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I started putting together a little particle texture batch converter which turns normal black and white images into transparent PNGs. I still need to catch some bugs and do a lot of testing but some things already work as planned.
Because of this I've looked into VisionLabs particles and particle textures a little closer, over the last weeks. Maybe you could help me with a few things I could not figure out so far. Any ideas and comments will be greatly appreciated
1.) When I tried to import about 100 particle textures, the import stopped at the 50th texture. This seems to be the limit. Is there any way to get around this limit? If there isn't a way to get around this - do you know why this is limited?
2.) Is there a way to delete all textures from an effect at once? It takes quite some time to delete 50 textures one by one
3.) Is there a way to make a particle rotate? So far I haven't been able to achieve this without using multiple rotated (animated) textures.
I'd be glad if anyone could point me into the right direction here