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How to make award winning plug-ins...

Posted: Tue, 26th Nov 2002, 12:41pm

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DarkJedi07

Force: 598 | Joined: 29th Jun 2002 | Posts: 789

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Post how you make award-winning topics. I NEED HELP!!! Thanks. Just post suggestions or how you come up with your ideas and stuff. Thanks and bye.

P.S. I would really like one of these!>>>>>!!!!!!!!!!!!! Or atleast a bronze. But, um, this is for Malone or something, can I submit my colorful explosion? The one that is freaked up, but is colorful?? I'll PM you..
Posted: Tue, 26th Nov 2002, 12:47pm

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devilskater

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HI you asked how you can get awards through plugins. Well here are some suggestions ( somebody else can add to the list)

your plugin should have a very good quality. So if you enlarge the plugin to match youre movie, no pixels should be seen.

Sould come up with things that everybody can use, or something unusual.

Maybe another plus would be if the plugin is animated.


Hope thiis helps Devilskater
biggrin biggrin biggrin biggrin biggrin biggrin biggrin
Posted: Tue, 26th Nov 2002, 12:55pm

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DarkJedi07

Force: 598 | Joined: 29th Jun 2002 | Posts: 789

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or something unusual.
There you go! I already have something unusual created. I PMed Malone about it, and I am waiting for a response (hey, I just sent it 3 minutes ago! biggrin ) But go ahead and keep the ideas coming. ANd, thanks for the quick response, devilskater.
Posted: Tue, 26th Nov 2002, 1:14pm

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b4uask30male

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i think the best thing alamdv is good at is huds/ overlays
i got my 1 and only silver medal for comic strips overlay

maybe some more like the preditor ones.
Posted: Tue, 26th Nov 2002, 1:14pm

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moebius

Force: 4436 | Joined: 24th Jun 2002 | Posts: 1727

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Rating: +3

Although this question can only be tackled by official CSB crew (plus the fact that I'm by no means an authority on making award-winning plug-ins), I'm putting my skinny neck on the line by offering my two cents worth lol :

1) Usability and Functionality: I believe these to be of utmost importance. All plug-ins have to satisfy these criteria. Imagine a 320x240 explosion plug-in that boasts pretty graphics but whose glow, for example, gets cropped at the edges. That would make it generally unusable unless some careful masking is done. The lack of ready-to-use functionality would probably cost the maker a nice, juicy award smile

Imagine another scenario where a plug-in maker makes an extremely high-quality still plug-in of a squirrel biting into a nut. It has a perfect alpha-channel, and looks great. But its functionality is always going to be very limited, unless the film is about static squirrels with nuts, standing about like freakish 2D statues.

2) Creativity and Realism: Needless to say, a creative plug-in almost always takes the cake (unless it was executed extremely poorly). In my book, the amount of effort put into making a plug-in as realistic and believable will also determine if the plug-in gets an award.

3) Good alpha-channels: For non-luminescent plug-ins, good alpha channels are an absolute must. I think this is the number 1 challenge facing most plug-in makers, including myself!

4) Cake: You heard me! Buying Malone great-tasting cake has been empirically proven to raise the probability of your plug-in getting an award lol

5) Silence: I don't know what else to write at this juncture, so I'll shut up now.

lol
Posted: Tue, 26th Nov 2002, 1:27pm

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billy3d

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i heard that csb appointed a guy called Bob to give the award's
billy
Posted: Tue, 26th Nov 2002, 1:32pm

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davlin

Force: 1572 | Joined: 21st Jan 2002 | Posts: 1088

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billy3d wrote:

i heard that csb appointed a guy called Bob to give the award's
billy
I think he's an Uncle........ lol
Posted: Wed, 27th Nov 2002, 6:05am

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Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

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SuperUser

Rating: +4

As a general rule, I always make my plug-ins at a resolution of at least 640 x 480. Normally I will bump that to 720 x 480, since this is the normal size of NTSC DV footage. If there is a high probability that people might enlarge a portion of the effect to a size which fills the screen, use an even higher resolution, so you can enlarge it without the image pixelating. If the effect is a very narrow effect, like an arrow shooting for example, keep the image files narrow, also, to reduce file size of the finished plug-in. In a case like that, you might use a resolution of 720 x 200, or something like that.

As Moebius mentioned, good, clean alpha channels are a must. Get them as clean as you can. then build the plug-in, load it, and try it out in AlamDV. Examine it closely. If you can find any messy spots in with the alpha channel, clean up the original image files and rebuild the plug-in. Repeat steps 1-3 as needed.

Also, versatility is a fine thing. You have the option to create two attributes with which your plug-in can be controlled. Use them if you can. Using miltiple layers for different elements of your plug-in can also give it added variety and adjustment possibilities. And like Moebius' squirrel example, some plug-ins might be very finely constructed, but have very little practical value to the far majority of users.

Photo-realism is also a good goal to strive for. There are a number of 3D created plug-ins that just would look out of place in a live-action movie. Again, this will prevent some people from using the plug-ins. If you are doing a plug-in of still-frames of a jet-- use real pictures, not 3D renders.

Originality is also good. Variations on already existing plug-ins are good, but an effect not previously available will probably be more appreciated. Also, if you were to model an original spaceship, render it and create a plug-in, I believe that it would be appreciated more that if you rendered a nice plug-in of an Imperial Star Destroyer. Original work has no copyright to mess with. Anyone can use it in any project, even in professional work.

AlamDV works best for luminance effects. It has definitely been proven that it can work well for 3D rendered plug-ins as well, but really, any 3D renders should be done to match the camera angles of the scene, so that inherently makes that type of plug-in very limited.

And finally: if you really want awards, create a high-quality bullet hit. I believe that at this point, a good bullet hit is the Holy Grail of plug-in creators. Anyone who can come up with a good one will be rewarded.

Hi-Res, Versatility, Clean Alpha Channels, Photo-Realism, Originality, Luminance, and finally: A Good Bullet Hit

Those are my suggestions.
Posted: Wed, 27th Nov 2002, 8:12am

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moebius

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Great points, Axeman smile +1

I agree that good bullet hits are the toughest to do. If guns were legal in my country I'd probably film myself firing a few shots into the ground, in front of a greenscreen. But because owning a gun here will most likely result in life-imprisonment or death, I'll stick to creating synthetic ones lol
Posted: Wed, 27th Nov 2002, 9:57am

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davlin

Force: 1572 | Joined: 21st Jan 2002 | Posts: 1088

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Rating: +1

Now "moe" don't be so selfish we all want quality "bullit hits" and your idea is excellent of filming real hits.Being locked up for the rest of your life is a price WE are prepared to pay for a good plugin.I'm sure the members would send u a cake with a file inside (prem60.prf)and all will be OK again.

As u can see we really do care.

ol'dav
Posted: Wed, 27th Nov 2002, 10:39am

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moebius

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I'll do it if you send me the goods, ol' Dav! I'd like a magnum please lol
Posted: Wed, 27th Nov 2002, 1:15pm

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DarkJedi07

Force: 598 | Joined: 29th Jun 2002 | Posts: 789

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I'm doing a bullet hit I made, which is pretty good, I think, and when I amd done, I'll post pics here and show you it, and I'll tell you how I made it. I'll just tell you how I got the idea. 2 days ago when I was reading my book in school, I did something I dont think I should have, but when I did, it looked a little like a bullet hit so I decided to make one. Thanks for the advice!
Posted: Wed, 27th Nov 2002, 3:32pm

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ada1989

Force: 1994 | Joined: 14th Sep 2002 | Posts: 695

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Hey, goodluck biggrin
Posted: Wed, 27th Nov 2002, 5:39pm

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DarkJedi07

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Instead I am making a Samus Overlay first. Different than yours, though, ada.
Posted: Wed, 27th Nov 2002, 5:48pm

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ada1989

Force: 1994 | Joined: 14th Sep 2002 | Posts: 695

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Darkjedi, show the pic biggrin
Posted: Wed, 27th Nov 2002, 5:56pm

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DarkJedi07

Force: 598 | Joined: 29th Jun 2002 | Posts: 789

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The picture of the Samus thing? Well, mine is actually not really what you are making, but mine is actually Samuses target aiming thing. Do you want me to upload the file to Yahoo again, or do you want me to just post a picture? Probably just a picture for now, right? You are at school, right?

P.S. I didnt go to school today! hehehe!
Posted: Wed, 27th Nov 2002, 6:02pm

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ada1989

Force: 1994 | Joined: 14th Sep 2002 | Posts: 695

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Just send the picture, is up to u actually, hey i'm relaxing at home biggrin
Posted: Wed, 27th Nov 2002, 6:05pm

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DarkJedi07

Force: 598 | Joined: 29th Jun 2002 | Posts: 789

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So you get home-schooled??? hehehe. Before you said you were going to school so you would finish your plugin after school. That was only like 4 or 5 hours ago. Elementary school is even longer than that! Ok, I'll epload the pic to geekshelf. It is not the best, and doesnt have the BEST quality in the pic, but it is good enough until Malone puts the plugin on the site or I upload it to Yahooo..... Uploading now.
Posted: Wed, 27th Nov 2002, 6:11pm

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DarkJedi07

Force: 598 | Joined: 29th Jun 2002 | Posts: 789

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Here is the pic:

It doesnt look the best, but it actually is pretty good, in my opinion. And I am known to make some pretty bad plugins(I never put them online though wink).
Posted: Wed, 27th Nov 2002, 6:51pm

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ada1989

Force: 1994 | Joined: 14th Sep 2002 | Posts: 695

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Pretty good for 11yrs old kid but honestly it look cartoonish biggrin pretty good tough.