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HitFilm's 3D particle deflectors!

Posted: Thu, 23rd Jun 2011, 4:32pm

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Simon K Jones

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It’s time to take a look at one of the most powerful features of HitFilm Ultimate’s particle simulator: deflectors!

Posted: Thu, 23rd Jun 2011, 5:07pm

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RodyPolis

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One question. When you guys say July, are we supposed to assume it's July 1st? Or could it be any day in July?
Posted: Thu, 23rd Jun 2011, 5:42pm

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Axeman

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I suspect they deliberately left a date off of the announcement. If they wanted you to assume July 1, they likely would have just said July 1. I think it was deliberate vagueness, which will be clarified soon.
Posted: Thu, 23rd Jun 2011, 6:32pm

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The Flying Fox

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Rating: +1

Corridor Digital's Prism is released on July 1st, and as mentioned on a blog post, there are no coincedences.

Unless of course it's irrelevant when corridor release their film. smile

This really does seem to be living up to expectation, I'm intrigued by the faded out "implode" and "explode" options for the emitter.
Posted: Thu, 23rd Jun 2011, 6:36pm

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Simon K Jones

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The particle simulator is really very powerful, even if I do say so myself. I'm still wrapping my head around all the possibilities, to be honest - the paint example only occurred to me as I was putting this video together (and as somebody pointed out elsewhere, it could be used very effectively for blood splatter as well).

As well as being exciting from a work point of view, I'm also excited about Hitfilm from a filmmakery POV. Time to get behind the writing and directing chairs, methinks...
Posted: Thu, 23rd Jun 2011, 7:09pm

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Mike Q

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What's the difference between a deflector, and a plane. They both seemed to do the same job in the vid. Do plains interact with the enviroment, like in the lighting vid, where you had light bouncing off the walls/plains? Can you keyframe a deflector in the same way you did with the plain.
Posted: Thu, 23rd Jun 2011, 7:46pm

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Garrison

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I'm assuming that we can change the particle to a spent bullet shell and use the deflector capability as ths shells bounce off walls and the ground? biggrin
Posted: Thu, 23rd Jun 2011, 7:56pm

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Mike Q

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Garrison wrote:

I'm assuming that we can change the particle to a spent bullet shell and use the deflector capability as ths shells bounce off walls and the ground? biggrin
I don't think so, a particle isn't the same as stock footage, real or cg, but I understand that a particle will be influenced by the deflectors, I'm just unsure as to the difference, surely a plain could be used in place of a deflector. Just curious is all; to know the distinction between the two, I'm sure it will all become clear, july 1st when I get my hands on hitfilm wink hopefully the 1st
Posted: Thu, 23rd Jun 2011, 8:08pm

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Garrison

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Hmmmm - As far as effects go, particles are what I am least familiar with, but I thought you could change the particle to an image or texture or something.

I may be wrong though.
Posted: Thu, 23rd Jun 2011, 8:32pm

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Mike Q

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Yeah, I know in vlab you import the images to create your particle effect, but I'm not sure if you can use any image as the basis for a particle, if that makes sense. Hmm, maybe your right?
Posted: Thu, 23rd Jun 2011, 9:08pm

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Axeman

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Mike Q - the planes in the video are being used as deflectors, but normal planes won't have any effect on particles. Watch the video, and you will see the bit where Tarn changes the deflector shape from Cuboid to Layer, and selects the plane as the layer to be used.

This feature allows you to use any layer as the shape of a deflector. So if you had a layer which was a person greenscreened, you could shoot particles at them, assign their layer to be a deflector, and the particles would bounce off whenever they hit them.

Garrison - Yes, you could absolutely use images of shells as textures and send ejected shells bouncing off of walls. Or the ground. For that to really work well, you would want an animated texture of a shell spinning and flipping, but animated textures aren't yet implemented in HitFilm, though I understand they are coming. But even with still images, you can set the textures to rotate on their own, which would help with realism; they would only rotate on a single plane though, rather than in 3D.
Posted: Thu, 23rd Jun 2011, 9:23pm

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Garrison

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Axeman wrote:

Garrison - Yes, you could absolutely use images of shells as textures and send ejected shells bouncing off of walls. Or the ground. For that to really work well, you would want an animated texture of a shell spinning and flipping, but animated textures aren't yet implemented in HitFilm, though I understand they are coming.
Ah but could one use the spinning stock video of spent shells like in Action Essentials or Detonation Films instead of images?
Posted: Thu, 23rd Jun 2011, 9:27pm

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Simon K Jones

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Yeah, you can use any image you want as your particle texture.
Posted: Thu, 23rd Jun 2011, 10:29pm

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SPCDixon

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Tarn wrote:

The particle simulator is really very powerful, even if I do say so myself. I'm still wrapping my head around all the possibilities, to be honest - the paint example only occurred to me as I was putting this video together (and as somebody pointed out elsewhere, it could be used very effectively for blood splatter as well).

As well as being exciting from a work point of view, I'm also excited about Hitfilm from a filmmakery POV. Time to get behind the writing and directing chairs, methinks...
That blood idea was me smile
If you try it out I'd love to see the result!
Posted: Fri, 24th Jun 2011, 2:44am

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SaiTurtlesninjaNX

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The particle deflectors look grate but to bad I won't be able to buy it on the release date. Because I have save up for new camcorder and my Mom don't want me to buy a cheap consumer level camera. I have to get something that looks more profesional.

EDIT:
Or what kink of camera should I get? I heard it's cheaper to get a HD camcorder if your doing more videos over then taking photos.

One more thing. I know I ask thig before. Will HitFilm be able to open psd files?
Posted: Fri, 24th Jun 2011, 5:18am

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Axeman

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This is the wrong thread to start a cmarea discussion, it'd be best to do that in the Filmmaker's forum. Though if you search a bit, there are probably alerady 30 or 40 thread dedicated t6o that specific topic.

HitFilm will not open .psd files.
Posted: Fri, 24th Jun 2011, 4:22pm

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Mike Q

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Axeman wrote:

Mike Q - the planes in the video are being used as deflectors, but normal planes won't have any effect on particles. Watch the video, and you will see the bit where Tarn changes the deflector shape from Cuboid to Layer, and selects the plane as the layer to be used.

This feature allows you to use any layer as the shape of a deflector. So if you had a layer which was a person greenscreened, you could shoot particles at them, assign their layer to be a deflector, and the particles would bounce off whenever they hit them.

.
Ah! excelent, cheers for the info mate.