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3D compositing in HitFilm

Posted: Fri, 3rd Jun 2011, 4:28pm

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Simon K Jones

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Some of you have been asking about the 3D compositing in HitFilm and how it works, so we put this video together to introduce some of the core concepts. As always, if you have any questions let us know!

Posted: Fri, 3rd Jun 2011, 4:54pm

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Mike Q

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This just gets better and better. For another clip, could we see some footage tracked, with effects added. Even just a clip of your office space, people frozen in place with effects interacting around them, similar (ish) to what coridor digital did with their clip, obviously not as ambitious, just to show the tracking, and 3-d insertion abilities of hitfilm.
Posted: Fri, 3rd Jun 2011, 5:26pm

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3dmus

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great stuff again. Quick question; the light that hits the character, is that truly the "light" of the particles interacting with the videolayer? Or has a light been parented to the particle emitter?
Posted: Fri, 3rd Jun 2011, 5:35pm

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Koradin

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That’s a nice example of 3d compositing, just how much interaction can be achieved in hitfilm? For example if you created a jet of steam particle effect, could you get it to interact and bounce of a ‘wall’ within the 3d environment?
Posted: Fri, 3rd Jun 2011, 6:01pm

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Biblmac

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Wow I didn't expect that sort of interaction. Is AE the same way? or would you have to mask like nuts to get it that good?
Posted: Fri, 3rd Jun 2011, 8:15pm

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spydurhank

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Damn!!! eek Very cool.
Posted: Fri, 3rd Jun 2011, 8:15pm

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SaiTurtlesninjaNX

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It's look like doing the 2009 Star Trek transporter effects whould be easyer in HitFilm then in most software I seen.
Posted: Sat, 4th Jun 2011, 8:47am

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FXhomer57724

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What are the Computer Requirements for Hitfilm Unlitmate??
Posted: Sat, 4th Jun 2011, 9:02am

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Joshua Davies

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Biblemac - with Particular ($399 plugin) in AE you could spin an effects around one layer without masses of extra work, but if you wanted to spin around multiple layers in 3D it would be much easier in HitFilm. smile
Posted: Sat, 4th Jun 2011, 10:08am

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Dalemations

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It looks like I will be able to do what I asked a week ago - ie. add lighting effects to 2D characters quickly and easily. This looks like a fantastic product and the price is very fair indeed.
Posted: Sat, 4th Jun 2011, 2:48pm

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mikeb8

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Cool! thank you for this latest video showing the 3d particles circling around the 2d video.. Seeing those real examples with a bit of explanation is helping me to realize just how different (and exciting) a product HITFILM is indeed..

i can see it now -- many of the great FXHome user movies that have been submitted over the years might soon get "Special Edition" treatment with updated effects! smile
Posted: Sun, 12th Jun 2011, 4:26pm

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Mike Q

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How wouild an effect react if I had a smoke/mist type particle effect flowing towards the camera with a greenscreened chacacter in between. Could the particles be made to interact with the character, using the planes you've described, as in the smoke would hit the back of the character and billow around him/the plane. Hope I made that clear crazy
Posted: Sun, 12th Jun 2011, 5:20pm

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RodyPolis

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I would assume so Mike Q. That would be better then putting a smoke layer in the background, and then putting a smoke layer in the foreground.
Posted: Sun, 12th Jun 2011, 6:14pm

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Mike Q

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I'm hoping it will be that way, can you configure these "plains", is that what they're called, into shapes, using the data from a greenscreened clip for example, so the effect would flow around the conours of the body, or between the legs, or is it limited to - square, rectangle etc.
Posted: Mon, 13th Jun 2011, 7:28am

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Biblmac

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Hey MikeQ, on the same note, could you just make a quick, easy, generic shaped human in something like "makehuman", import them and then turn the opacity down, while they still create shadows, making your 2D person appear 3D?
Posted: Mon, 13th Jun 2011, 3:32pm

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Mike Q

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Biblmac wrote:

Hey MikeQ, on the same note, could you just make a quick, easy, generic shaped human in something like "makehuman", import them and then turn the opacity down, while they still create shadows, making your 2D person appear 3D?
That would probably work, I was just curious to know, if the 3d particles would react/interact in the same way that the lighting clip did with the greenscreened character, and the cg background.