My face as a 3d model
Posted: Sat, 24th May 2003, 9:31pm
Post 1 of 57
Hey, I was thinking about the cg doubles that they had in the matrix, and I thought to myself....why don't I do the same thing? It could be really useful for far shots of me getting hit by a car or something.
anyways, tell me how it looks. I'm really just looking for an ego boost here.
Posted: Sat, 24th May 2003, 9:37pm
Post 2 of 57
Your eyes is a little flat, you should make them twinkle like in toystory, otherwize great, 3D max 5 i assume?
God damn, got to get that program
Posted: Sat, 24th May 2003, 9:37pm
Post 3 of 57
That's really nice! I wish I could do stuff like that. Nice details on the hair, but your nose is a little bit too shaded in my oppinion.
Posted: Sat, 24th May 2003, 9:39pm
Post 4 of 57
Hey... very nice. Though putting it side-by-side with a real picture would also help to see how realistic it is. Tell me, what did you use to make that?
Posted: Sat, 24th May 2003, 9:40pm
Post 5 of 57
yeah, it was done in 3dsmax 5.
Posted: Sat, 24th May 2003, 9:53pm
Post 6 of 57
obviously it wouldn't be used this up close, but one thing about it is that the hair looks too disconnected with the head. It looks like they are two seperate things as opposed to one head.
So, how long does it take to learn to make 3d that looks taht good?
Posted: Sat, 24th May 2003, 10:02pm
Post 7 of 57
Looks just like a Sims character to me...
Posted: Sat, 24th May 2003, 10:29pm
Post 8 of 57
It's the gardener! Hey, get back here, you mutilated my dasies!
Posted: Sat, 24th May 2003, 11:19pm
Post 9 of 57
How long did it take to grow such a mullet?
+1 for that answer kind sir.!
Posted: Sat, 24th May 2003, 11:28pm
Post 10 of 57
dont wanna sound to rude but
it looks like u have taken a picture of ur self ,cut it out in photoshop,
and exported it as a tga file so u have an alpha channel then imported it
into 3ds max and just put hair on ur head..lol
if im wrong f**k it
but if i am wrong then u did a bloody good job well done..lol
Posted: Sat, 24th May 2003, 11:44pm
Post 11 of 57
Well, actually, that's not rude - it just means that his model is very realistic and fooled you!
It's not as hard as you think. I'm modeling my head and i'm about 1/8 th of the way done and i've only spent about 45 minutes on it.
It's easy, it just takes time.
Posted: Sat, 24th May 2003, 11:50pm
Post 12 of 57
er-no: 3 months 2 days 1 hour 32 minutes and 3 seconds
And just to prove that it's not a cutout...
Posted: Sun, 25th May 2003, 12:01am
Post 13 of 57
yay, u look like an supermodel doing that with your hair
Posted: Sun, 25th May 2003, 12:05am
Post 14 of 57
^lol at andy....nice work sidey!!
Posted: Sun, 25th May 2003, 12:06am
Post 15 of 57
It's so I can see my face.
If anyone's interested, here's a tutorial on the method I used:http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.asp
Posted: Sun, 25th May 2003, 5:36am
Post 16 of 57
I made my face into a model about 6 months ago......I could never get the hair to look right so I gave up.
good job though, it looks nice
Posted: Sun, 25th May 2003, 8:40am
Post 17 of 57
That is really photorealistic...the only flaw i can see is the hair...its a bit too dark and the curls aren't tight enough...but hey nice job for your first try...and hopefully soon yall can make a burly brawl of your own...
Posted: Sun, 25th May 2003, 3:01pm
Post 18 of 57
I think that's cool!
All we need now are plugins of everyone's faces...
+1 to ya
Posted: Sun, 25th May 2003, 4:29pm
Post 19 of 57
How did you do the hair I could never get mine to look right.
Posted: Sun, 25th May 2003, 4:53pm
Post 20 of 57
I used a plug-in called Shag, by Digimation.
The thing is, the hair plug-in doesn't support the new lights in 3d max 5, which give everything a very realistic look. If I were to use just normal omni lights and such, the hari would cast shadows on my head. But considering this model will generally be used for far shots, I probably son't bother worrying about it.
Posted: Sun, 25th May 2003, 6:08pm
Post 21 of 57
Pretty darn realistic - good job
Posted: Sun, 25th May 2003, 6:17pm
Post 22 of 57
I actually think the hair is one of the best things about it. It looks very realistic. Not exactly like your real hair, but like you said, it's for far away shots. Very nice job.
Posted: Sun, 25th May 2003, 8:13pm
Post 23 of 57
Oh I think the hair looks good don't get me wrong...but in comparassion to his actual hair it isn't the same...but it doesn't really matter cuz most people will be too busy trying to figure out how you made your character fly or jump over building to worry about something as trivial as how your hair looks....
Posted: Sun, 25th May 2003, 9:07pm
Post 24 of 57
Posted: Sun, 25th May 2003, 10:40pm
Post 25 of 57
I think it looks great!
Canta is right, there is always something people can moan about.
When you render that in a distance and animate it right it will look great!
Posted: Mon, 26th May 2003, 3:44am
Post 26 of 57
Look what you have made me do... It's 6 AM and I didn't go to bed. I was up and modelling my head wich looks like I just had a boxing fight...
Posted: Mon, 26th May 2003, 3:58am
Post 27 of 57
Look at that... Yours look by far smoother Sidey...
But you're right, it isn't that difficult. Just needs patience... As everything
Posted: Mon, 26th May 2003, 4:38am
Post 28 of 57
Ha! Nice work Sollthar!
+3 for staying up 'till 6 AM.
You know, you should see if your 3d program has a modifier that will smooth the mesh. My model in 3dsmax looked a lot like yours until I put on the "Meshsmooth" modifier, which gives it the final look. But hey, it seems that yours would work fine for a "digital stunt-double".
Posted: Mon, 26th May 2003, 4:57am
Post 29 of 57
Haha, thanks! Luckily I don't need much sleep and can handle a nght without it...
Yes, I put it into the "hypernurbs" folder and it looks much smoother, but still not as smooth as yours. For distance-shots or shots with a lot of motionblur though, the quality of our models is surely enough like that.
(You know, what I really love on your model is the hair. That looks just great)
Good... so... Now it needs a body...
(I see more sleepless hours coming)
Posted: Mon, 26th May 2003, 6:03am
Post 30 of 57
hay sollthar.we must think the same coz i stayed up all last night modeling my head in maya haha
ill show u lot as soon as i can
Posted: Mon, 26th May 2003, 6:48am
Post 31 of 57
here u go tell me what u think its not finished at all yet but i thought
i would post it anyway
Posted: Tue, 27th May 2003, 1:05am
Post 32 of 57
that looks interesting...
But you said you weren't done yet. At least you got the basic model down! ANy chance we can see a reference picture for comparison?
Posted: Tue, 27th May 2003, 7:24am
Post 33 of 57
Yeah.. I would love to see how you look like...
Currently you look like Casper...
Posted: Tue, 27th May 2003, 7:41am
Post 34 of 57
You've got a little bit of an actual picture behind that mask, but we need the whole thing.
Posted: Tue, 27th May 2003, 8:08am
Post 35 of 57
Yeah, as a digital Stuntdouble that will come in handy!
Posted: Tue, 27th May 2003, 12:33pm
Post 36 of 57
hi guys sorry its taken abit of time to reply..
ok iv added the neck now and tweeked it alittle oh the reference pic
is abit dodgy coz i didnt open my eyes wide enough so thats why
the eyes on the model are bigger ..
tell me what u think still loads to do yet though
Posted: Tue, 27th May 2003, 9:08pm
Post 37 of 57
that looks a lot better now, very nice.
Sollthar, nice work.
Posted: Tue, 27th May 2003, 9:42pm
Post 38 of 57
Thanks Sidewinder! Are you already working on a body too?
Yeah, that looks way better now. You actually have such an alienlike face...
Hehe, no, just kidding. Looks cool. Post it again when you applied a texture! I'm sure it will look great then.
Posted: Wed, 28th May 2003, 10:42am
Post 39 of 57
sidewinder how did u do the multiple textures in 3dsmax
using camera map? but how did u do the multiple textures
Posted: Wed, 28th May 2003, 4:44pm
Post 40 of 57
I didn't do multiple textures. I actually did a UVW unwrap, with a picture edited accordingly so it fit well.
Hey Sollther, how did you texture your models?
Posted: Wed, 28th May 2003, 6:01pm
Post 41 of 57
hi guys thanks for the comments,
i have started to texture it coz i got bored and i just wanted to see what it looks like..lol( i havent even done the ears yet..lol)
anyway i shall post it soon for ya
p.s i textured mine with unwrapping the uvs to
Posted: Wed, 28th May 2003, 11:06pm
Post 42 of 57
I guess I did it a complicated way... I created a purely white image in Photoshop and applied it as a texture (on the head it's cylinder-mapping). Then I used Bodypaint and painted directly on the models, where some keypoints are. I painted the eyes red, the nose, blue, the mouth yellow, the ears violet and so on, then imported the painting into Photoshop and used these points as reference of how to distort pictures of my head...
Posted: Wed, 28th May 2003, 11:16pm
Post 43 of 57
It looks great. You might want the bridge of your nose just a little wider.
How is 3dmax5 for animating figures? Do you need a powerhouse PC?
Posted: Thu, 29th May 2003, 3:58am
Post 44 of 57
it depends on how you want to do it, X; animating a biped is easiest, but animating an IK Bone structure looks better overall. . . . it's kind of a toss up really, I always plan on building a Bone Skeleton for my characters, but almost always end up using Biped in Character studio.
and no, you don't really need a powerhouse pc for character animation, no more really than you would for any other computer animation.
Sidewinder - looks very nice. . . a wonderful job texturing. . . did you set the mesh to work with lip sync? based on those reference photos, you might want to add a little more red into your hair. . . see if you can tighten those curls. . . and go back to standard lighting; the difference in spectral highlights is a little odd. . .
also, it seems like the hair is a little too thick on the top of your head.
sollthar - also very nice. you should set the renders of your head on a white, gray, or beige background. . . your black hair blends in to the black background a little too much. . .
the end tips of your eyes seem to slope downward a little too much, and it looks kinda odd 'cause your mouth is partially opened (makes you look a little high)
say, man! that 'stuntman' model looks a little barrell chested, I don't remember you looking like that. . . .
learner - progress looks nice, can't wait to see it with textures
Posted: Fri, 30th May 2003, 9:07am
Post 45 of 57
Here is a POSER way of doing it.http://www.cakeone.com/c1%20pages/Tut%20Face.htm
I know what I think is the best
Posted: Fri, 30th May 2003, 9:18am
Post 46 of 57
Hm, when I compare the girl on the picture and the final 3D model I think I know too... And it's not poser...
The model itself looks cool though. But isn't rather surprising, as the model if a professional work and you do the textures only.
Posted: Fri, 30th May 2003, 10:33am
Post 47 of 57
if you was a girl that looked like the original photo, A woman would change it to make herself look better.
my point is the texture and SMOOTHNESS on the poser model is really good ( regardless of how she changed it to make herslef look better )
Posted: Fri, 30th May 2003, 11:16am
Post 48 of 57
Poser 5 gives you full control over changing the face if you can live with the sluggish interface.
Posted: Fri, 30th May 2003, 12:04pm
Post 49 of 57
Yeah, the texture is good. But that doesn't really have anything to do with poser... I could apply that texture on any other 3D app as well...
it can change the head? Sweet.
Posted: Tue, 26th Aug 2003, 4:48am
Post 50 of 57
Look at this pic
Posted: Tue, 26th Aug 2003, 9:12am
Post 51 of 57
Posted: Tue, 26th Aug 2003, 1:01pm
Post 52 of 57
Urm, haven't read this entire topic, but the picture on the first page of this topic doesn't work
i wanna see cg sollthar!!!
Posted: Tue, 26th Aug 2003, 3:45pm
Post 53 of 57
The Pic that doesn't work is CG-Sidey.
CG-Sollthar is on Page 2.
Posted: Tue, 26th Aug 2003, 6:16pm
Post 54 of 57
i got a prog called DigiMask... the full version can make 3d faces from 2 photographs and export them into a range of files to import into games or 3d apps!!
Posted: Tue, 26th Aug 2003, 7:44pm
Post 55 of 57
Sollthar wrote:The Pic that doesn't work is CG-Sidey.
CG-Sollthar is on Page 2.
Gah - i can't read, i wanna see the CG-Sidey!!!
Posted: Tue, 26th Aug 2003, 8:45pm
Post 56 of 57
It'll be in a movie that will be up in a few days, so don't worry.
Posted: Wed, 27th Aug 2003, 4:14am
Post 57 of 57