mat payne 1.5 (gun shot effect)
Posted: Thu, 3rd Apr 2003, 7:39am
Post 1 of 15
|another try to have better gun effects. before starting mat payne 2. the web cam isn't a real web cam i built it for my movies.|Posted: Thu, 3rd Apr 2003, 1:57pm
Post 2 of 15
That was sweet, some of the best gunshot effects I've seen around. The HKMP5's flashes didn't look as good as the pistols. (was the pistol supposed to be a Walther p99?) That was rather good.
Posted: Thu, 3rd Apr 2003, 2:17pm
Post 3 of 15
thanks! but i hope people will rate it because nobody has given a note! I have to work on the hkpm5 flashes, but I don't know the better method to do it perfect. you're right, it's a p99, a friend sold it to me 1.40 euro (in fact against a snickers and sweets!
Posted: Thu, 3rd Apr 2003, 3:15pm
Post 4 of 15
Same note as Two_Gunned saint. Very nice pistol flashes, but the H&K probably needs more work. Tricky thing to do this.
You should try practical lighting stabs, too. Like flicking a lampswitch or lighter on and off. I've been doing tests with other lit items and it does make a huge difference to the impact of the effect.
One more thing that needs some help is the soundfx. the actual gunfire was quieter than the gun cocking back! A small gripe, but again, it makes a difference. Get all things the most reality check and it all starts to gel better.
Posted: Fri, 4th Apr 2003, 11:52pm
Post 5 of 15
I'm still trying to figure out what the whole webcam thing was about. That didn't really serve any purpose.
Posted: Sat, 5th Apr 2003, 12:01am
Post 6 of 15
For good muzzle flashes, take a look at PHARMACIDE.
Or metal gear redux.
We know what real muzzle flashes look like from experience.
Posted: Sat, 5th Apr 2003, 6:14pm
Post 7 of 15
I didn't think the muzzle flashes in Metal Gear Redux were that good.
Posted: Sun, 6th Apr 2003, 5:38pm
Post 8 of 15
The part where he's in the parachute aren't too shabby.
Pharmacide has good ones, IMHO.
Posted: Mon, 7th Apr 2003, 3:06am
Post 9 of 15
One more tiny thing. The shells of the p99 are shown coming out on either side, depending on which way the gun is pointing. Shells only pop out one way. Other than that it was pretty good for a test.
Posted: Mon, 7th Apr 2003, 3:38am
Post 10 of 15
I watched this..
The muzzle flashes suck.
Seriously...they do. The flashes need to bigger, don't bother with the shells, the flashes need to be more random and sporadic so they don't seem pasted on, the gun should kick less, you need a lens flare on top of them when they're so close to the camera, and you need to use the front muzzle flash in conjunction with the side one when filming the gun at that angle.
The smoke was good, but it needs to be bigger as well.
Posted: Mon, 7th Apr 2003, 9:19am
Post 11 of 15
i will try to have a perfect render in a future movie!
Posted: Mon, 7th Apr 2003, 11:09pm
Post 12 of 15
As side-E said lens flare would be good. You could also use some light bulb effects so the flashes spill more light. Look at the Muzzle flash tutorial that came with ALAMDV, The TS guys and myself submitted the tutes. Tarn managed to work both our ideas into it.
You are off to a good start. Remember the hammering you are getting is not personal. Just suggestions to improve the look of your gun flashes.
I agree with the other statements about the casings. They can be good to add but a well placed >tinckle-tinckle< sound effect would be better. That way you dont have to worry about keeping in mind were the casing should fall from.
Posted: Tue, 8th Apr 2003, 9:03am
Post 13 of 15
Posted: Wed, 9th Apr 2003, 10:01pm
Post 14 of 15
Yeah I noticed that the shells flew out of both sides, when adding the casings, find out where the ejection port is on the gun, otherwise they'll be randomly flying about like bats.
Posted: Thu, 24th Apr 2003, 9:57am
Post 15 of 15
I redone it using a lens flare effect, tell me if it's better or not!.http://perso.wanadoo.fr/citeweb/md/mp.wmv