Posted: Wed, 1st Jan 2003, 12:20pm
Post 1 of 18
|it was just to try, it's one of my first movie. max payne is a famous game!|Posted: Wed, 1st Jan 2003, 2:56pm
Post 2 of 18
do you speak french?
Posted: Wed, 1st Jan 2003, 4:35pm
Post 3 of 18
yes I speak french very well,
Posted: Wed, 1st Jan 2003, 5:22pm
Post 4 of 18
nice gun effects. smoke needs to be a little more transparent.
Posted: Wed, 1st Jan 2003, 5:38pm
Post 5 of 18
you come from France or Canada?
Posted: Wed, 1st Jan 2003, 11:03pm
Post 6 of 18
you never conect on aim? on peut parlé francais ici?
Posted: Wed, 1st Jan 2003, 11:15pm
Post 7 of 18
That was pretty cool. Just a little muck about thing I hope. I liked the smoke and the sounds, the bullet hits and the muzzle flashes weren't great. It'd have been better if the combatants had done things other than just fire and duck, fire and duck, have them move about more. Also use alot of shots in which you can see both the shooter and the target at the same time. Trust me it works wonders and once you can do it well it's the golden rule of shootouts (in my opinion). As it creates more depth as you can see both shooters positions relative to each other therefore it engages the audience more. Just a few little tips. Very good little short though.
Posted: Wed, 1st Jan 2003, 11:18pm
Post 8 of 18
Oh aye yeah. Amidst a cloud of illegal substance smoke and lager cans last night. Someone who's working with me on my film said that they'd been playing the game your film was based on and it'd given them alot of inspiration for stunt sequences. (he's my co-stunt coordinator) I think maybe you'll like my film as there may be some similarities.
Posted: Thu, 2nd Jan 2003, 1:01am
Post 9 of 18
I'm not expert myself, but there were a few definite problems. One that was mentioned, there needed to be more movement than shoot-duck-shoot-duck. Another is that it looks like you have some kind of super guns that hold about 50 bullets in them before needing to reload, which is not the case. Another thing is that although max payne is a kewl game, the film had little to do with it besides a house shootout. I mean, I expected some bullet time!
Not TOO bad, keep making them.
Posted: Thu, 2nd Jan 2003, 1:39am
Post 10 of 18
thanks for your answers. but it was not a serious movie and i haven't thought about many things like the bullets... the bullet time is a super idea, but the effect must be hard to do for a beginner. i can use illusion to do it? the sound is not very good because of the quality of my compression. now i'm working on a second movie with lighstaber, but it's very worse than "art of saber" of course! and soorry for my english!
Posted: Thu, 2nd Jan 2003, 4:42am
Post 11 of 18
MD wrote:you never conect on aim?
MD wrote:on peut parlé francais ici?
Mais bien sur
Posted: Thu, 2nd Jan 2003, 9:48am
Post 12 of 18
Good use of FX..
Posted: Thu, 2nd Jan 2003, 9:00pm
Post 13 of 18
viens sur aim bob, g mis ton pseudo dans mes contacts; on parlera movies.
Posted: Tue, 7th Jan 2003, 9:22pm
Post 14 of 18
It was okay I guess. Not much to go on really. Just 2 guys shooting each other. I was expecting some 'bullet time' since this is Max Payne...Errr. I mean, Mat Payne.
Hope to see something longer and with more 'oomph' next time.
Posted: Thu, 9th Jan 2003, 9:21pm
Post 15 of 18
yes i will do something longer one day with better effects and bullet time of course! but i were alone, and both are me. my mother were carrying the camera!
but now i want to finish a stupid star wars movie to begin another real project. but we begin this star wars movie in summer and we are waiting for sun and time to finish it!
Posted: Sun, 12th Jan 2003, 9:34pm
Post 16 of 18
Interesting. Good shoot out. I'm not familar with the game so I can't comment on that.
Posted: Tue, 14th Jan 2003, 5:06pm
Post 17 of 18
in fact I hade no name when i finished my sequence, so i decide to call it mat payne!
Posted: Tue, 14th Jan 2003, 5:16pm
Post 18 of 18
did you download icq yet?