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Head shot (hiding the bullet hole)

Posted: Wed, 5th Jan 2011, 3:07pm

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Warnezllc

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So here is what i am thinking of doing. please let me know if its possible or if i need something else to make this happen.
I need the finished project to look like this:
Man walks up and starts arguing. from off camera a gunshot is heard and a bullet hole appears in his head.

Now i have the gore disc so i can add the impact splatter easily enough but what i want to do is have the red bullet hole on his head the whole time and mask the wound until the gunshot and the blood splatter. Can this be done? and if so then how?

Thank you very much fort all your help
Posted: Wed, 5th Jan 2011, 4:16pm

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Axeman

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SuperUser

If you cut the scene correctly, there wouldn't be any masking required. Just cut to the shot with the make-up effect as his head is thrown back by the impact.

Yes, it would be possible to mask it out, though a bit tricky as well. You'd want to make sure that the person didn't move much, and that their angle toward the camera was exactly the same, and preferably that the camera is locked off. Then you just need two layers of video, one with the make-up, and one without.

Put the one without over the top, and mask away everything but a little spot of forehead, enough to cover the make-up stop. Then you just have to align it frame-by-frame so that it matches with the head in the lower shot.
Posted: Wed, 5th Jan 2011, 4:25pm

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Warnezllc

Force: 1000 | Joined: 26th Nov 2009 | Posts: 52

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is this the only way? because i was hoping of being able to digitally mask the wound through the scene until it needed to pop open. You see i am in the middle of making a scene in which someone whets machine gunned and need a line of holes appearing. if there was a way to mask them until i needed them it would make the effect more believable. Oh well...I guess its an impossibility then
Posted: Wed, 5th Jan 2011, 4:32pm

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Simon K Jones

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Usually that would be done with a combination of practical (supervised!) effects and maybe a bit of CG to add more gore/impact. As long as you know what you're doing and can use squibs safely, that's always going to look better than compositing stuff.

Alternatively would be to use some kind of projectile system to actually splatter the actor with gore. Rodriguez used this back in Desperado - so although the person was actually being splattered with gore, because it was so fast it looked more like an eruption.

Compositing a wound might be easier than covering it up with CG, too. In the Beach Landing video, the wound is entirely CG (we did shoot a version of the plate with practical make-up, but it didn't really work): http://www.youtube.com/watch?v=7xT0TQuDguM What really sells that particular impact, of course, is the sound and editing, rather than the VFX.
Posted: Tue, 18th Jan 2011, 2:08pm

Post 5 of 5

Warnezllc

Force: 1000 | Joined: 26th Nov 2009 | Posts: 52

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thank you. this has helped. awesome