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New 3D Animations

Posted: Sun, 16th Feb 2003, 2:24am

Post 1 of 11

KermZ

Force: 2693 | Joined: 16th Apr 2002 | Posts: 242

SuperUser

I've discovered a method for being able to get some not-too-bad-looking animations from Quake and Half Life models. Bit tricky to extract, but doable none-the-less. Not so good looking for the more realistic type models (eg where a lot of skin is showing) but really good for things like robots and mummies etc.

I have uploaded a series of mummy animations and am in the process of working on the Battledroid from Star Wars, which has been requested many times. I think I have also found a Droideka that rolls up.

Let me know what you think when you have used them. I made mini movie using the mummies which I may upload.

KermZ
Posted: Sun, 16th Feb 2003, 4:51am

Post 2 of 11

danial_02

Force: 420 | Joined: 18th Oct 2002 | Posts: 101

Gold Member

won't you share how to make these into 3d models???

Dan
Posted: Sun, 16th Feb 2003, 5:05am

Post 3 of 11

KermZ

Force: 2693 | Joined: 16th Apr 2002 | Posts: 242

SuperUser

The method involves using 3DS Max 4 or above. Not sure if it works for any other 3D software. It requires using a converter plugin which allows the model to be imported, the weapon is then imported, then the skins are imported. All are matched up and you go from there. There's a different method for Half Life which involves first breaking the Half Life model into its individual animations first. I'll try to get some time to write a proper tutorial.

KermZ
Posted: Tue, 18th Feb 2003, 10:11am

Post 4 of 11

KermZ

Force: 2693 | Joined: 16th Apr 2002 | Posts: 242

SuperUser

I see five of the files are uploaded as plugins but the other loopable animation plugins are still pending. Not sure if that means the guys don't want to make them available - hope they do as they finish off the whole collection. KermZ rolleyes
Posted: Tue, 18th Feb 2003, 12:26pm

Post 5 of 11

moebius

Force: 4436 | Joined: 24th Jun 2002 | Posts: 1727

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Gold Member

Keep 'em coming, KermZ! They're much appreciated, believe me biggrin
Posted: Tue, 18th Feb 2003, 1:27pm

Post 6 of 11

Magic_man12

Force: 853 | Joined: 20th Mar 2002 | Posts: 1350

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Member

is that legal?

1) to do it (probably fine)
2) but for csb to have a program with copprighted characters as plugins?

-MAGIC
Posted: Thu, 20th Feb 2003, 11:47am

Post 7 of 11

KermZ

Force: 2693 | Joined: 16th Apr 2002 | Posts: 242

SuperUser

Looks like the remaining animations have nto been released. I will try to find my own server space to house these on for anyone who might want them as they form the complete set.

As for copyrighted characters - I would agree if we were producing a competitive game that gave Quake a run for its money. Where possible I always list the originator of a mesh in the additional information.

I guess I don;t have to make these plugins but I thought they might help to add a bit of fun to some movies. KermZ
Posted: Mon, 24th Feb 2003, 11:44pm

Post 8 of 11

wpl

Force: 1782 | Joined: 17th Jul 2002 | Posts: 1389

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Gold Member

KermZ wrote:

I guess I don;t have to make these plugins
please make the Droideka. cool I have been wanting one of those.
Posted: Thu, 6th Mar 2003, 10:23am

Post 9 of 11

KermZ

Force: 2693 | Joined: 16th Apr 2002 | Posts: 242

SuperUser

I hope to get the Droideka done on the weekend ... or the battle droid ...
Posted: Thu, 6th Mar 2003, 1:54pm

Post 10 of 11

davlin

Force: 1572 | Joined: 21st Jan 2002 | Posts: 1088

EffectsLab Pro User FXhome Movie Maker Windows User

Gold Member

As usual "kermz" putting up your hard work for others.....you are a great asset to the community.

O'l Dav
Posted: Thu, 20th Mar 2003, 11:29am

Post 11 of 11

KermZ

Force: 2693 | Joined: 16th Apr 2002 | Posts: 242

SuperUser

I'm behind again at the moment and going away for a break this weekendc ... will still attempt to get these and others up ASAP