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Dome Explosions Magic or othewise

Posted: Tue, 18th Mar 2003, 8:37pm

Post 1 of 6

arch evil

Force: 240 | Joined: 20th Feb 2002 | Posts: 68

Gold Member

Just a quick idea, would it be forseeable to make explosions that are dome shaped? Especially animated ones, they don't need to grow or expand too much as you can do that with the size manipulation. I just though it might look cool, and could come in handy for all those cool magic battles where opponents get assailed.
Also, if someone could make some energy ribbons, I suppose I sort of mean like the magic trails but more solid, a high luminousity and more ribbonish rather than a straight line.
Posted: Tue, 18th Mar 2003, 9:34pm

Post 2 of 6

sidewinder

Force: 4937 | Joined: 5th Aug 2001 | Posts: 2453

FXhome Movie Maker Windows User MacOS User

SuperUser

like in Final Fantasy?
Posted: Wed, 19th Mar 2003, 1:45am

Post 3 of 6

codec3

Force: 390 | Joined: 29th Mar 2001 | Posts: 315

FXhome Movie Maker

Member

Rating: +1

Hi
That's a good idea...I think I read something similar here last week.
I used to play a fighting game and it (EvilZone, by Titus on PS2) had some attacks and guards were half dome with a glyph or something mapped on them.
I just did a wee 10 frame test and a movie can be mapped as a texture on a spherical object.
I guess you'd create the effect first in 2D, then wrap it on the object in 3D, then returning it back to 2D as a final plugin.
codec3
Posted: Wed, 19th Mar 2003, 3:55pm

Post 4 of 6

codec3

Force: 390 | Joined: 29th Mar 2001 | Posts: 315

FXhome Movie Maker

Member

Hi
I made a force shield this morning, you can view it here: http://homepage.mac.com/codec3/iMovieTheater12.html
Use it if you want.
codec3
Posted: Thu, 20th Mar 2003, 10:44pm

Post 5 of 6

arch evil

Force: 240 | Joined: 20th Feb 2002 | Posts: 68

Gold Member

Yes, dome explosions like in Final Fantasy, and I don't quite really know where the energy ribbons might come from. And Believe it or not I have EvilZone too! And there are definately some great graphic effects.

I like the look of your shield Codec3.

And I wonder why people don't often refer to more video games, they have a fountain of graphic effects possibilities to duplicate.
Posted: Fri, 21st Mar 2003, 4:34am

Post 6 of 6

codec3

Force: 390 | Joined: 29th Mar 2001 | Posts: 315

FXhome Movie Maker

Member

Hi
Yeah, but not only for the visuals: if I sampled all the kicks, lazers, gunshots, smacks, smashes, grunts, scrapes, swishes, swooshes and other sound effects off of my Genesis library alone, ran a couple of filters over them, I would have one fine (omg a spider just scrambled across my laptop) sound fX library.

Fortunately I subscribe to one...

Heck, I have some Streets of Rage songs on my iPod and the entire Metal Gear Solid soundtrack...it's killer stuff.

Kinda thinking I'll go back through some of my old games and use them as guides for some plugins...you know, usually when I start a drawing I scan througn my Heavy Metal collection for ideas.

I'd like to start making some plugins: when I made my two demos ALAMDV only had 8 or so plugins...now there are hundreds and I've never even contributed a one.

VideoGames are excellent resources to use for sfX creation.
viva EvilZone!
codec3