Our forthcoming video product HitFilm isn't only about 3D and particle effects. It also has a big collection of 2D effects. In this new video we take a look at procedural fire. Let us know if you have any questions and don't forget to use the links above to follow us on social networks!
Considering fxhome's previous releasedates and releases, my money is on august, tops.
That fire is very interesting and certainly a unique effect to have in a software like this. The only comparable things I've seen so far are plugins that cost almost as much as the entire HitFilm software... HitFilm will definately deliver a great bang for bucks! I
Really like the behaviour of the flames - hopefully the look itself will be neatly customizable as it does look rather cg'y so far. Reminds me of some of the things I've seen done with the Unity engines particle emitters in fact.
Those little things like "timecode" "grid" "clouds" and "letterbox" are going to really add ease of use and flexibility to the effects. It seems that there's going to be many more possibilities to build unique effects from the ground up and not have to rely on the engines completely.
Posted: Wed, 15th Jun 2011, 6:50pm
Post 8 of 24
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Simon was just using the default settings when you drag-and-drop the fire. You can easily make it more realistic to better match your composite. I just recorded my hand against the wall and keyed it, then added a flame. We're actually just adding a final setting to make it even more realistic. It is a REALLY powerful effect.
Posted: Wed, 15th Jun 2011, 6:52pm
Post 9 of 24
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That fire effects will finally solve the problem people have when setting stuff on fire. The way the mask work is really awesome because it masks the botton, but not the top of the flame. So we could easily set fire to anything and make it look good.
In the greenscreen clip, with the man on fire, could you switch the effect so he was walking throught the fire, like you did with the text. Almost like he was invulnerable to the fire? Will other particle effects have this ability, if you have an object in the scene, would the particles react to that object in the same way that the fire did? And any news on what existing fxlab owners will get in way of a deal when it comes to buying hitfilm, which you know we're gonna get anyway.
I saw this video earlier. Fan-freaking-tastic. Great job guys... oh... and Axeman... thanks for that picture. I was wondering if we'd be able to change the fires direction and or speed... what I mean by speed is, how fast the fire flickers. The "Burn direction" and "Wind" controls in your picture answer my questions.
Again, what you guys have done here is simply amazing and very clever indeed. Maybe even... dare I say... genius? Oh I dare to say it. Vulcan genius.