Is ALAMDV going in the right direction
Should Alamdv have 3D plugins
Total Votes : 0
Posted: Fri, 20th Sep 2002, 4:32pm
Post 1 of 23
When I first came on here, there was a few 3D plugins, mostly made by Kermz, but most of the plugins were of fire, lightning, light sabres etc.
Someone metioned that the 3D route that ALAMDV is now going down is not the correct path and should have stayed as the Special FX software that is was made for, insted of now being called a 3D package.
this is what they said, i won't put his name and i hope he soes not mind me putting this here, but he may have a point.
"I've asked for a good bullet wall hit plug-in for over a year, but it seems that people are more intent on making alamdv an immitation of a 3d program, instead of focusing on plug-ins that can be used well with compositing techniques."
I would love to know your thoughts on this, my wife has said the reason I brought Alamdv was the stargate plugin ( although not a true 3D object it is still away from the light effects )
Anyway let me know, maybe Malone and Schwar might have something to say.
Posted: Fri, 20th Sep 2002, 4:41pm
Post 2 of 23
This was a huge debate and I have to be honest, I thought "Boy those 3d plugin look BAD!!!!! As it not good never work el-stinko!"
Then I found out my 3dmax was hot and had to stop using it. I was forced to use a 3d plug-in. I told my brother, he was the one that insisted, this will never work. Man did I have to eat my words! The ships looked awesome. I did add motion blur and color correction. I was limited in how I used them but with-out them I could not have made the movie I wanted.
If someone could offer up some temporary space I will put a clip of the ship. A picture is worth a thousand words and the clip rocks.
Are there some 3d plug-ins that I think I would never use... sure but I don't know. I look at it like this. When I first got my house I had NO money. People offerered lots of free things. I had to take the junk with some nice stuff. Later I found I could even use some of the things that I thought were junk. Some of the stuff remained junk and I threw it away.
So... keep the 3d! Add more FX! ALAMDV rocks!!!!!!!!
P.P.S. I thought BBG realy showed what ALAMDV can do for a home movie. Well I must say that Rebel Alliance is going to REALLY show what this package can do.
Posted: Fri, 20th Sep 2002, 4:45pm
Post 3 of 23
Hmm, as long as the normal-light-and-the-stuff-alamdv-is-made-for effects comes i dont mind that the 3d plugins comes to. but im sceard that the 3d's will destroy whats left of the normal-light-and-the-stuff-alamdv-is-made-for effects.. and then alamdv going the wrong way, just keep up with the "normal-light-and-the-stuff-alamdv-is-made-for" effects!
Posted: Fri, 20th Sep 2002, 4:48pm
Post 4 of 23
If you give a note vote could you please elaborate a little?
Posted: Fri, 20th Sep 2002, 5:02pm
Post 5 of 23
Just thought i would add the words of wisdom from my wife.
" If alamdv never had any 3D fx, how long would it have lasted just having light sabres, I think it would have run dry and what about the people that can't afford to buy a 3d package or don't have the time to make their own 3D stuff, On this one has only to ask and it nearly always gets made, that can only be a good thing for the product."
Posted: Fri, 20th Sep 2002, 5:07pm
Post 6 of 23
X: its like this. i dont need them and i dont use AlamDV for that. But i know many does and i guess the vote was kinda un-neccscery.
Posted: Fri, 20th Sep 2002, 5:53pm
Post 7 of 23
I don't really need any 3d stuff, I don't use like loads of lightswords and spaceships and stuff, if there's a decent load of bullet hits and muzzle flashes i'm ok.They don't need to be 3d or anything. I just figured that there'd be something useful from a load of 3dstuff. Of course I don't fully understand a word I just said. But I'm sure there's somone who could find a use for it. I think no matter how good they look, they'll stick out like a sore thumb against the footage they're put on. My films are largely grounded a load of smoke and gun fire. The odd explosion. I prefer to do the effects live. Only modified later with plugins. I don't need 3d really and I still don't understand a word I'm typing.
Posted: Fri, 20th Sep 2002, 6:11pm
Post 8 of 23
Posted: Fri, 20th Sep 2002, 6:17pm
Post 9 of 23
I think there should be.But only a little so, as andreas said, they dont destroy the litswords,explosions and other light effects.
Posted: Fri, 20th Sep 2002, 7:02pm
Post 10 of 23
I personally don't use them, but I agree with b4uask30male's wife, where would AlamDV be without tapping into that community?
Posted: Fri, 20th Sep 2002, 7:08pm
Post 11 of 23
Compared to the light effects (e.g. explosions, sparks, energy weapons, light sabres, etc.) the 3D "effects" really don't look very good, especially at full size on a television or monitor. There is no substitute for a true 3D program when it comes to adding 3D imagery to film or video.
The danger for AlamDV is a marketing issue. When potential customers visit the site, they see an abundance of 3D plugins and they see films in which those plugins are used. To such a visitor it would be easy to label AlamDV as second-rate 3D program because the 3D plugins are beginning to eclipse the light-based effects.
I believe AlamDV is unique in its power and expandability, and in its ability to deliver dazzling, light-based effects to budget-minded film-makers. Unfortunately, those same budget-minded film-makers will continue to exploit AlamDV's flexibility as long as 3D plugins continue to be produced on demand.
In truth, I don't actually mind 3D plugins, but I won't use them myself. It would be nice, however, if mearly half of the time and energy going in to making 3D plugins went into making the type of plugins for which AlamDV was originally intended.
Posted: Fri, 20th Sep 2002, 7:17pm
Post 12 of 23
I'm shocked by the vote,
I have a least 2 PM's a day asking for things to be made.
Even X has asked me for a parachute man.
And I know for a fact that the Skeleton Army plugins will be used by me, I could have added them direct from Poser, but i wanted them in alam as i feel i can mask out them better and easier than in poser
I admit I can't make Light effects, but the people that can have done so and will still do so.
Take away the 3D Effects and you will 150 Non 3D effects, there is only so many light effects that can be done, and from customers point of view who may just see 1 3D fx and think it's worth buying just for that ( me and the stargate plugin. )
But please keep voting, It can only help alamdv get better by weeding out whats not good.
Malone and Scwhar I love to hear from you.
Posted: Fri, 20th Sep 2002, 7:48pm
Post 13 of 23
This thing has been debated so much. The 3D plugins made, with KermZ as an exception and a few others, suck. Period. But they still are useful to the people who don't have 3D programs. That's the way things go.
That's all Im gonna say.
Posted: Fri, 20th Sep 2002, 8:06pm
Post 14 of 23
Anonymous wrote:I'm shocked by the vote,
I have a least 2 PM's a day asking for things to be made.
Even X has asked me for a parachute man.
That's right. People will continue to demand things to be made as long as they know someone will listen and respond. Ultimately, that will ensure that those users have a good experience with AlamDV and they may pass on the good word to their friends.
I just don't think AlamDV's strength is in integrating 3D into video. One may feel that AlamDV without 3D effects is a bit limited, and it is. But even if you were to eliminate the 3D effects, AlamDV would still be unique and quite useful.
What would be ideal is if someone created a program as easy to use as AlamDV that allowed one to integrate true 3d objects into video. I envision such a program allowing you to rotate and scale an object in 3 dimensions with the video in the the background. It would look like AlamDV, but instead of placing images, you would place actual objects. One could easily adjust the perspective and orientation of the object in relation to the elements in the video. Lighting controls would be allow for even better integration.
Posted: Fri, 20th Sep 2002, 8:14pm
Post 15 of 23
As far as I'm concerned, the more the merrier
I think AlamDV2 and its users stand to gain from every plug-in, whether 3D or not. While I wouldn't like to see solely 3D plugins, if there's a nice balance, that'd be best.
Posted: Fri, 20th Sep 2002, 11:45pm
Post 16 of 23
I think that depends what the designers of AlamDV want.
If you want AlamDV to be for the "serious" SFX maker, he has no use for the 3D plugins and will most probably just shakle his head at the pure idea of using prerended pictures instead of real 3D objects - wich will decrease AlamDVs reputation in that area (I have followed several discussions in other filmboards were people didn't even think about buying or even trying AlamDV when they saw the rendered stills).
If AlamDV should be for the funhaving, mostly very young, classic "Amateurfilmmaker" who doesn't give a damn about details and doesn't want to spend days in front of a 3D application, then these plugins might be a good idea.
But to be honest, I personally don't believe in these 3D Plugins. They cannot look good. And I haven't been proven wrong yet by any movie that used them.
I think if you want 3D effects in your movie that should look GOOD, then you must learn to handle a 3D application.
Posted: Fri, 20th Sep 2002, 11:48pm
Post 17 of 23
Check out the beginning of my movie 'Crash Landing'. Those shots look good, very good in MHO. For the average bear, I don't think they look good, but if you plan your shots, they can turn out good. Although now, with me being more familiar 3D, i'm finding less use for Alam
So I'd say it is more of a beginners tool, and an awesome one at that. Although nothing comes close to beating it when it comes to lasers/muzzle flashes/and sabers.
Edit: Wow, I used 'good' way to much
Posted: Sat, 21st Sep 2002, 12:09am
Post 18 of 23
FWIW the 3d plugins were one of the reasons me and Rawree bought alamdv
Posted: Sat, 21st Sep 2002, 12:34am
Post 19 of 23
I must admit, when I first found out about Alamdv. I was drawn to the product because of the light effects and the ease with which you could apply the effects. But, after registering the product and browsing the site a little more, I discovered that there where 3d plugins as well. I thought that was a bonus. I sincerly believe that it totally up to the film maker and his own compositing skills that will determine how well the 3d will look in his or her film. Alamdv should never deviate from its original conception, continue to make the product bigger and better, that is its strength. I believe the 3d will only help bolster the product in the long run, especially for those who don't quite have the budgets for the big 3d applications such as max, lightwave or soft image or maya for that matter.
Keep up the good work guys!
sorry about the double post!
Posted: Sat, 21st Sep 2002, 8:39am
Post 20 of 23
i got to know about alamdv an year ago
i first dlded ALAMDV1 patch1
then i was ADDICTED TO IT!
Plugins that time were lighting explosion n stuff i loved to the app and brought it. that time 3d plugin were only for bullet casings etc
when ver 2 came out i knew it was gonna rock
The first release was dissapointing and kept on getting better till 2.0.5
then 2.0.7 was released and it was the best.
I can do this all is AE with the best quality and renderer but i LOVE ALAMDV. Now i dont do much with it just Make plugins
I think 3d plugins are need. I have 3dsmax n maya so..
i dont use the stills so much but i use the animations. I am sure people who cant afford max n maya or they have but dont know how to use it would want these plugins. But yes we rearly get lighting n stuff plugins anymore. but ...........................
So i say make all that u can
GO GO ALAMDV GO GO , Long live alamdv
Posted: Mon, 23rd Sep 2002, 8:43am
Post 21 of 23
i do think a lot of the 3D things on here look tacky actually, but then for some there is use. The problem is with 3D is that it is hard to make it look authentic cos of all the lighting and atmospheric effects. I think if you're gonna have 3D elements in your film you should take the time to research it yourself and make your own 3D stuff and combine it with the film.
Posted: Mon, 23rd Sep 2002, 1:27pm
Post 22 of 23
We like getting all the 3d effects, we just wished we had more special effects sent in.
Posted: Mon, 23rd Sep 2002, 4:46pm
Post 23 of 23
I can't make the special fx
I have so many ideas.
I spend a whole day at it this week.