plugger problems (animation)
Posted: Sun, 20th Oct 2002, 8:10pm
Post 1 of 21
ok I am trying to make my first animated plug-in.
when I put it in the plugger it loads all the frames wierd. I have put them in order like 01,02,03.....10,11,12 like the tut. says but it likes to load them in whatever order it wants to. am I doing something wrong?
when I figure the first part out do I need to add an alpha to every frame?
the plug-in would be used for a fire extinguisher, fire hose or something like that. anyway how would I make it were I can make it come out of the object and then be loopable were it does not start over each time?
I will give out a yummie for each question anwsered!
(I only have three)
Posted: Sun, 20th Oct 2002, 8:18pm
Post 2 of 21
In a plugger, do u set the loop starting frame, if u have create 50 frame for the animation, set it 50.
Posted: Sun, 20th Oct 2002, 8:19pm
Post 3 of 21
it is 54 frames and yes I did add it
Posted: Sun, 20th Oct 2002, 8:24pm
Post 4 of 21
where did you animate your animation?
Posted: Sun, 20th Oct 2002, 8:25pm
Post 5 of 21
particle illusion, and I put into frames using video match (it is a free program, if you don't know what it is)
Posted: Sun, 20th Oct 2002, 8:28pm
Post 6 of 21
Then u export it to images?
Posted: Sun, 20th Oct 2002, 8:41pm
Post 7 of 21
To answer all questions.
the numbers will go out if you use 1, 2, 3 and so on.
the plugger will change them in the end, so use a, aa, aaa, aaaa, b, bb, bbb, bbbb, c, cc
and so on.
A alpha channel needs to be on every frame ( if you don't want it to have a black border ) and it needs to be a tiff.
Leave the overlay set on the plugger to " overlay "
To loop an effect click on the
effect animation a loop
then click difine layers and leave as 0
to make a plugin loopable it would need to finish with the same frame as it starts.
eg: fire is easy as it looks the same, but a trex would need to end up in the same position it started in.
or you could add a flash of light on the last frame, so people would not see the " jump " from the last frame back to the first.
I hope this helps.
Posted: Sun, 20th Oct 2002, 8:44pm
Post 8 of 21
Posted: Sun, 20th Oct 2002, 8:47pm
Post 9 of 21
my plug-in is a bust of water. after it starts to flow well how would I make that loopable without it starting back at the end
Posted: Sun, 20th Oct 2002, 8:48pm
Post 10 of 21
I just miss the 1,2,3 frame, i made it like this 1, 11, 111, 1111, 2, 222.... and so on, u should give him +3
Posted: Sun, 20th Oct 2002, 8:54pm
Post 11 of 21
I think there is no way but u can make two animation, first u make the animation from start to end, then u creat other animation as u want it to continue
Posted: Sun, 20th Oct 2002, 8:55pm
Post 12 of 21
you got question #3 so you get a plus 1
lincon needs to put another post here so I can give him another yummie
Posted: Sun, 20th Oct 2002, 9:02pm
Post 13 of 21
Thank WiRyPoCkEtLiNt, did you get what i mean
Posted: Sun, 20th Oct 2002, 9:08pm
Post 14 of 21
Posted: Sun, 20th Oct 2002, 9:44pm
Post 15 of 21
I did what lincon said and it made my animation go backwords! (in the right order though)
Posted: Sun, 20th Oct 2002, 9:52pm
Post 16 of 21
It cannot be fix because it is the right way, what u can do is go to alam an reanimate it to play foward and export t to images in a file and it will work, i promise.
Posted: Sun, 20th Oct 2002, 10:15pm
Post 17 of 21
Posted: Mon, 21st Oct 2002, 7:02am
Post 18 of 21
Thanks for the force points, what a nice community.
I think ada1989 is right if your flow starts from 0 ( not water ) then starts to flow, that would not be loopable, you would need to make 2 plugins.
If you must number the frames insted of using the a,b, c's then this is how you number them for it stop stop going out of sequence.
and so on, this will work and not change when it gets to 11 or 21 etc.
The only thing I could say about your backwards plugin, is to rename each frame ( i know it takes a while ) to make it quicker when renaming do this
Just use a it's quick than typing in waterflow.
Posted: Tue, 22nd Oct 2002, 12:35am
Post 19 of 21
ada1989 wrote:It cannot be fix because it is the right way, what u can do is go to alam an reanimate it to play foward and export t to images in a file and it will work, i promise.
I have not yet bought alam so I can'y export. Can I e-mail you the plug-in and you revearse it for me. then you can send it to me fixed and I'll upload it?
Posted: Tue, 22nd Oct 2002, 8:17am
Post 20 of 21
ok, i'm now in the middle of school
, i will send you went i home.
Posted: Tue, 22nd Oct 2002, 12:50pm
Post 21 of 21
I need your e-mail so I can send it to you