You are viewing an archive of the old fxhome.com forums. The community has since moved to hitfilm.com.

MAT PAYNE

Posted: Wed, 1st Jan 2003, 12:20pm

Post 1 of 18

MD

Force: 0 | Joined: 26th Jul 2002 | Posts: 16

FXhome Movie Maker

Member

it was just to try, it's one of my first movie. max payne is a famous game!

More Info
Posted: Wed, 1st Jan 2003, 2:56pm

Post 2 of 18

Bob Page

Force: 640 | Joined: 2nd Sep 2002 | Posts: 623

Windows User

Member

do you speak french?
Posted: Wed, 1st Jan 2003, 4:35pm

Post 3 of 18

MD

Force: 0 | Joined: 26th Jul 2002 | Posts: 16

FXhome Movie Maker

Member

yes I speak french very well, wink
Posted: Wed, 1st Jan 2003, 5:22pm

Post 4 of 18

sidewinder

Force: 4937 | Joined: 5th Aug 2001 | Posts: 2453

FXhome Movie Maker Windows User MacOS User

SuperUser

nice gun effects. smoke needs to be a little more transparent.
Posted: Wed, 1st Jan 2003, 5:38pm

Post 5 of 18

Bob Page

Force: 640 | Joined: 2nd Sep 2002 | Posts: 623

Windows User

Member

cool

you come from France or Canada?
Posted: Wed, 1st Jan 2003, 11:03pm

Post 6 of 18

MD

Force: 0 | Joined: 26th Jul 2002 | Posts: 16

FXhome Movie Maker

Member

you never conect on aim? on peut parlé francais ici?
Posted: Wed, 1st Jan 2003, 11:15pm

Post 7 of 18

Two Gunned Saint

Force: 918 | Joined: 1st Sep 2002 | Posts: 1269

Member

That was pretty cool. Just a little muck about thing I hope. I liked the smoke and the sounds, the bullet hits and the muzzle flashes weren't great. It'd have been better if the combatants had done things other than just fire and duck, fire and duck, have them move about more. Also use alot of shots in which you can see both the shooter and the target at the same time. Trust me it works wonders and once you can do it well it's the golden rule of shootouts (in my opinion). As it creates more depth as you can see both shooters positions relative to each other therefore it engages the audience more. Just a few little tips. Very good little short though.
Posted: Wed, 1st Jan 2003, 11:18pm

Post 8 of 18

Two Gunned Saint

Force: 918 | Joined: 1st Sep 2002 | Posts: 1269

Member

Oh aye yeah. Amidst a cloud of illegal substance smoke and lager cans last night. Someone who's working with me on my film said that they'd been playing the game your film was based on and it'd given them alot of inspiration for stunt sequences. (he's my co-stunt coordinator) I think maybe you'll like my film as there may be some similarities.
Posted: Thu, 2nd Jan 2003, 1:01am

Post 9 of 18

MidnightJester

Force: 532 | Joined: 20th Nov 2002 | Posts: 277

EffectsLab Lite User Windows User

Gold Member

I'm not expert myself, but there were a few definite problems. One that was mentioned, there needed to be more movement than shoot-duck-shoot-duck. Another is that it looks like you have some kind of super guns that hold about 50 bullets in them before needing to reload, which is not the case. Another thing is that although max payne is a kewl game, the film had little to do with it besides a house shootout. I mean, I expected some bullet time!

Not TOO bad, keep making them.
Posted: Thu, 2nd Jan 2003, 1:39am

Post 10 of 18

MD

Force: 0 | Joined: 26th Jul 2002 | Posts: 16

FXhome Movie Maker

Member

thanks for your answers. but it was not a serious movie and i haven't thought about many things like the bullets... the bullet time is a super idea, but the effect must be hard to do for a beginner. i can use illusion to do it? the sound is not very good because of the quality of my compression. now i'm working on a second movie with lighstaber, but it's very worse than "art of saber" of course! and soorry for my english!
Posted: Thu, 2nd Jan 2003, 4:42am

Post 11 of 18

Bob Page

Force: 640 | Joined: 2nd Sep 2002 | Posts: 623

Windows User

Member

MD wrote:

you never conect on aim?
quoi?


MD wrote:

on peut parlé francais ici?
Mais bien sur biggrin
Posted: Thu, 2nd Jan 2003, 9:48am

Post 12 of 18

Andreas

Force: 4943 | Joined: 9th Apr 2002 | Posts: 2657

VisionLab User VideoWrap User PhotoKey 2 Pro User MuzzlePlug User FXhome Movie Maker Windows User MacOS User

SuperUser

Good use of FX.. biggrin
Posted: Thu, 2nd Jan 2003, 9:00pm

Post 13 of 18

MD

Force: 0 | Joined: 26th Jul 2002 | Posts: 16

FXhome Movie Maker

Member

viens sur aim bob, g mis ton pseudo dans mes contacts; on parlera movies.
Posted: Tue, 7th Jan 2003, 9:22pm

Post 14 of 18

Venger

Force: 260 | Joined: 15th May 2002 | Posts: 247

Gold Member

It was okay I guess. Not much to go on really. Just 2 guys shooting each other. I was expecting some 'bullet time' since this is Max Payne...Errr. I mean, Mat Payne.
Hope to see something longer and with more 'oomph' next time.
Posted: Thu, 9th Jan 2003, 9:21pm

Post 15 of 18

MD

Force: 0 | Joined: 26th Jul 2002 | Posts: 16

FXhome Movie Maker

Member

yes i will do something longer one day with better effects and bullet time of course! but i were alone, and both are me. my mother were carrying the camera! wink but now i want to finish a stupid star wars movie to begin another real project. but we begin this star wars movie in summer and we are waiting for sun and time to finish it!
Posted: Sun, 12th Jan 2003, 9:34pm

Post 16 of 18

Michael Suzor

Force: 1000 | Joined: 30th Nov 2002 | Posts: 144

EffectsLab Lite User Windows User MacOS User

Gold Member

Interesting. Good shoot out. I'm not familar with the game so I can't comment on that.
Posted: Tue, 14th Jan 2003, 5:06pm

Post 17 of 18

MD

Force: 0 | Joined: 26th Jul 2002 | Posts: 16

FXhome Movie Maker

Member

in fact I hade no name when i finished my sequence, so i decide to call it mat payne!
Posted: Tue, 14th Jan 2003, 5:16pm

Post 18 of 18

Bob Page

Force: 640 | Joined: 2nd Sep 2002 | Posts: 623

Windows User

Member

did you download icq yet?