in my opinion these are quite hard to do with a 2D particle engine. But if you are OK with a little extra effort, some of this should also be possible this way.
As the effects are quite complex it is kind of impossible to write down exact instructions. But you will find some general thoughts below
There are a few things which might be useful for all the effects you are going to do:
1: As parts of the effect will go behind the person, you will need a lot of masking. It would also be great to have blue/green screen footage of your actor to make this easier. (Btw. do you already have a solution for making the actor 'fly'?)
2: As the source of your particles (e.g. hand, foot, ...) is moving, the emitters origin will need to be animated.
3: In order to follow the actors movement in a realistic way you might also have to animate the particle emitters direction.
For this you will need several particle effects. Animate the emitters in order to follow movement and orientation of the hands and feet. If you use a green/blue screen to make your actor fly, you might also be able to have the effect go behind the actor by using additional emitters. In any way - masking will help a lot. A nice start for the emitters might again be the flame thrower preset.
For this you will need to copy an actors hand movement. This way the emitter will always be at the same spot/position as the hand. If you reduce the particle speed and adjust the emitting direction accordingly, the particles should stay on/near the 'path' the hand took. In order to make this work the particles must be "free from origin" - which can be activated within the emitter settings.
One additional hint: fast movements will be harder to do than slow ones. I had problems with a fast moving emitter before: http://fxhome.com/forums/viewtopic.php?t=42239
I think this is quite similar to the first two effects. This might also be possible by animating the emitters origin.
The answers above focus on particles only. Of course there are countless other ways to do things like that. E.g. if you have access to useful stock footage this might make things a lot easier for you. And of course, if you have some time, you can always hand paint some frames of effects within your favorite image editor