X-2 Plugins We All Want
Posted: Sat, 3rd May 2003, 1:54pm
Post 1 of 12
Man, what a cool flick! I guess the most badass effect in there would have to be the Nightcrawler's morph into air effect. So, let's make a list of cool effects that we'd love to see made available.
1. Night Crawler's morph
2. That glowingh fire effect Jean Grey get's when she goes into over drive. You know, like fire wisping around the body.
Help me out. What else?
Posted: Sat, 3rd May 2003, 6:04pm
Post 2 of 12
ok the Nightcrawler teleportation would be pretty impossible to do with a plugin - the best way to pull that off is a shatter in after effects. however (and there was a topic that i started a few weeks ago about this) it would be nice to have the wispy smoke, which could be put on top of the after effects footage.http://www.csb-digital.com/alamdv/community/forums/viewtopic.php?t=7293http://www.csb-digital.com/alamdv/community/forums/viewtopic.php?t=7284
theres the 2 topics that are about Nightcrawler's teleportation
Posted: Sat, 3rd May 2003, 6:16pm
Post 3 of 12
The wispy smoke he leaves behind is the most noticeable part of the teleport, and would be a perfect AlamDV plugin. As for making your person actually disappear, that woudl be up to you - but a simple quick dissolve would be easiest (like when you dust a vamp).
Posted: Sat, 3rd May 2003, 6:58pm
Post 4 of 12
yes lissen to taarny boy!
Posted: Mon, 5th May 2003, 9:45pm
Post 5 of 12
Um...it wasn't over drive it was the pheonix. PS me if you want to know more about it i dont want to give out spoilers.
Posted: Wed, 7th May 2003, 9:29am
Post 6 of 12
is there anyone who is looking into, or actually making the wispy smoke? i only ask as i will need that plugin in the next few weeks or so, else il have to find an alternative way of generating blue smoke.
Posted: Wed, 7th May 2003, 1:41pm
Post 7 of 12
I'm looking into it. I'm thinking of using particle playground in AE. Might work. Anyone else have any other ideas?
Posted: Wed, 7th May 2003, 6:47pm
Post 8 of 12
I'm having a play around with a few concepts. Getting exactly right will be rather tricksy, but a convincing approximation should be possible.
Posted: Wed, 7th May 2003, 7:40pm
Post 9 of 12
Posted: Wed, 7th May 2003, 8:07pm
Post 10 of 12
cool, i look forward to the results
Posted: Sun, 11th May 2003, 9:08am
Post 11 of 12
Is there a plug-in anywhere out there that has Wolverine's claws coming slowly out of the fist? If not, that would be awesome! Maybe like just one, so the user could control how many claws and how far/fast they come out.
Posted: Mon, 12th May 2003, 11:55am
Post 12 of 12
you can just use the existing wolverine claws and position them as if they were below your skin at the start, then move them so that they're out - then cover the bits that you dont want to see with a mask.