Posted: Wed, 11th May 2011, 7:40pm
Post 2 of 14
Very nice! Good plot, and good VFX, I was a little worries at some places it wouldn't be pulled off, but you guys really came through!
Posted: Sat, 14th May 2011, 12:55am
Post 3 of 14
Thank you! Glad you like it!
Posted: Sun, 15th May 2011, 5:50pm
Post 4 of 14
Absolutely awesome, you've got 5 stars from me!
Posted: Tue, 17th May 2011, 4:52am
Post 5 of 14
I hate to be critical of this particular film as I really do like it and all but I thought the visual effects looked, well sketchy. Especially the tracers. Kinda took me out of it... Tracers are kinda cool, some times, but unless someone is using a "tracer" round, there won't be any, and being the gun enthusiast I am, it's hard to believe they'd use tracers in this situation... Anyway that's kind of a personal thing.
The acting, to me seemed forced... I don't know if it was or not but I just couldn't really get attached to any of the characters. Something, (I think) Atom said comes to mind now, most shorts aren't long enough to get you to care about the characters, so it is easier to promote an idea, or lesson. I just didn't feel any attachment for the character and found it very predictable. I don't know. The technicals were good.
I'm not sure why I didn't like it, but those were two things I noticed that were kinda week, in my opinion. The acting, and the visual effects. Other than that, everything seemed pretty solid.
Posted: Tue, 17th May 2011, 11:07pm
Post 6 of 14
Thanks for your honest opinion! I actually have to agree with you about the tracer rounds as I'm also somewhat of a gun nut. I just did not have many other ways to show the effects of the rounds hitting the house. So I decided this looks better than anything else I can come up with and emphasizes how the bullets go through the wall. I usually hate the effect in movies (for example in The Transporter).
As for the acting: Maybe it's the language barrier because so far I have gotten only good reviews about that. But maybe that's too easy an explanation, I don't wanna resort to a cheap defense here.
If you didn't think the acting was good, you didn't think the acting was good, obviously.
Posted: Wed, 18th May 2011, 1:37am
Post 7 of 14
Well the acting wasn't so bad, I just thought the lines, and the delivery seemed sorta cheesy. Definitely a language barrier problem, I think... haha.
Posted: Wed, 18th May 2011, 10:58am
Post 8 of 14
Nice, I liked the intro, the cinematograhpy was good and the acting wasnt that bad either, This is a good short film. Well done Smitz94
Posted: Wed, 1st Jun 2011, 5:34pm
Post 9 of 14
I really liked this.
Yes some of the effects need a little more work to get them spot on "motion track the particle effects/stock footage" but they weren't too bad. Love the camera work, it had a hand held feel to it but still, it was really smooth. Acting was great from my perspective.
And his buddy turning against him then shooting him... yes it's been done 20 million times before but... in this short it worked just fine.
Posted: Tue, 7th Jun 2011, 9:22am
Post 10 of 14
Thanks for the praise and for the criticism! Much appreciated!
Posted: Thu, 9th Jun 2011, 9:44am
Post 11 of 14
The only input I could add, if you so please, would be to find a way to use multiple lights to light the outside of your set, next project (such as the house shot when he entered). The huge, almost spotlight look off in the distance created some very unwanted shadows and I think this affected the feel of the invasion drastically. It felt like the scene was on a stage not in a safe house in the forest.
Other than that, complements on the intro, It felt like a feature film intro.
Posted: Mon, 4th Jul 2011, 6:58am
Post 12 of 14
I think you did a great job. I agree with the previous post about the lighting. Some of the blood splats from the gun shots took away from it for me. I think implied but not showed would have worked better because the film was to good for the quality of the effect. I think it looks great though!
Posted: Tue, 5th Jul 2011, 1:39am
Post 13 of 14
I have to agree with Biblmac on the SPFX. You certainly need to spend more time on them to sell the image and, while the acting wasn't as natural as I'm sure you were aiming for, I've seen worse from veteran actors on commercial projects. While this did have a story, it was somewhat cliché and predictable, but played fairly well. You would do well to research your parts in the future. Cops never empty their gun on one or two perps regardless of the situation. It’s always two shots at a time, then move. Even if you kill the bad guy, you’re now out of ammo and the rest of the group now knows your position and will simply walk up and finish you off. You have a critical need to conserve ammo since you’re up against a group of obviously trained killers with body armor and automatic weapons against your less accurate, less powerful handgun. On the tracers, cops NEVER use them; not in the states anyway. They're extremely corrosive; however, where they are used in the military, they're not used with every round, but every third, fifth or even tenth round. It still does the job and drastically cuts down on the damage to the weapon. As far as the bullet hits to the wall, you could have sold the effect with some wall particles following the bullet out of the holes and maybe a bit of dust, etc. The glass breaking was a pretty well done, though. Otherwise, it was fairly entertaining and faithful to the genre.
Posted: Tue, 5th Jul 2011, 7:31pm
Post 14 of 14
Well I liked it. Good job with the camera angels and shots. But there are a couple of problem with the visual effects (Muzzle flares, blood...) it could have been better if you tracked the effects (eg: The dust filling the room after automatic gun fires...) because i think you're using a SLR camera which has no image stabilizer or you've turned it off (correct me if i'm wrong). Also the blood isn't as detailed as it should be... Or maybe it's just me being picky about all these...?
But anyway great film. I loved it!