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throwing blades

Posted: Thu, 6th Mar 2003, 8:33pm

Post 1 of 4

sidewinder

Force: 4937 | Joined: 5th Aug 2001 | Posts: 2453

FXhome Movie Maker Windows User MacOS User

SuperUser

Rating: +1

I see that some more blades were submitted. The only issue is, if they were to be spinning, you'd need a motion blur.

From now on, you guys need to add motion blurred variations to the objects like throwing blades, and keep in mind that you can't just use a picture of a blade for a plug-in. It needs to be rendered as if it is flying through the air. You can still have non-blurred objects for when they get stuck in someone. razz
Posted: Thu, 6th Mar 2003, 10:10pm

Post 2 of 4

The New Guy

Force: 1265 | Joined: 20th May 2002 | Posts: 21

EffectsLab Lite User Windows User

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Thanks for the tip I'll keep that in mind. smile
Posted: Fri, 7th Mar 2003, 7:30am

Post 3 of 4

BDOG

Force: 1120 | Joined: 28th Jan 2002 | Posts: 233

EffectsLab Lite User

Gold Member

Thinking out loud...... If you were to place one of these blades in and tween across the screen as if thrown wouldnt it create its own motion anyway? ie) The blade spinning as it moves will blurr as it goes?

Maybe I should test it tonight myself.
Posted: Fri, 7th Mar 2003, 4:59pm

Post 4 of 4

Ice_Man

Force: 1390 | Joined: 26th Nov 2002 | Posts: 1208

Windows User

Gold Member

alamdv doesn't work that way. the blade will look out of place, as it will be perfectly clear. alamdv doesn't add motion blur like 3d animation programs can.

tweening across frames won't give motion blur