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Procedural fire in HitFilm!

Posted: Wed, 15th Jun 2011, 6:14pm

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Simon K Jones

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Our forthcoming video product HitFilm isn't only about 3D and particle effects. It also has a big collection of 2D effects. In this new video we take a look at procedural fire. Let us know if you have any questions and don't forget to use the links above to follow us on social networks!

Posted: Wed, 15th Jun 2011, 6:23pm

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Hikaru755

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Wow, this is amazing! The fire seems like a really powerful tool, I'm sure this will be used very often. And the other 2D effects are great to, really looking forward to the realtime lightning engine!

Oh, and so July is the month.
Wait, this is just one month away... o.O =D
Posted: Wed, 15th Jun 2011, 6:29pm

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Joshua Davies

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I think we have too much still to show considering we release in July... crazy Need to make more videos! smile
Posted: Wed, 15th Jun 2011, 6:35pm

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Hikaru755

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Oh, and I just took a closer look on the effects under the 3D-Section.
Debris, Explosion, Sparks, Weather... I have a slight feeling HitFilm will be much more awesome than what we have seen so far...
Posted: Wed, 15th Jun 2011, 6:37pm

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The Dude Factor

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That was beautiful.
Posted: Wed, 15th Jun 2011, 6:42pm

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Sollthar

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so July is the month.
Considering fxhome's previous releasedates and releases, my money is on august, tops. biggrin


That fire is very interesting and certainly a unique effect to have in a software like this. The only comparable things I've seen so far are plugins that cost almost as much as the entire HitFilm software...
HitFilm will definately deliver a great bang for bucks! Icool

Really like the behaviour of the flames - hopefully the look itself will be neatly customizable as it does look rather cg'y so far. Reminds me of some of the things I've seen done with the Unity engines particle emitters in fact.


Really cool! cool
Posted: Wed, 15th Jun 2011, 6:43pm

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The Flying Fox

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Those little things like "timecode" "grid" "clouds" and "letterbox" are going to really add ease of use and flexibility to the effects. It seems that there's going to be many more possibilities to build unique effects from the ground up and not have to rely on the engines completely.
Posted: Wed, 15th Jun 2011, 6:50pm

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Joshua Davies

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Rating: +2



Simon was just using the default settings when you drag-and-drop the fire. You can easily make it more realistic to better match your composite. I just recorded my hand against the wall and keyed it, then added a flame. We're actually just adding a final setting to make it even more realistic. It is a REALLY powerful effect.
Posted: Wed, 15th Jun 2011, 6:52pm

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Sollthar

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That looks absolutely awesome!
Posted: Wed, 15th Jun 2011, 6:53pm

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Garrison

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This is good stuff - I keep looking forward to these videos more and more.
Posted: Wed, 15th Jun 2011, 6:55pm

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RodyPolis

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That fire effects will finally solve the problem people have when setting stuff on fire. The way the mask work is really awesome because it masks the botton, but not the top of the flame. So we could easily set fire to anything and make it look good.

FXhome you are awesome and I hope you the best!
Posted: Wed, 15th Jun 2011, 7:17pm

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Mike Q

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In the greenscreen clip, with the man on fire, could you switch the effect so he was walking throught the fire, like you did with the text. Almost like he was invulnerable to the fire? Will other particle effects have this ability, if you have an object in the scene, would the particles react to that object in the same way that the fire did?
And any news on what existing fxlab owners will get in way of a deal when it comes to buying hitfilm, which you know we're gonna get anyway. cool
Posted: Thu, 16th Jun 2011, 3:11am

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SaiTurtlesninjaNX

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WoW I've seen some particles effects that can make some nice looking fire but never like HitFilm.

Can you change the direction of the fire and change the color? Like make the fire blue or green and have it going at someone.
Posted: Thu, 16th Jun 2011, 5:53am

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Axeman

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SaiTurtlesninjaNX - To a large extent, yes. The color can be chosen with a color picker, and as to the other controls, well...

There's quite a bit you can control as far as the fire's behavior.

Mike Q - You could use the shape of the man to block the fire, yes.
Posted: Thu, 16th Jun 2011, 9:35am

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Mike Q

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And still keep the image, I meen it wouldn't be a black silhouette would it?
Posted: Thu, 16th Jun 2011, 9:52am

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Simon K Jones

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That's up to you, Mike. smile
Posted: Thu, 16th Jun 2011, 12:22pm

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Mike Q

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And is this ability to interact with the fire only applicable to the fire effect, or will particles react in the same way????
Posted: Thu, 16th Jun 2011, 12:35pm

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Joshua Davies

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The fire isn't a particle system so it just has this simple but useful blocker system. The particles has deflectors and forces! smile
Posted: Thu, 16th Jun 2011, 2:50pm

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Mike Q

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hugegrin
Posted: Thu, 16th Jun 2011, 9:53pm

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spydurhank

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I saw this video earlier. Fan-freaking-tastic. Great job guys... oh... and Axeman... thanks for that picture. I was wondering if we'd be able to change the fires direction and or speed... what I mean by speed is, how fast the fire flickers. The "Burn direction" and "Wind" controls in your picture answer my questions.

Again, what you guys have done here is simply amazing and very clever indeed. Maybe even... dare I say... genius? eek Oh I dare to say it. biggrin Vulcan genius.
Posted: Thu, 16th Jun 2011, 11:35pm

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SaiTurtlesninjaNX

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Can hitFilm open PSD files?
Posted: Fri, 17th Jun 2011, 12:56am

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Biblmac

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Ya know, I never thought about that, but if hit film could open .PSD files, with their layers and all, then "composite" them into true 3d space, it would be incredible!
Posted: Fri, 17th Jun 2011, 12:52pm

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The Dude Factor

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Would the fire effect be possible in Hit film standard?

You seem to suggest it would.
Posted: Fri, 17th Jun 2011, 1:21pm

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Joshua Davies

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The procedural fire generator is a HitFilm Ultimate only feature.