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4 New Bullet Hits!!!

Posted: Wed, 27th Nov 2002, 9:03pm

Post 1 of 7

DarkJedi07

Force: 598 | Joined: 29th Jun 2002 | Posts: 789

Windows User

Gold Member

I have just submitted 4 new bullet hits, which I think are pretty nice, for my work. But listen to this: When you get shot there is blood coming out of the wound, right? Well, this plug-in has some red around it, which appeared after I added the alpha channel, and I think that, that adds to the effects. The blood effects. I mean, you would probably be using a blood plug-in right after the person get shot or whatever, so why not just have a small amount of blood dripping out for a second, maybe not even a second, to add to the drama and effect? I think that was a good idea. This bullet hit has 2 variations. one with a dingle bullet hit and one with about 10 bullet hits. I've uploaded the pics of the bullet hits for you. Here they are:



and:




What do you think of them? Good, bad?? But, it shouldn't matter about that because lately i have been hearing people ask for more bullet hits, so they should be lucky to have these.. But to get these bullet hits, I poked a hole in my book I am reading at school with a pen and when I got home from school I took a picture of the page I poked a hole in and I made it a plugin. For the 2nd bullet hits plugin with about 10 hits, I just poked multiple holes and took a pic of them all.... It was that easy for me.. Bye! biggrin

Now, those are only the first 2 I submitted. The other two, which are actually HITS and not HOLES, will be for you to see and find out about tomorrow when Malone updates the plug-ins....
Posted: Thu, 28th Nov 2002, 4:13am

Post 2 of 7

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker MacOS User

SuperUser

Well the pics aren't bad... except they are bullet holes, not bullet hits. bullet hits would be animated.

Also, when there is red around the edges of your plug-in there, it is a sign of a sloppy alpha channel. You should open your source images and re-edit the alpha channels, to eliminate all the red. I think for the most part, the bullet hits people want are not flesh getting hit, but walls, concrete, plaster, wood, etc. A red halo would kind of ruin it for these applications.
Posted: Thu, 28th Nov 2002, 4:16am

Post 3 of 7

DarkJedi07

Force: 598 | Joined: 29th Jun 2002 | Posts: 789

Windows User

Gold Member

Maybe it could be a red wall? But I have 2 new ones in my other post that is about getting new bullet hits. And if you want them go there. SO just go to that post and you can see the 2 new ones. But, um, they are good for now, I guess. oh well. Bye.
Posted: Thu, 28th Nov 2002, 4:17am

Post 4 of 7

DarkJedi07

Force: 598 | Joined: 29th Jun 2002 | Posts: 789

Windows User

Gold Member

But, how would I go about fixing the alpha channel? It is really all Photoshops fault.. So how would I go about doing that? Can you PLEASE tell me and help me out? Thanks. and I'll give you a +1....
Posted: Thu, 28th Nov 2002, 4:34am

Post 5 of 7

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker MacOS User

SuperUser

Well there are several possible ways to fix it.

1: You could change the color of the red, either to match the color at the edge of the plug-in, or an easy way out is by turning your whole image greyscale. This does not bring the best result, though, because there is probably a little bit of color tinting in the plug-in itself.

2: You could bring in the edges of the alpha channel, so that they cover the red. Click on the alpha channel in the channels palette, and you can just use the paintbrush to create a new edge for your alpha channel.

Or, You can use Select > Color Range and then click in the red with your eyedropper. Slide the Fuzziness all the way to 200. Then Select > Inverse. Now enter the alpha channel, and paint your selection white. You may have used this technique originally, as it often does leave a bit of color showing on the edge, so then you will have to clean it up a bit by hand. In the Channels palette, you can click back and forth between the RGB channel and the alphaa channel to see how your edges line up.

If none of these works, let me know and we will try something else.
Posted: Thu, 28th Nov 2002, 1:01pm

Post 6 of 7

DarkJedi07

Force: 598 | Joined: 29th Jun 2002 | Posts: 789

Windows User

Gold Member

I'm using smething else, that is MUCH easier, and man let me tell you, it is EASY!
Posted: Thu, 28th Nov 2002, 1:23pm

Post 7 of 7

moebius

Force: 4436 | Joined: 24th Jun 2002 | Posts: 1727

Windows User MacOS User

Gold Member

lol Yeah, there is a fine - but significant - line between bullet holes and bullet hits. Bullet hits are those incredibly-hard-to-do tufts of smoke / debris / dust / dirt (or combinations thereof) that spew violently from a specific point. biggrin

Bullet holes are cool too, of course! cool