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First look at HitFilm's interface in action

Posted: Thu, 19th May 2011, 12:06pm

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Simon K Jones

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There were two aims with the new interface: it had to be simple to use while at the same time offering immense power.

We’re excited to show you the first video of it in action and we’re sure you’ll have lots of questions about what you see – ask us here, or over on the blog, YouTube, Facebook or Twitter.

Last edited Thu, 19th May 2011, 2:02pm; edited 1 times in total.

Posted: Thu, 19th May 2011, 12:35pm

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Messen

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Awesom! I like it! Where can i preorder? biggrin
Posted: Thu, 19th May 2011, 1:01pm

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RodyPolis

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I thought you guys were supposed to talk about 3d compositing? Still looks great though, but I was really looking forward to hearing about the 3d.
Posted: Thu, 19th May 2011, 1:22pm

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Simon K Jones

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Sorry about that, Rody! We'll be saying more about 3D next week. smile
Posted: Thu, 19th May 2011, 1:29pm

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Travis Kunze

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This is looking great guys, looks like your heading in the right direction with this one!
Posted: Thu, 19th May 2011, 3:19pm

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spydurhank

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This is insane! You guys have done an amazing job... seriously. This is a must have... and I must have it. Will you please allow us to pre order? biggrin
Posted: Thu, 19th May 2011, 3:52pm

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Biblmac

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spydurhank wrote:

This is insane! You guys have done an amazing job... seriously. This is a must have... and I must have it. Will you please allow us to pre order? biggrin
Agreed. biggrin
Posted: Thu, 19th May 2011, 4:14pm

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Simon K Jones

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Thanks for the support and positive words, guys. biggrin Having had this under wraps for years, it's thrilling to see you liking what you're seeing!

This is still just the tiny penguin footprint on the tip of the iceberg, there's so much more to tell you all. I'm actually a bit concerned for spydurhank's health, we might have to sedate him or something...
Posted: Thu, 19th May 2011, 4:40pm

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Garrison

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This looks really good. The only question I have is; Is that Schwar's BMW in the footage?

Tarn wrote:

I'm actually a bit concerned for spydurhank's health, we might have to sedate him or something...
I'm not concerned, every time I see him, he has a beer in his hand. biggrin
Posted: Thu, 19th May 2011, 4:50pm

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RodyPolis

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I want to become a beta tester... NOW!!!

BTW here's my guess on the prices. Standard version will be around $399, and Ultimate (overused word Lol) will be around $599. I'm calling it right now!
Posted: Thu, 19th May 2011, 5:10pm

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jotoki

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I'm liking this more and more. I do have a techinical question though. It's GPU accelerated, What is the minimum GPU requirement for real 1080p editing and playback? I have an older graphics card so it would be handy to know if I need to upgrade to get teh best out of ultimate.

It's looking great guys. The UI is nicely desgined from what I've seen so far. Great work!
Posted: Thu, 19th May 2011, 5:15pm

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Junuc Kleen

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In the video it was mentioned about the gpu being used. Will HitFilm make use of multiple Graphics cards? Also will it work for Nvidea and ATI or just Nvidea?

Sorry the post before hadn't appeared when i submitted my.
Posted: Thu, 19th May 2011, 5:46pm

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Mad Mike

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I have visionlab, after effects cs5, and vegas but i like the idea of being able to do most things without using a second program seems a lot more fluid and i notice in the clip that the clips are mpeg and not just avi or quicktime. be interesting to see the 3d element.
I still find visionlab easier to use in many ways than after effects but im only just learning after effects.
Posted: Thu, 19th May 2011, 6:07pm

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Axeman

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ATI and nVidia are both supported. I'm sure minimum specs will be released soon, but a more powerful GPU is going to translate directly to better performance in HitFilm.
Posted: Thu, 19th May 2011, 6:47pm

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Junuc Kleen

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Thanks Axeman, but will HitFilm be able to make use of more than 1 Graphics card? Thanks.
Posted: Thu, 19th May 2011, 7:03pm

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Joshua Davies

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Axeman is right on, the faster your GPU the better.

At release the product will only render on a single GPU because there are technical limitation which make it hard to use multiple consumer GPUs to improve rendering speed outside the gaming arena.

As I've said on Facebook, I captured this video on my work machine, which is quite powerful but still a consumer box. It's a 1st generation Core i7 with an Nvidia GeForce 470GTX.

We do test the software on Core 2 Duo systems running Nvidia GeForce 7 series and ATI Radeon HD 2000/3000 series cards - GPUs which are now 4 years old! Even on these machines you're going to have good performance (depending on your video codec which will eat CPU if its something like what you get off Canon DSLRs) for most grading and compositing.

When it comes to 3D composites, with 3D effects, depth-of-fiend and motion blur the more powerful your graphics card the better... wink

Garrison - yeah, that is my car which I don't normally mistreat in such a reckless manner. smile
Posted: Thu, 19th May 2011, 7:29pm

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jotoki

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Whats the point having a car like that if you don't have fun with it wink
Posted: Thu, 19th May 2011, 8:32pm

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Biblmac

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Well I just realized that my computer is 9 years old... Didn't know that... Probably won't be able to handle such a program as HitFilm so I suppose I upgrade first... bleh.
Posted: Thu, 19th May 2011, 8:43pm

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Travis Kunze

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schwar wrote:


Garrison - yeah, that is my car which I don't normally mistreat in such a reckless manner. smile
Gotta have some fun sometimes!

Also what about 3D? I know that your going to approach this in the next video but will the 3D aspect of the software have anything to do with actual 3D modelling, animating, texturing, etc?
Posted: Thu, 19th May 2011, 10:48pm

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Joshua Davies

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We'll be making a video about 3D compositing soon and what great creative opportunities it offers.

HitFilm isn't a 3D modelling/texturing product like 3D Studio Max or Blender. Having said that, HitFilm would be perfect for compositing exported renders from those products. biggrin
Posted: Thu, 19th May 2011, 10:48pm

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Aculag

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Edit: Yeah, what schwar said.

Travis Kunze wrote:

Also what about 3D? I know that your going to approach this in the next video but will the 3D aspect of the software have anything to do with actual 3D modelling, animating, texturing, etc?
No. HitFilm is a compositing program.
Posted: Thu, 19th May 2011, 10:49pm

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Travis Kunze

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Ok cool, what I figured. Still looking forward to seeing more of it!
Posted: Fri, 20th May 2011, 12:32am

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FXhomer70053

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hey this is an awsome software yall are coming out with.... does the particals and green screne have any newer look by any chance?/ thanks
Posted: Fri, 20th May 2011, 2:20am

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RodyPolis

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So by 3d compositing it means I'll be able to import a 3d object to place in my scene, but I won't actually be able to create anything, right? For example if I did a bullet in blender, I would be able to put that in Hitfilm?
Posted: Fri, 20th May 2011, 6:23am

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Joshua Davies

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3D compositing means you'll be able to place you media (movies & images) in a 3D space. In HitFilm it also means the 3D special effects generated by the software (like particle systems) also exist in that space.

When it comes to 3D objects, they need texture and rendering which is what software like Blender is for. smile
Posted: Fri, 20th May 2011, 6:38am

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Biblmac

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So what I gather from this is that it's a simplified After effects with many of the same features as Premiere?
Posted: Fri, 20th May 2011, 8:22am

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Simon K Jones

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Biblmac wrote:

So what I gather from this is that it's a simplified After effects with many of the same features as Premiere?
Depends how you define 'simplified'. wink

HitFilm grew out of us looking at VisionLab, looking at all the feedback we've got over the years, looking at our own filmmaking and what we'd like to see in a video product, and going from there.

The growth of the FXhome team in the last 4 years has been specifically to enable us to make HitFilm without compromising that vision.
Posted: Fri, 20th May 2011, 9:56am

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The Chosen One

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Sorry if I missed this, but is HitFilm going to be able to do any type of motion tracking? Also you're saying, you can do 3D compositing so I take it HitFilm will have its own camera system built in, will it be able to import camera tracking data from other programs? Again, sorry if I missed this posted somewhere else.
Posted: Fri, 20th May 2011, 10:00am

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Simon K Jones

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We'll be releasing more info on that in a couple of weeks, Chosen One.

HitFilm does indeed have its own camera system - we'll be showing more about the 3D compositing next week so that everybody knows exactly what it means.
Posted: Fri, 20th May 2011, 11:25am

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Chao2

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Having not been on this site in a while, I felt myself smiling widely the entire time I watched these videos. And I couldn't stop.
Posted: Fri, 20th May 2011, 12:27pm

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Biblmac

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Tarn wrote:

Depends how you define 'simplified'. wink
Haha Tarn, what I meant by simplified was the interface, not necessarily the actual capabilities, is that better?
Posted: Fri, 20th May 2011, 2:30pm

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Travis Kunze

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Rating: +1

Biblmac wrote:

Tarn wrote:

Depends how you define 'simplified'. wink
Haha Tarn, what I meant by simplified was the interface, not necessarily the actual capabilities, is that better?
Don't think there is anything "Simple" about this software, I just think its gonna rock and kick software like AE, and Premiere in the face.
Posted: Fri, 20th May 2011, 3:39pm

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Simon K Jones

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We've put all of the week's main questions and answers into a new blog post, along with a new screenshot which shows a HitFilm version of an effect we used for a VisionLab tutorial:

http://launch.hitfilm.com/blog/friday-round-up-1/
Posted: Sun, 22nd May 2011, 8:10am

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MProducer

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I was going to buy SynthEye 2011, but it sounds like this new program will do this job and composite too.

Can hardly wait to hear more details, and a price. Need to know the price.
Posted: Sun, 22nd May 2011, 8:43am

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Atom

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Rating: +1

I can confirm that the interface is extremely easy-to-use, and powerful as a straightforward editor as well as visual effects engine.

As a mild user of visual effects, it's incredibly accessible of a tool to use in-conjunction with Vegas and bounce between the two, really making the implementation of powerful effects and 'tricks' using VFX faster, readily-available, and more consistent from a 'filmmaking-and-utility' perspective.

Which is really cool for people like myself, who might've been more wary of using an outside program for VFX, or who tire/annoy easily moving out of your NLE to do post work. With HitFilm, the tools it gives you within the program make it so that all may be done in one center on smaller things really nicely (for those that are purists/in love with their NLE)- but with the option and accessibility of using, say, Vegas for master editing and transplanting VFX sequences from HitFilm with relative ease, inclusive of sound and easy-to-choose output settings.

Really, trust me guys. This is a miracle program.
Posted: Sun, 22nd May 2011, 6:07pm

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Dalemations

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This sounds ideal. I love VisionLab but being able to edit in the same software will be a great advantage. Most video editors are way overblown anyway, especially for me as, doing animation, all my editing is done at the storyboard stage so I only need to cut shots together in synch to the track. I noticed Schwar mentioned Motion Blur too so if I can add motion blur to 2D animation I think it will be an essential purchase. biggrin
Posted: Sun, 22nd May 2011, 6:38pm

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Joshua Davies

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Atom - Really glad you're enjoying the beta. biggrin

MProducer wrote:

I was going to buy SynthEye 2011
SynthEyes (or other similar software) wouldn't be a bad investment at all. wink More information will follow...