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VisonLab Studio 2.0

Posted: Sun, 5th Dec 2010, 1:35pm

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PJChatman

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Any word on this? VSL has been at 1.x for over a year now, so.... I was hoping to see a new version with new features out this year. 2011? AE is a RAM hog, as are all of Adobe products, so I was hoping for new release of VSL for 2010 so i could snatch it up. I've been using the 1.x Trial version.

Almost bought it, but thought "I'll wait for the next major release."
Kinda hoping for the allowance of other formats (while I love AVI), MP4, MOV (especially Alpha Channel MOVs) and even WMV would be really nice.

Sound editing capabilities would be killer, and yes of course - the holy grail 3D: text and objects.

So...is this happening, or are these just wishies?

PaulzyJC
Posted: Sun, 5th Dec 2010, 1:45pm

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Fxhome Dude

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You're certainly not the only one with this wish. I have After Affects but it seems like a slugish finicky thing, rather than the layout of visionlab which is responsive, intuitive, and quite easy to use. I'd take Fxhome above Adobe anyday....
/end rant
I'd love to see this happen.
Posted: Sun, 5th Dec 2010, 1:56pm

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PJChatman

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Sorry, I hope I didn't give anyone the impression I actually installed AE on my computer. >razz

No. I use Sony Vegas Pro 10, combined with the Boris Box Set (BCC, RED. BLUE), and whole bunch of Digital Juice video/effects/sound assets, and Action Essentials 2 for all the things I want to do with VisionLab Studio. VSL is great, but if it would just allow other formats besdies AVI (which I love). Acceoting RAW footage would be...heh heh, well, hehhe...I mean...native DV and cam footage would be just ....nice.

Oh, MPG also.
Posted: Sun, 5th Dec 2010, 4:11pm

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jawajohnny

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Visionlab already supports MOV files, including alpha channel MOVs.
Posted: Sun, 5th Dec 2010, 7:44pm

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spydurhank

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.mov and avi are most likely your best bet to work with anyway, simply because you want to work with uncompressed video when adding effects or any color correction and grading. You should be editing your video in your NLE because it should be able to import other formats as well so it makes sense that the lab products only use .mov and avi

I downloaded a trial version of After Effects a loooong time ago and let me tell you... it has a long learning curve... it does for me at least. I just couldn't wrap my head around it and gave it up with a quickness. I'm just not smart enough I suppose. Either that or it's the fact that I like my UIs' to be streamlined and easy to use. To me AE seems very cumbersome and technical compared to Visionlab where I know where everything is and what it does or what it's capable of doing.

It's like comparing Photoshop with Gimp. To do the simplest thing, you almost always have to go through a needlessly long process in Photoshop but you can do the same thing in Gimp with a single click of your mouse or pen and tablet. I dunno, my thinking is, the less steps that I have to do... the faster I can get my work done. I'm not tossing quality out mind you. It's just that I have a thing for not wanting to waste time on a long tedious process on one program when I can complete something easily on another program. Don't get me wrong... I've seen some awesome and amazing work from AE users and those guys are brilliant by the way... it's just that I think they could shorten their workload when I see them go through so many steps to achieve an effect.

So yeah... VL is the way to go. It is for me at least. You should use whatever is most comfortable for you though. I also wouldn't mind an update of new or tweaked existing features in my all time favorite software. I suggested this a long time ago but it would be cool if we could add our own textures to the optics engine much like we can in the particle and muzzle flash engins... that would really be prime. biggrin

I've got another one for you guys... what if you could affect the width of a trunk in the lightning engine anywhere between the start and end point with a slider? Yes no maybe?
Posted: Sun, 5th Dec 2010, 8:48pm

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Axeman

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Not sure I'd agree with your analogy; Gimp is far more difficult and complicated to use, and slower, than Photoshop, at least for me. Most simple things in Photoshop can be done with a single keystroke.

And while keeping things as simple as possible is always good, for some effects or composites 100 layers with 214 filters and keys IS as simple as it can get. (random numbers used to make a point) Some effects shots require massive complexity, which I think is a primary area where amateurs go astray in trying to replicate their favorite effects. Trying to shorten the workflow or reduce the number of steps is often what makes the difference between an entirely believeable effect and an excellent amateur attempt.
Posted: Sun, 5th Dec 2010, 11:28pm

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spydurhank

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Agreed, I see your point of view... Gimp is easy for me but maybe a little difficult for you, that's why I said that he should use whatever software he's more comfortable with. As far as something being more complex or more difficult to use or learn... that's really up to each individual persons skill experience and workflow.

I've stated in other posts that I've used Photoshop and Corel for years and Gimp for about two and a half years... they all have their pros and cons but when it comes down to it... for me, I can get things done faster in Gimp than with Photoshop and Corel simply because I can do what I do in fewer steps while using Gimp. That doesn't mean cutting corners or half-assing things.

Example: When I see tutorials for the Lab products Photoshop Corel Gimp and whatever other software... as whatever particular tutorial is playing, I'm already thinking of ways to improve upon and quicken the process. See what I'm getting at? It's not one of those, if it aint broke don't fix it type of things because if you need many, many layers to create whatever type of effect... that's all you brother and you can stick with it if you want to use the same old technique but I bet that I can do the same thing in far less time because I took the time realize that there's a better and faster way... See, in my regular job I manage people time and money, not to toot my own horn but I'm really good at it so when I'm working on something... you can bet that I'm gonna get it done on time or sooner because I can use this software like a coke head runs fast from the cops. biggrin
Posted: Mon, 6th Dec 2010, 4:00pm

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TheDarkKnight

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Fx Home seem to release stuff in November (?), so maybe this time next year? biggrin I hope they add 3D stuff!
Posted: Tue, 7th Dec 2010, 10:22am

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Simon K Jones

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Posted: Tue, 7th Dec 2010, 1:51pm

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Biblmac

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Tarn, is that a hint!?
Posted: Wed, 26th Jan 2011, 4:26am

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PJChatman

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What film was that from? Hm?