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I am currently working on a scene in which there is an object moving across the screen which features a plume of smoke emitting from behind it. My issue isn't getting the smoke to look good, it's the speed at which it is projected.
I've tried fiddling with the speed slider, and the particle emission rates, and also just slowing down the speed in the time-line, however I keep getting the same result in which the particles spew out very quickly.
Does anybody have any good hints as to how I can get it to look more smoke like and smooth, and generally a bit more slower?
Thanks very much,