any of the effects work, what areas do you still need help on, Roto, Mattes, Modeling, Texturing. Can you give any basic info in the thread, thanks and looking forward to the finished film.
Posted: Wed, 12th Jan 2011, 5:25pm
Post 25 of 68
I feel Ash has got himself into a no win situation.
One of the biggest problems when dealing with lots of people and their promises is it just ai'nt gonna work.
By trying to organise a lot of fxhomers ,I assume, though they mean well at the time ,you can be sure that a high percentage will not come across.
Then there is Ash ,who has his own life to live , is taking all the flak for something he has no real control over ,all because he wanted to have a community film for us all to be proud of.
Goodluck Ash,I fully understand your problems , ignore the flak and do what you can when you can.
Posted: Thu, 13th Jan 2011, 3:11pm
Post 26 of 68
*breathes sigh of relief*
Thanks for keeping us updated Ashman- glad to hear you're all still busy on it and i appreciate that, i think that your post was more than enough for people like me who are still excited and anxious about this project and i feel satisfied knowing you're all still working on it.
Good luck with the final push!
Posted: Mon, 17th Jan 2011, 4:01pm
Post 27 of 68
haha. It has been a long time and I get the odd shot every now and again to add back in the the edit. I'll be glad when we have it completely finished. I also need the space on my server
Posted: Thu, 20th Jan 2011, 10:02pm
Post 28 of 68
If you're an artist who feels up to the challenge of taking on some of Fracture's mammoth vfx shots we are looking for the following (in Seb's words)...
* Two compositors, to be available from the 4th of February. This ensures the team have the time to have the definitive 3D renders.
* Tracking artist able to set up the camera solved into 3Dsmax.
* Rayfire Artist (3Dmax)
All these artists must have strong skills especially for tracking. They are very challenging and will need some time dedicated, it's not the type of shot that can be accomplished in a couple of evenings.
If you would like to know more or are interested please send me a pm or email and I'll forward you the contact details of the vfx team.
Secondly I wanted to thank everyone for their support and interest in the project - not to mention their patience. It's been a really slow process, I know, but hang in there because it's coming soon.
Keep the faith.
Posted: Fri, 21st Jan 2011, 3:11pm
Post 29 of 68
Posted: Fri, 21st Jan 2011, 5:34pm
Post 30 of 68
Ashmen have sent email but still have no reply.
Posted: Wed, 16th Mar 2011, 11:22pm
Post 31 of 68
Any word on this again?
It's been a few months now, wanted to check in again.
Posted: Thu, 17th Mar 2011, 6:20pm
Post 32 of 68
I am working on the poster at the moment, should be done in the next couple of weeks. Otherwise I am not sure about the state of the project, but I know it's edging it's way towards completion.
Posted: Fri, 18th Mar 2011, 4:16am
Post 33 of 68
thank you Atom for checking on this again.. And thanks Swintonmaximilian for letting us know there is still progress being made.. i know myself, and many others are still eagerly waiting..
In the beginning i was a bit confused.. thought this was a project made to showcase what FXHome software could do in the hands of experts/ professionals.. But even though that is not truly the case -- i still can't wait to see the final product..
keeping the faith..
Posted: Fri, 18th Mar 2011, 6:01am
Post 34 of 68
Fourteen year old Thrawn was very excited about this back in early 2008... Seventeen year old Thrawn is still excited. But updates would make him more so.
I really hope this is going well and that it will be released for the public soon.
Posted: Fri, 18th Mar 2011, 6:49pm
Post 35 of 68
I'm still waiting for the last few VFX shots to come back to me to put back into the edit - but I've been waiting for about a year now
Posted: Sat, 19th Mar 2011, 3:54pm
Post 36 of 68
Currently we have Max working on the poster for the film and Seb is working on two ext shots.
We had some problems with animating rockets ejecting away from the pod in a late vfx shot, this has now been resolved and the particle effects are being worked on as I write this.
Seb's second ext shot is a slow tilt, looking over the base. The 3D and camera animation is complete with extra elements, such as lights and piston movement, to be added.
We have had some news that an early tracking shot may not work, so we have to be prepared to cut around it - though, tests are being done in the hope we can avoid that.
I was hoping to give a more substantial update with a deadline, but until we have all the vfx locked in the edit I feel that would be an unwise move.
We push onwards!
Posted: Sun, 20th Mar 2011, 1:37am
Post 37 of 68
How many VFX shots are in this in relation to the running time, if you don't mind me asking?
That sounds like an awful lot of tweaks right there, as it is. I can only imagine the headache-y scope of the post work in the full thing.
Posted: Sun, 20th Mar 2011, 7:14am
Post 38 of 68
Must be very annoying to have to keep waiting for stuff to be done. Good luck!
Posted: Sun, 20th Mar 2011, 8:09am
Post 39 of 68
It's gone beyond annoying, my frustration is daily and the fact I can't pitch in and physically help makes it more so. We originally had over 70 shots for a 12 minute running time. We culled that number to around 50 by making a decision to leave the int pod section as it is.
The lens adapter was mounted throughout the shoot, even during the greenscreen scenes - not to any benefit. This adds to the headache with feathering the edges around the actors in post. It can be done, but it adds to the process where it could have been avoided. We've been fortunate to have employees from ILM take time to look at the shots and advise, with further support from university vfx tutors.
I'll release my diary once we near completion as it has a detailed account of the entire process of this project. I think that will better describe the high and low moments and the unexpected nature of it's progress. It will be a very lengthy read!
Posted: Sun, 20th Mar 2011, 1:58pm
Post 40 of 68
The longer this takes, the more pumped I get to see it. I bet with this much time spent on post-production, the VFX will be awesome.
Posted: Tue, 22nd Mar 2011, 9:53pm
Post 41 of 68
I'm glad to see that a topic started as a complaint has been twisted into another source of hype.
Your literary skills are beyond me, Fxhome.
I had forgotten about this until this topic but it now seems all is not lost.
Posted: Thu, 31st Mar 2011, 8:07pm
Post 42 of 68
Thought I'd post a couple of in progress vfx shots that are almost complete. As future shots come through I'll post some more stills.
All the best,
Posted: Thu, 31st Mar 2011, 9:09pm
Post 43 of 68
And THAT is the reason I promote patience in waiting for this.
Those look incredible
. Can't wait to see it in motion!
Posted: Thu, 31st Mar 2011, 9:59pm
Post 44 of 68
Looks really good, looking forward to it, although I've seen it I still haven't seen it with the fx complete, so I haven't really seen it. Looking good though.
Posted: Thu, 31st Mar 2011, 10:43pm
Post 45 of 68
You've got some good stuff goin' on there.
Posted: Thu, 31st Mar 2011, 11:08pm
Post 46 of 68
That first screenshot looks ten times better than any other shot of a planet I've seen in a movie.
Posted: Fri, 1st Apr 2011, 5:16am
Post 47 of 68
Very nice indeed. Love that planet shot!
Posted: Fri, 1st Apr 2011, 5:57am
Post 48 of 68
These shots make the wait worth it
Posted: Sun, 3rd Apr 2011, 12:55pm
Post 49 of 68
Looking like its gonna be a good year...
Posted: Tue, 5th Apr 2011, 2:32am
Post 50 of 68
Oh wow.. those still shots are incredible looking.. looks 1st class.. thank you for posting them.. if you can share any more "morsels" with us as the weeks roll on please do so..!
Posted: Mon, 16th May 2011, 8:37pm
Post 51 of 68
Hey all, just a quick update.
I will have all the vfx shots in my possession in the next two weeks, with an extra week to tweak any issues. Once this happens there will be a short amount of time sorting them into the edit before moving to the sound design.
As Matt (Hybrid-Halo) is already aware of, our one big obstacle to overcome is the very tricky Shot 9. This includes a reverse track with the actor walking towards us - against a greenscreen. Sounds simple, but the technical complications are a real headache and we don't have any other shots to cover this issue. It has to be accomplished somehow or we'll lose some emotional content. And that is the show that may very well take an entire week of testing, testing and... more testing. Until it comes together.
It's with great pleasure I can then say a release date will be announced along with some poster artwork by Max (Mr Fox, Mr Pike, Lover Boy) Swinton. The art direction for the poster is more in keeping with the Drew Struzen format, playing more on his works along the lines of 'The Thing'.
Deep breath, big sigh - it's almost there.
Posted: Mon, 16th May 2011, 10:02pm
Post 52 of 68
Thanks for the update Ash, still looking forward to it.
Posted: Tue, 17th May 2011, 7:24am
Post 53 of 68
Sounds great. I'm looking forward to see what Max comes up with.
Posted: Fri, 20th May 2011, 5:24pm
Post 54 of 68
ashman wrote:As Matt (Hybrid-Halo) is already aware of, our one big obstacle to overcome is the very tricky Shot 9.
Posted: Fri, 20th May 2011, 5:34pm
Post 55 of 68
Anyone care to disclose (publicly or PM) the big problem issues with 'Shot 9' ??
Maybe 'we' can help
Posted: Fri, 20th May 2011, 6:42pm
Post 56 of 68
Should I assume this will become the 'Hitfilm Film Project' soon enough?
Posted: Sat, 21st May 2011, 8:48am
Post 57 of 68
pscamm - It's with great relief I can say shot 9 is done. The problem was the tracking dots were not visible enough to track the corridor extension, and using a reference from the set didn't work due to the shot movement and framing. The other issue was, as well as dollying out there was some rotation on the movement. Match moving the shot was very difficult, which was the same response I got from Matt, and the advisers helping at ILM.
I'm not that technical so I don't what the main issue was, but a lot of artists told me the shot was a big problem.
Atom - I would have thought so!
We have completed all the corridor scenes, made some additions to the background with flailing wires and sparks, to enhance the destruction of the scene. Given the problems we had I'm happy with how these have turned out.
Next we are looking at Shots 34 and 35 which will see the radar dish fragmenting and flying at our actor. The shot previous to this is on the teaser trailer.
Poster is coming along and is almost finished. Will keep updating as more details come through.
Posted: Sun, 22nd May 2011, 1:01am
Post 58 of 68
Thank you for the update, Ash!
Posted: Sun, 22nd May 2011, 5:32pm
Post 59 of 68
I remember the shot, i tried a matchmove on it for Seb but could'nt get a reliable solve, i told him it would be a real 'bitch' but i'm so glad they got it sorted in the end.
Posted: Wed, 8th Jun 2011, 7:26pm
Post 60 of 68
Quick update. We are finally on the last shot of the movie, it's going to take a few days and shortly after that we will begin to look at tweaking some of the older shots. These are minor tweaks that will take a day.
Some of the render times can be very time consuming, up to 87 hours with 200 layers.
A final drip feed - I have uploaded one of the external vfx shots of the base, a very short clip, but I was thinking you guys were sick of seeing still images!
It shouldn't be long until we can finally give a release date. Rejoice!Download this QT movie
Posted: Wed, 8th Jun 2011, 9:23pm
Post 61 of 68
Is Hitfilm being used in any way for this movie?
Posted: Thu, 9th Jun 2011, 7:47am
Post 62 of 68
appreciate the vid clip Ash! looking very cool.. and yes, almost time to rejoice..
although, once it finally comes out -- then we'll have to find something else to keep asking about..
Posted: Mon, 4th Jul 2011, 7:16pm
Post 63 of 68
VFX are complete. The film has now gone for Sound design and music tweaks. We are aiming for an August release.
Posted: Mon, 4th Jul 2011, 7:37pm
Post 64 of 68
Awesome! Looking forward to the final product with great anticipation.
Posted: Mon, 29th Aug 2011, 5:40pm
Post 65 of 68
After what has been the longest post production I can ever remember, we are very happy to say the project is finally completed!
It has been arduous, soul destroying, clawing every step of the way journey. But we are finally there.
We will be releasing details over the next few days as to exactly where Fracture can be watched and how it's going to be distributed. Huge thank you to everyone involved and contributed - and to those who have been patiently waiting!
It's been a wild ride. Now I need a cup of tea.
Posted: Mon, 29th Aug 2011, 8:00pm
Post 66 of 68
Awesome! Looking forward to it!
Posted: Tue, 30th Aug 2011, 3:43pm
Post 67 of 68
Awesome! I'm looking forward to hearing more about where I can get an eye full of that film!
Posted: Sat, 10th Sep 2011, 4:03pm
Post 68 of 68
RodyPolis wrote:Is Hitfilm being used in any way for this movie?
To follow-up on this - while Fracture was originally conceived before development on HitFilm began, its long post period has meant that HitFilm has been created and released. A very cool, positive side effect of this is that a few shots in the film are indeed composited using HitFilm.
One example is the exterior with the close-up on the spacesuit, where you can see the light shining from the helmet. The lights and light shafts were created in HitFilm.