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Real Smoke or Dust Hits

Posted: Tue, 1st Apr 2003, 3:23pm

Post 1 of 13

billy3d

Force: 2678 | Joined: 3rd Jan 2002 | Posts: 1273

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After 35 attempts to make realistic Smoke hits in pIllusion and 3dsmax
i cant get them to look real! cuz its not!
so i am desperate for this plugin, does any one have footage of some REAL smoke or dust hits?

billy3d

Whooo i'm requesting a plugin after a loooong time, scarry!
Posted: Tue, 1st Apr 2003, 3:28pm

Post 2 of 13

Ice_Man

Force: 1390 | Joined: 26th Nov 2002 | Posts: 1208

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what sort of things did you try in 3ds max?
maybe between the two of us, we could figure something out. . .
Posted: Tue, 1st Apr 2003, 4:01pm

Post 3 of 13

billy3d

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a superspray with facing particles and then tried out different materials for it.
Posted: Tue, 1st Apr 2003, 4:08pm

Post 4 of 13

Ice_Man

Force: 1390 | Joined: 26th Nov 2002 | Posts: 1208

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lemme guess, it had a really smooth look to it, which is what made it look fake, right?
Posted: Tue, 1st Apr 2003, 5:21pm

Post 5 of 13

sidewinder

Force: 4937 | Joined: 5th Aug 2001 | Posts: 2453

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I haven't found a way to simulate air resistance in 3d max.

If you could, you could then easily get a dust hit that at least moved relistically.
Posted: Tue, 1st Apr 2003, 5:35pm

Post 6 of 13

Ice_Man

Force: 1390 | Joined: 26th Nov 2002 | Posts: 1208

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try combinations of wind and gravity, sidewinder

keep the wind setting extremely low, and set gravity strength to around .75 or .8; in my experience, 1 was too hard
Posted: Tue, 1st Apr 2003, 6:01pm

Post 7 of 13

Two Gunned Saint

Force: 918 | Joined: 1st Sep 2002 | Posts: 1269

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Why not just stick an Alam smoke plugin on it. From what I've seen they look quite good.
Posted: Tue, 1st Apr 2003, 8:12pm

Post 8 of 13

Ice_Man

Force: 1390 | Joined: 26th Nov 2002 | Posts: 1208

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ooh! just had an idea!

instead of supersprays with facing particles, why not use metaparticles?
the effect for dust and smoke is all in the material, so if you use metaparticles (to give it a 'cloud' type look) with a material heavy in noise and speckle maps, it just might work!
I haven't tried yet, but it seems to me that it'd need a noise opacity map, a speckle bump map, and the particle system would have to be set to around 50-70% visibility

I figure the colors of the speckle and noise maps would be dependant on the environment and what type of specific particles they're supposed to be. probably blacks and grays for smoke, and browns, blacks, and reds\oranges for dust and\or dirt

when I get home tonight, I'll have to try this out. in my head, there seems to be no reason why it wouldn't work. . . .
Posted: Wed, 2nd Apr 2003, 1:30am

Post 9 of 13

Magic_man12

Force: 853 | Joined: 20th Mar 2002 | Posts: 1350

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Hey

cant you film something in total darkness or something and only have the smoke lit...

in goldmember they used a bottle of baby power....squeeze it really hard and you get a big dust cloud

they used that when the helicopter seat ejects

-MAGIC
Posted: Wed, 2nd Apr 2003, 1:46am

Post 10 of 13

wpl

Force: 1782 | Joined: 17th Jul 2002 | Posts: 1389

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I tried something like this awhile back in 3ds max. I was trying to make mecha's bullet impact plug-in that he used to ask for all the time. I tried for awhile but to no avial. If you can come up with a good result let me know.
Posted: Wed, 2nd Apr 2003, 4:54am

Post 11 of 13

billy3d

Force: 2678 | Joined: 3rd Jan 2002 | Posts: 1273

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heh i tried it out, it looks like an brow alien blood hit, plus they take ages to render with collisions and loads of space warps
Posted: Wed, 2nd Apr 2003, 10:45am

Post 12 of 13

wpl

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he he
Posted: Thu, 3rd Apr 2003, 1:34pm

Post 13 of 13

Two Gunned Saint

Force: 918 | Joined: 1st Sep 2002 | Posts: 1269

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One of the best bullet hits I ever used was a shotgun blast that destroyed a fireplace. We did that with only some pieces of wood, a rock and some dust.

I know it's not much help but if I can do it with only that, then I'm sure someone can do it with a big computer.