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Bullet Ripple Test

Posted: Fri, 11th Apr 2003, 8:18am

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Aculag

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This is a test I did today, partly because I needed to stop being lazy and start working on the effects for our Matrix short. And partly because I was bored. I've been saying to people wanting a plugin of a similar type of effect that they should just be creative, and this is a good example of doing just that. Made from scratch (except the flash and the bullet, of course. Thank you, Alam) So, enjoy. Again this is an effect test for our upcoming, untitled (so far) matrix short.
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Posted: Fri, 11th Apr 2003, 1:43pm

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billy3d

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Hmm the trail needs a lot of work,
firstly the trail was pushing the background in the opposite direction, it shouldnt be pushing it backwards but forwards (the direction in which the bullet is being shot)

Secondly, even to see a bullet for a few frames, u have to be in extreme slow motion, or if he was suppost to be moving fast, add more ghosting, just to the person.

Thirdly, did u capture in progressive frames? if so thats why the slowmotion was soo jittery, if u had shot with fields, and stretched it to 200% (double the original length) u wouldhave got liquid slow motion.

Fourthly, a method less people use is morphing two different frames for liquid slow motion, i used it in numerous locations, in my school project, i had to have this kid walk into a class and shut the door, which in post production, i would have to slow down and the logo appears. While shooting the video i didnt notice that the kid closed the door too fast. So i tool the door's pictures, morphed them up and add some motion blur with the RE: Motion blur plugin.

So i suggest doing Millions of more test's till u get it right..........




J/K It wasnt that bad, just need some more work. lol

billy
Posted: Fri, 11th Apr 2003, 2:06pm

Post 3 of 16

anonymous

The first trail pushes the footage in the appropriate direction, it's the second trail that does not. I just need to reverse that. Also, this is only the second test, and i'm steadily getting better at doing it, so by the time the movie comes out, y'all should be blown away!!!! SHOCKED BEYOND BELIEF!!!!! Whoa. Kinda lost control there for a second. I'm back now though...
Posted: Fri, 11th Apr 2003, 2:07pm

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Aculag

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GRRR!!! Guest was me. Why am I logged in on the home page, but not the community page? Also, what program would I use to make interlaced footage go liquid smooooove? In that test i used final cut, but as of now, I'm using a combo of AE and FC. FC has frame blending that gives a real nice effect, but what program would actually make super slow from interlaced frames? I've heard of that, but never seen it proven.
Posted: Fri, 11th Apr 2003, 3:13pm

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billy3d

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Actually u can do this in any NLE
As u know in Interlanced footage a frame consists of 2 separate interpolated frames, to make it look like one frame. So actually the video cam captures at 60 frames per second (NTSC) but interpolates it to 30 frames persecond. So when we stretch out a video to double its size, all the frame go apart. So there are no more interpolated frames. And u have liquid slow motion. But with progressive frames its a different story.
Ahem, no need to get so grumpy lol

AND about the other apps, it has been proven and shal always, what it does is takes two frames, see's what is common and makes a basic outline of the object, once its got the outline of all the objects in the video, it can create artificial inbetween frames.

and frame blending gives u a bit of a ghosting effect, where as this gives u a smooth liquid effect.
Its sorta like taking every two frames and morphing em to get more inbetween frames.
Posted: Fri, 11th Apr 2003, 4:30pm

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sidewinder

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Actually, just de-interlace your footage, and apply slow motion with frame blending on. That's all we do, and it looks fine.
Posted: Fri, 11th Apr 2003, 4:40pm

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Aculag

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I'll try that, billy. thanks.
Posted: Sat, 12th Apr 2003, 2:37am

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voiceoverwizard

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Obviously you need to correct the direction of the one ripple. I thought the whole thing needed to be slowed down even more.Also I thought the ripples should be larger on the screen my opinion only. I have not done such a thing but I think Billy is right about the morphing. Look at this below it is just two pictures but the morphing creates 10 frames so if you applied it to the ripple effect, I am estimating about 1.5 seconds or 45 frames the morhing app would make approx. 450 frames of silky smooth motion, or 15 seconds you might even have to speed it up in your NLE. Don't get me wrong it will take a while.

This was done with morph man which is available for trial download(15 days)
Or you might try WinMorph which is free
Posted: Sat, 12th Apr 2003, 6:04pm

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LtMcMurphy

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In my opinion, this is the best ripple effect I've seen on this site (obviously the one on The Matrix is better). If you guys have one thats better, go ahead and link me.

I can't wait to film the whole movie.
Posted: Sat, 12th Apr 2003, 10:31pm

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Aculag

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I re-worked the effect yesterday, made it much slower, made the ripples longer, the bullets stay longer.. it's on a different clip, but it looks much better. i'll have it online soon. probably tonight actually.
Posted: Sun, 13th Apr 2003, 9:35am

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Exclamation

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I made one here but they havn't put it on this site yet:

http://www.alsc10437.pwp.blueyonder.co.uk/bullettrail.mov

Ps, you have to have quicktime.

Ps (again), I just chose a random image for the background, just wanted to show my trail!!
Posted: Tue, 15th Apr 2003, 1:14pm

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TAP2

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yes.. slowing down the footage is very important, and its even more important that is is smooth.
I use DynaPel SlowMotion trial... this maybe cheap but its a demo and it makes a water mark on the top left (just above where the black widescreen banner is.. so i just erase the watermark out again when its finished lol )

I found the best bullet trail idea is to make a series of ripple generators (called throw stone in ulead media studio pro 6) and set them to go off one after an other...

The KEY thing is to add extras.. motion blur, radial blur, zoom blur, colour correction e.t.c those help to blend in the bullet so it doesn't look so animated..
Posted: Tue, 15th Apr 2003, 4:01pm

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Aculag

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The footage is not in any way supposed to look like it does in the matrix. It's just a bullet ripple. Keep that in mind. I said on the bullet test 2 that it looks more like the ripple in Bulletproof monk (the trailer anyway). It's just a good example of being creative instead of asking for a damn plugin. Check out Bullet Ripple Test 2 for a better (and slower) version.
Posted: Wed, 16th Apr 2003, 5:16pm

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TAP2

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i take it you want to keep the method a "secret" for the time being smile
Posted: Wed, 16th Apr 2003, 5:34pm

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Aculag

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I'm going to have a tutorials section on my website when it's up and ready to go. You'll be able to find out there. It won't be online until after the movie (our matrix short) is released, however.
Posted: Fri, 18th Apr 2003, 8:48pm

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LtMcMurphy

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Rating: +1

gav_laing wrote:

I made one here but they havn't put it on this site yet:

http://www.alsc10437.pwp.blueyonder.co.uk/bullettrail.mov

Ps, you have to have quicktime.

Ps (again), I just chose a random image for the background, just wanted to show my trail!!
All I see is a very slow moving bullet with the shell casing still on it moving in front of one of the worst shows this side of TROG DOR. Where are the ripples? There should be ripples for my pleasure. Unfortunatly, I will not resign.