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Animation Attributes Rotation Wheel

Posted: Tue, 14th Jun 2011, 7:30am

Post 1 of 7

FXhomer57724

Force: 1000 | Joined: 28th Jun 2009 | Posts: 62

VisionLab User

Gold Member

Hi,
Got a question and thanks for anyone who answers this!! When I use the Animation for a effect, To the left there is a Rotation wheel that has these 3: Absol, Relative, & Turns! On these 3 there are number and you turn the wheel the numbers change.
My problem is, I need to get the numbers to the same all the time, so I use a mouse and the center wheel, when I turn the wheel on the mouse the numbers dont change, so how can I get all of these numbers to come out the same?? Thanks, Chad
Posted: Tue, 14th Jun 2011, 9:39am

Post 2 of 7

Hikaru755

Force: 1000 | Joined: 19th Oct 2009 | Posts: 22

VisionLab User FXhome Movie Maker

Gold Member

You can't get the to be the same, the only point where all three numbers are the same is when they're at zero.
That's because they show different things: The Absolute is how far (in degrees) you turned the layer in total, the realtive shows how far (also in degrees) you have turned it relative to the starting point of a full rotation and the turns is how many turns you have, well, turned it.
So, if you turned it 180°, the absolute and the relative will show 180, while the turns will show 0.5, because 180° is half of a full turn.
Also, if you turn it 480° (One full turn and then again one half turn), absolute will be 480°, relative 180° and turns 1.5.
Just one question: Why do you actually try to get them the same?
Posted: Wed, 15th Jun 2011, 8:27am

Post 3 of 7

FXhomer57724

Force: 1000 | Joined: 28th Jun 2009 | Posts: 62

VisionLab User

Gold Member

Hikaru755 wrote:

You can't get the to be the same, the only point where all three numbers are the same is when they're at zero.
That's because they show different things: The Absolute is how far (in degrees) you turned the layer in total, the realtive shows how far (also in degrees) you have turned it relative to the starting point of a full rotation and the turns is how many turns you have, well, turned it.
So, if you turned it 180°, the absolute and the relative will show 180, while the turns will show 0.5, because 180° is half of a full turn.
Also, if you turn it 480° (One full turn and then again one half turn), absolute will be 480°, relative 180° and turns 1.5.
Just one question: Why do you actually try to get them the same?
I fliped a fire effect and when I move to a different keyframe it would move a little and I did not want that to happen I want the fire to stay the same and it is a headace trying to get it close.. That is what I was doing!! I thought the mouse center wheel controled this? Thanks
Posted: Wed, 15th Jun 2011, 12:03pm

Post 4 of 7

Hikaru755

Force: 1000 | Joined: 19th Oct 2009 | Posts: 22

VisionLab User FXhome Movie Maker

Gold Member

Ah, now I understand - I think that's amatter of keyframing. If you expand the Animation attribute unter your fire, you should see one or more blue markers in the timeline. Each marker means that you set that value at this frame manually, all other frames will be interpolated, called tweening in lab products. how familiar are you with keyframing? just so I know how much I have to explain.
Posted: Thu, 16th Jun 2011, 7:33am

Post 5 of 7

FXhomer57724

Force: 1000 | Joined: 28th Jun 2009 | Posts: 62

VisionLab User

Gold Member

Hikaru755 wrote:

Ah, now I understand - I think that's amatter of keyframing. If you expand the Animation attribute unter your fire, you should see one or more blue markers in the timeline. Each marker means that you set that value at this frame manually, all other frames will be interpolated, called tweening in lab products. how familiar are you with keyframing? just so I know how much I have to explain.
I have made some really good laser effects hitting the ground and debire coming from the ground and I had to use the frame to frame and that is key framing I believe?? I have animated a few things also by key framing. when I flip the video of the fire, in the next frame it started to rotate a little and the next it rotated more and more. I was wanting to keep the numbers all the same and using the wheel is really hard to even get them close to it.... Got any ideas?? Thanks, Chad
Posted: Thu, 16th Jun 2011, 12:21pm

Post 6 of 7

Hikaru755

Force: 1000 | Joined: 19th Oct 2009 | Posts: 22

VisionLab User FXhome Movie Maker

Gold Member

Okay, I guess your timeline looks something like this (klick on the picture to enlarge it):

Important are the two small blue bars that I marked. These bars are keyframes, and tell you that you've set the rotation value at the frames they are on manually. So, if you have two of them like in this picture, VisionLab will slowly rotate the picture from keyframe 1 to keyframe 2. If you want the rotation to stay at on value the whole time, you have to delete the keyframe which holds the wrong value, which will probably be the first one. You can delete a keyframe by selecting the small eraser in the upper left of the picture, and then klicking on the keyframe.
Posted: Thu, 16th Jun 2011, 1:30pm

Post 7 of 7

FXhomer57724

Force: 1000 | Joined: 28th Jun 2009 | Posts: 62

VisionLab User

Gold Member

Hikaru755 wrote:

Okay, I guess your timeline looks something like this (klick on the picture to enlarge it):

Important are the two small blue bars that I marked. These bars are keyframes, and tell you that you've set the rotation value at the frames they are on manually. So, if you have two of them like in this picture, VisionLab will slowly rotate the picture from keyframe 1 to keyframe 2. If you want the rotation to stay at on value the whole time, you have to delete the keyframe which holds the wrong value, which will probably be the first one. You can delete a keyframe by selecting the small eraser in the upper left of the picture, and then klicking on the keyframe.
Thanks for clearing that up, and I will delete the keyframe that causes the problem, now If I can get the video I shot of the pool and get the color that I change in visionlab on my video to render with the output video, I will have my stargate puddle!!