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A really good looking bullet :)

Posted: Wed, 9th Oct 2002, 5:56pm

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er-no

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Can one of you cool 'plugin' makers please make me a bullet which I can use as if its just in front of the camera (I am not sure what solthar used on 'the test' but I want that kind of effect).

The silver bullet doesn't work after download from the plugin section, however I would really love to have a beautiful bullet to create a corridor 'bullet-timing' shot.

Thanks so much for any help...
mmmmmmmbullet.
Posted: Wed, 9th Oct 2002, 6:03pm

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b4uask30male

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would you want a blur effect with that. ?
Posted: Wed, 9th Oct 2002, 6:11pm

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er-no

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b4uask30male wrote:

would you want a blur effect with that. ?
That would be super cool




and fries. oink
Posted: Wed, 9th Oct 2002, 6:58pm

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b4uask30male

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What i will do is.
insted of a still shot.

I will have the back of the bullet close to the screen and animate it ( with blur and fries ) moving futher away from the screen over say 50 frames.

it would look so much better,
if it was still it would look like its stuck to the camera.

what do you think.
Posted: Wed, 9th Oct 2002, 7:03pm

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er-no

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I think anything is better than the crappy looking bullet I have flying towards my ickle sisters head in the last filming I did!


lol [/i]
Posted: Wed, 9th Oct 2002, 7:10pm

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b4uask30male

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I think i'll have it spinning.

does anyone know if that's how a bullet goes...

anyone from the bronx lol
Posted: Wed, 9th Oct 2002, 7:31pm

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Andreas

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you know i see great but i cant really look hows the bullet flying when i shot someone.. kinda hard! razz
Posted: Wed, 9th Oct 2002, 7:34pm

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er-no

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b4uask30male wrote:

I think i'll have it spinning.

does anyone know if that's how a bullet goes...

anyone from the bronx lol
rofl! Nah, bullets don't spin, unless they are sprayed through (like a shotgun). A normal pistol/handgun will just shoot and the bullet with travel too fast for it to be spinning....

maybe loadsa loadsa different angles so I can do some BRILLIANT camera angles of it flying through the air!

That would rule.. like the scene in Blade II when they have him captured. smile
Posted: Wed, 9th Oct 2002, 7:43pm

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ada1989

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If you not sure, just make the spining one and the still shot one.

good luck
Posted: Wed, 9th Oct 2002, 8:10pm

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er-no

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I wannt like move the camera around the bullet (while its moving) then go back to behind it and let it hit the person.

That is my vision.

*begins to float*
Posted: Wed, 9th Oct 2002, 8:32pm

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b4uask30male

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i will do loads then

and a 3d animated one that swings round, so you shoot your scene first moving the camera then add the 3d moving round plugin.
Posted: Wed, 9th Oct 2002, 8:36pm

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er-no

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b4uask30male wrote:

i will do loads then

and a 3d animated one that swings round, so you shoot your scene first moving the camera then add the 3d moving round plugin.
You've got it.. and hopefully with a small motion blur added it will look really good!

I wondered why there went many bullet plugins... well.. now there will be.

*bows before b4uask* cool
Posted: Thu, 10th Oct 2002, 1:42pm

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Robersdee

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Actually, if I remember right bullets do spin. Incredibly fast, but they do. Inside of rifle barrels there is "Rifling", which are little grooves that sprial around the barrel. This makes aiming much more accurate, and I think it is used in hand guns as well, but Im not completly sure.

Hope that helps, good luck on the plug-in!!

-Fett
Posted: Thu, 10th Oct 2002, 4:32pm

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billy3d

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u remembered correct bullets do spin
See CSI.
For the camera move around the bulletz u need matchmoving wich can easily be done
billy
Posted: Thu, 10th Oct 2002, 5:45pm

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er-no

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billy3d wrote:

u remembered correct bullets do spin
See CSI.
For the camera move around the bulletz u need matchmoving wich can easily be done
billy
Explain what 'matchmoving' is please. That is a term I have never heard and it probably describes something I know... get back to me.
Posted: Thu, 10th Oct 2002, 5:47pm

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b4uask30male

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right

I have upload 3 bullet plugins

1. back to left ( the first frame is the back of a bullet the camera then pans around to the side of it ) 150 frames

2. Left to back ( the first frame is the side shot and the camera pans round to the back of the bullet ) 150 frames

3. 360 ( first frame is back of bullet, the camera swings the whole way round the bullet finishing back on the back of the bullet )

Now these plugins are not the sort you can just shove in, the scene you shot will need your camera movement the same.
It's a little work but the end result will knock the test's bullet into space.
Posted: Thu, 10th Oct 2002, 5:54pm

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er-no

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Muhahahah:>

*Runs to try it*

Hmm.. I will need motion blur as well?....

Going to have a look smile

Thanks dude! cool
Posted: Thu, 10th Oct 2002, 5:55pm

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er-no

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They aren't up there yet to download...

*awaits with baited breath*

*attaches a hook and worm to his tongue*
Posted: Thu, 10th Oct 2002, 8:00pm

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b4uask30male

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I had a long hard think about the blur effect

But if i was doing the matrix slowmotion effect, i would film the background, slow the speed down in edtiting, the then add the bullet

but if the camera is " supposed " to be moving at the same speed as the bullet you would not see motion blur.

see the point is, to see the bullet you would need to be at the same speed.
otherwise it would just be a streak on the screen.

I can make them with blur, if you realy want them.
Posted: Thu, 10th Oct 2002, 10:21pm

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er-no

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If you have uploaded the ones you have done I will see how they look.

Thats probably the best thing to do. smile biggrin

Thanks smile
Posted: Fri, 11th Oct 2002, 2:19pm

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Tasblades

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Hi folks, just some FYI.

1. The Bullet plugins look great except they are unrealistic for firing from a gun effect. Reason? The bullet casing does NOT travel with the bullet when it is fired. Just the bullet projectile leaves the barrel...the casing is ejected.

2. Most deffinately bullets do spin. Most all single projectile firing weapons are designed to spin through the barrel. This stablizes the projectile and increases the accuracy. "Rifled" barrels were introduced right around the American Civil War period. Most weapons before that were called "muskets" that fired balls. these were very inaccurate. These new rifled barrels hince "rifle" were designed to give the bullet a spin either right or left helical. Most are right helical. Notice how well a football flies when it is thrown with a spin. Take a baseball and throw a "nuckle ball" and it wables because of the lack of spin.

Even your artillery projectiles spin.

Peace wink
Posted: Fri, 11th Oct 2002, 2:48pm

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Tasblades

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Rating: +1

I also wanted to add that if you create an Arrow plugin, it needs to spin as well. This stabalizes the arrow and gives it accuracy. Knowing how long the Bow and Arrow has been used in our worlds history will give you an idea how old this "spinning" technology is.

Ok I'm finished! biggrin

Peace
Posted: Fri, 11th Oct 2002, 5:05pm

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b4uask30male

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Tasblades that's got to be worth a +1

I know your right, but from a idiots point of view watching just a barrel in slowmotion would look odd.

I can't remember what they did in the matrix was it the right way ( without casing ) or was it like our plugins. ?
Posted: Fri, 11th Oct 2002, 5:37pm

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Tasblades

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Thank You Author Message
b4uask30male
Yes they did it right in "The Matrix" They also used the bullet effect in "Sniper".

Peace
Posted: Fri, 11th Oct 2002, 6:14pm

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b4uask30male

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fair enough, i'll have a go at it then

would it look burnt ish, ?
Posted: Fri, 11th Oct 2002, 8:28pm

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er-no

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Going to try them all out properly when I get the time in the coming days.

That goes with all the other plugins as well biggrin

Although I don't have OSX installed at the mo... so its a fecking hassle doing three plugins a time.

I think I shall have to wait.. in three weeks I will be FINALLY getting rid of the website stuff and fully upgrading to OSX smile

Nice smile

Thanks so much though b4uask smile
Posted: Fri, 11th Oct 2002, 11:24pm

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Tasblades

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Hi,

The bullet would not look burnt except only on the very back of the bullet if any at all. It usually is pretty clean. The sides of the bullet would have grooves cut into it caused by the "rifling" in the barrel. The grooves would have a slight twist down the length of the bullet but not very radicle, just barely noticable. It would be shinny on the sides as well. The front of the bullet would look as it did when it was loaded into the gun.

Peace
Posted: Sun, 13th Oct 2002, 11:29am

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billy3d

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matchmoving mean to take a object not actually in the scene and match the movements, shadow's, lighting in the scene.
For example u want to add a 3d bullet.
U'll make the bullet in max, make the video as bg run the cam tracker then cam match and ur done.