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Watch Fracture online!

Posted: Fri, 9th Sep 2011, 1:01pm

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Simon K Jones

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Rating: +1

It's taken longer than anybody expected, but the FXhome community project that began in 2008 is finally complete. Sit back and enjoy the show:

Posted: Fri, 9th Sep 2011, 6:43pm

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Atom

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No 1080??? wink
Posted: Fri, 9th Sep 2011, 7:23pm

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Sollthar

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Rating: +1

Certainly an achievement to get that done. Many many many congrats to Ash! I know how hard it has been and what he had to went through to get it to that point and for that alone, he gets my sincerest respect. A shortfilm of that magnitude is a major task and with less support then expected, it's even harder.

The visual effects are really really pretty and sell the sci fi feel well. There's some very cool stuff going on and my big compliments go to the 3D and compositing department which did a great job save one or two slightly dodgy greenscreen comps. The music is subtle, but also adds a lot to the mood and carries certain moments well! The set works well and offers nice flashy effects with the lights and everything, allthough I never really had any sense of geography or orientation during the entire film.
Also glad to see many of my editing suggestions made the final cut, the film has a much improved pace over the last cut I saw.

Unfortunately though, I don't think the rest lives up to that standard.

The script is by far the weakest part of this. I'd even go as far as calling it "pretty bad". crazy
The characters are two dimensional, the dialogue is often bland and cheesy and TV-soapish and somehow, the whole thing doesn't really get off the ground or feels particularly exciting or interesting - and then it's over. Apart from some visual "whoa, nice" moments, the content of this left me entirely cold.
Having read Simons script at a very early stage it's completely beyond me why this was chosen over it, because Simon's was tons better in every way.
The actors try hard to flesh out meaning and subtext where there simply is none to be had, which doesn't help them either. In addition, all 3 have pretty different acting styles that seem to clash against each other.

Then of course, there's the camera. I guess I'm a bit biased here because I was kicked off the project as DP for not being "experienced enough". So I was obviously expecting to see something way above my experience and as much as I try to see it, I don't. In fact, I'd say while the cinematography isn't bad, it's also just not very good, inspired or precise. The visual effect shots work really well and visually tell their story and have the necessary punch, no complaints there, but many of the life action shots just seem to be average fare "establishing", "close", "semi-close" TV setup. They also just don't feel very cinematic. Or big. Or exciting. And don't help the script or particularly seem to support story or character. They do an ok job at showing just what happens. I dunno, maybe it's really my expectation. Or my insulted pride. But from "out of my experience", I expected more.

Still, I enjoyed watching it and had a good 13 minutes I never pressed the "fast forward" button once and I'm very happy for Ash he's finally got this finished and even got it onto PSN, which I personally think is awesome. "Check out my film on PSN" just sounds way cooler then "Check out my film on Youtube". Nuff said.

And I'm also happy that there's finally another film that tries to tell a story and uses it's VFX to support the story, not to base it on them. Admitted, I don't think the story works, but that just shows how hard it is to do it. Great VFX don't impress me much in this day and age anymore, but storytelling does. And the "telling" is there. And that's great, thanks to Ash. Cause imo, that's the kings league of filmmaking and I hope the film inspires more of it's kind!
Posted: Fri, 16th Sep 2011, 10:28am

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Hybrid-Halo

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Seb's VFX work is outstanding, and without him essentially taking over the project due to me becoming over-run with work Fracture would not only have never been finished, but it wouldn't look as god damn pretty as it does.

Sollthar wrote:

The script is by far the weakest part of this. I'd even go as far as calling it "pretty bad". crazy
The characters are two dimensional, the dialogue is often bland and cheesy and TV-soapish and somehow, the whole thing doesn't really get off the ground or feels particularly exciting or interesting - and then it's over. Apart from some visual "whoa, nice" moments, the content of this left me entirely cold.
Having read Simons script at a very early stage it's completely beyond me why this was chosen over it, because Simon's was tons better in every way.
Times a million thousand. I've got to be honest - I loved Simon's script. There was never any need to broaden the audience on this project by making it like hollyoaks in space.

That said, the final cut is the best cut I've seen and the film comes off as more subtle and cerebral than I remember it doing. So whilst I'm sad that this isn't the film it could have been, it's still an achievement. Congrats Ash, I'm really proud that you managed to finish this one.

Congratulations to the rest of production too. Crazy set design, producing, wrangling files, painting, acting, editing and lighting effort.

-Matt
Posted: Fri, 16th Sep 2011, 11:18am

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Joshua Davies

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Rating: +1

I don't believe there was ever an attempt (or a need) to broaden the audience by making this "Hollyoaks in space". There were many scripts floating about and hard decisions were made by both myself and Ash at the time.

Still, its always good fun when people point out with the powers of hindsight where you've gone wrong. I freely admit that during the early stages of this project there were MANY areas where I made massive mistakes. I believe it was a steep learning curve for me but relationships were damaged which, in some cases, never recovered but happily most of them have.

There was never ever a perfect script for Fracture. The issue wasn't that we picked the wrong script but that we went about the whole process in entirely the wrong way. We didn't start with a great script or story but instead with an idea of making something with vfx and in space (or based on a planetary base). Had we kept the concept really simple and focused (like with the shorts which Sam and Niko regularly make for YouTube) this might have worked out. Unfortunately we became obsessed with fleshing out the idea and we did this in a committee which was NEVER going to work - too many cooks spoil the broth etc.

Just in case you guys are not already aware I believe that, other than the amazing week of the shoot itself, just about every aspect of Fracture would have been done differently if we could have the time over again. Having said that I'm extremely proud of Ashley and the Fracture team and really happy that the reception to his incredible hard work has been so overwhelmingly positive on YouTube.

Congratulations to all involved!
Posted: Sat, 17th Sep 2011, 10:13am

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Serpent

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I had only seen visual effects shots before the release, and I found this to be an enjoyable and fairly well-made short. Big congratulations for the worthwhile work that went into it, and finally getting it out there. I'm sure it's a relief.

As somewhat of a bystander, I found imperfections in certain departments to have an element of charm. The writing/story was the only department I'd say was weakest, but everything came together well. The visuals and style were great, and I respect what went into this indy short.

So cheers and congrats to Ashley and everyone, to many more.
Posted: Sat, 17th Sep 2011, 5:00pm

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Aculag

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I thought this was fantastic. Really well executed all around, although I do agree that the soap opera nature of the character interactions felt a little out of place. It all made sense, it's just a little cheesy. But really excellent camerawork and direction, and of course the VFX were superb. Definitely worth the wait. smile
Posted: Thu, 10th Nov 2011, 2:05am

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munedawg

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The end result is excellent...my only gripe would be that it took over 3 years to make a short film like this! But I've been involved with another film project in which we had similar problems (people not doing the work they said they would, etc.) so I know the pain involved.

Actually, I think the story is perfect for a short film like this in that it is not overly ambitious. And the acting is excellent which totally sells it for me. And the VFX works wonderfully to compliment the action and to create the setting and doesn't overwhelm the story (I had only worked on some of the preliminary garbage mattes for some of the green screen shots).

Projects like this are a learning experience...I've pretty much learned that you've gotta pay people to get stuff done! smile
Posted: Tue, 7th Feb 2012, 9:02am

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FXhomer137986

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Little story of Sci-fic drama which i like more...

Thanks for this short movie...




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