Real Smoke or Dust Hits
Posted: Tue, 1st Apr 2003, 3:23pm
Post 1 of 13
After 35 attempts to make realistic Smoke hits in pIllusion and 3dsmax
i cant get them to look real! cuz its not!
so i am desperate for this plugin, does any one have footage of some REAL smoke or dust hits?
Whooo i'm requesting a plugin after a loooong time, scarry!
Posted: Tue, 1st Apr 2003, 3:28pm
Post 2 of 13
what sort of things did you try in 3ds max?
maybe between the two of us, we could figure something out. . .
Posted: Tue, 1st Apr 2003, 4:01pm
Post 3 of 13
a superspray with facing particles and then tried out different materials for it.
Posted: Tue, 1st Apr 2003, 4:08pm
Post 4 of 13
lemme guess, it had a really smooth look to it, which is what made it look fake, right?
Posted: Tue, 1st Apr 2003, 5:21pm
Post 5 of 13
I haven't found a way to simulate air resistance in 3d max.
If you could, you could then easily get a dust hit that at least moved relistically.
Posted: Tue, 1st Apr 2003, 5:35pm
Post 6 of 13
try combinations of wind and gravity, sidewinder
keep the wind setting extremely low, and set gravity strength to around .75 or .8; in my experience, 1 was too hard
Posted: Tue, 1st Apr 2003, 6:01pm
Post 7 of 13
Why not just stick an Alam smoke plugin on it. From what I've seen they look quite good.
Posted: Tue, 1st Apr 2003, 8:12pm
Post 8 of 13
ooh! just had an idea!
instead of supersprays with facing particles, why not use metaparticles?
the effect for dust and smoke is all in the material, so if you use metaparticles (to give it a 'cloud' type look) with a material heavy in noise and speckle maps, it just might work!
I haven't tried yet, but it seems to me that it'd need a noise opacity map, a speckle bump map, and the particle system would have to be set to around 50-70% visibility
I figure the colors of the speckle and noise maps would be dependant on the environment and what type of specific particles they're supposed to be. probably blacks and grays for smoke, and browns, blacks, and reds\oranges for dust and\or dirt
when I get home tonight, I'll have to try this out. in my head, there seems to be no reason why it wouldn't work. . . .
Posted: Wed, 2nd Apr 2003, 1:30am
Post 9 of 13
cant you film something in total darkness or something and only have the smoke lit...
in goldmember they used a bottle of baby power....squeeze it really hard and you get a big dust cloud
they used that when the helicopter seat ejects
Posted: Wed, 2nd Apr 2003, 1:46am
Post 10 of 13
I tried something like this awhile back in 3ds max. I was trying to make mecha's bullet impact plug-in that he used to ask for all the time. I tried for awhile but to no avial. If you can come up with a good result let me know.
Posted: Wed, 2nd Apr 2003, 4:54am
Post 11 of 13
heh i tried it out, it looks like an brow alien blood hit, plus they take ages to render with collisions and loads of space warps
Posted: Wed, 2nd Apr 2003, 10:45am
Post 12 of 13
Posted: Thu, 3rd Apr 2003, 1:34pm
Post 13 of 13
One of the best bullet hits I ever used was a shotgun blast that destroyed a fireplace. We did that with only some pieces of wood, a rock and some dust.
I know it's not much help but if I can do it with only that, then I'm sure someone can do it with a big computer.