Posted: Tue, 17th Jun 2003, 9:56am
Post 1 of 165
|This is a teaser for our upcoming sci-fi extravaganza. We used quite a bit of AlamDV in it, and we benefited from the help of a couple of fellow AlamDVers, namely b4uask and Kermz. A big thank you to both of you guys!|
The plot revolves around a group of Space Marines sent on a remote planet to investigate a colony that was recently taken over by an hostile alien race. The Alliance bombed the place but there is still activity, which Intel cannot quantify. They will eventually discover that the aliens used the colonists to make bio-weapons based on human myths: werewolves, vampires, zombies...
Hope you enjoy!
Last edited Sun, 24th Aug 2003, 3:20am; edited 1 times in total.
Posted: Tue, 17th Jun 2003, 9:58am
Post 2 of 165
Woohoo! Marines! Guns! Explosions! Aliens! Keep it coming!
Posted: Tue, 17th Jun 2003, 10:05am
Post 3 of 165
Best movie I've seen on here in a long time!
Posted: Tue, 17th Jun 2003, 10:06am
Post 4 of 165
I saw this a week back (at least) and its looking superb!
The shot I most like is the sewer like one, that is sooo out of a Resident Evil game its just excellent
As you have said your production levels are probably the biggest for a submission on the alam cinema. Therefore its only right that you produce something thats going to be excellent!
Looking forward to seeing the full thing.
Just remember who wants that camoflage once you are done with it.
There are a couple of shots (including just the spinning around of the camera) which seem a bit too 'cheap' against the rest of the production.
Question, is that explosion real? If so... damn dangerous !
Last edited Tue, 17th Jun 2003, 10:25am; edited 1 times in total.
Posted: Tue, 17th Jun 2003, 10:14am
Post 5 of 165
Now THIS is what i've been hoping to see on this community since....well...since alamdv was first released to be honest.
For too long as this site been plagued by cruddy low-brain, low-budget, low-ability films with laughably moronic use of alamdv's awesome power (and i'm one of those).
You, my friend, have just made me a happy man. Is this going to be a 'short' when its released? Or by "extravaganza" do you mean a 'long' ?
I'd be most interested to see a larger version of that. And host it for you if you like.
Please contact me on email@example.com
Posted: Tue, 17th Jun 2003, 10:25am
Post 6 of 165
*watches it again.
Its excellent! Now if only I knew people who would take acting seriously! Ah there is another question for you John, are the actors professional or your 'mates' so to speak...
Posted: Tue, 17th Jun 2003, 10:30am
Post 7 of 165
The acting was very convincing - albeit just in the small snippets we got here. This was helped hugely by the excellent costumes and props. Cinematography was also very good, with some nicely atmospheric shots - even in just this little trailer, I get a sense of tension and the distinct feeling that being in this place wasn't a good idea.
It's also perhaps the best use of AlamDV I've seen. The effects are expertly mixed into the live action footage - when I first watched it, I wasn't sure if there were any Alam effects! Great to see the program being used so expertly.
Can't wait to see the full thing.
Posted: Tue, 17th Jun 2003, 10:46am
Post 8 of 165
Posted: Tue, 17th Jun 2003, 12:10pm
Post 9 of 165
Very very good!
The props and everything were amazing, im deffinately looking forward to this, the acting looked pretty good to, seriously this is one of the best things i have seen on here for some time.
Keep it up
Posted: Tue, 17th Jun 2003, 12:28pm
Post 10 of 165
Well well, I have seen it before and I still love it. This truly is one of the best Trailers in here and I'm sure the film itself will rule. Can't wait to lean back, turn the lights off and enjoy some awesome space marine action...
Posted: Tue, 17th Jun 2003, 12:46pm
Post 11 of 165
Thank you everybody for the nice comments. I will transmit to all my friends who helped making it happen because we all worked very hard on this baby.
For Er-No: some of the effects are weak I know. I need some plugs-ins to better integrate them in the footage. Anybody knows where to find EyeCandy for AE in OSX? I had the OS9 version but it doesn't work in X. I tried Kazaa etc. to no avail. That my friend will make you a believer in that bullet shot
As for the actors, they are all "mates", some with either theater experience in high school, some with stronger acting chops, some being actors in their own right, most of them with military background or connection to it (army brats). It helps for realism. My main actor was in the force himself for ten years.
That explosion is real. Others are made in Alam. Why for real? Because of how we laid down the shots. It would have been very difficult to do in CG or otherwise (and I SUCK at CG! I'm much better at compositing). We didn't do it ourselves, we hired and paid professionals for it. It wasn't as expensive as I thought. The guys liked our project and knowing we had very little money charged us only for the costs of the material and the labor (at less than half the standard rate).
As for other questions or comments, in no particular order:
What really helps the production value is the location - an abandonned factory in the outskirts of Montreal and the smoke. The costumes were made from hockey and football parts (Salvation Army - the filmmakers best friend!) worn over combat fatigues andpainted to look camo. They were very cheap to make, roughly the cost of 3 AlamDV for the whole kit.
Currently the film is half an hour (that's all we could afford to do) but we have a script for a full feature and we are trying hard to finish it this summer. Expect more mayhem!
Thanks again for the comments. And please, don't be shy: they can be negative too!
Posted: Tue, 17th Jun 2003, 1:18pm
Post 12 of 165
as i have seen the trailer before, i still love it as much, best at alam (sry marco)
good luck with everything
Posted: Tue, 17th Jun 2003, 2:01pm
Post 13 of 165
man this looks awesome, when is it coming out, and how did you do those special effects with the snake thing flying around the pole.
Posted: Tue, 17th Jun 2003, 2:10pm
Post 14 of 165
I think he reversed the fotage going backwards, you just spin the snake around it and drag it away, then u reverse it and it looks like it get stuck instead..
Posted: Tue, 17th Jun 2003, 3:38pm
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Posted: Tue, 17th Jun 2003, 4:24pm
Post 16 of 165
Well firstly that was very good. Great sets, costumes, props all the actors looked the part. The writing was very Jerry Bruckheimer style, that opening bit reminded me of something from "The Rock".
One thing, is it just me or did you actually lift a line from the trailer to S.W.A.T.? 'cos Colin Farrell says the line "OK guys, this is what we trained for" it appears in your trailer and it sounds like him saying it as if you'd taken the exact sound and nicked it, not just used the same line, but actually used him saying it?
Odd bits like that zombie guy thing getting shot in the head were a bit cruddy, the way the music fades down after that first line too. However the whole thing was excellent. Shame about the title though.
Posted: Tue, 17th Jun 2003, 4:32pm
Post 17 of 165
Andreas figured out the tentacle thing. That's it: you wrap it around then pull it and reverse the footage.
The teaser is cut to a temp music. We used Starship Troopers and an excerpt from the movie SWAT and unfortunately, the line from Farrell was in the music - no way to get it out
. But since it sort of fitted with what we had...
I am looking for somebody to do the music right now, we will upload a proper version when it's done.
Posted: Tue, 17th Jun 2003, 4:43pm
Post 18 of 165
Well, there goes the "amateur" part of AlamDV.
One question: What's your budget?
Posted: Tue, 17th Jun 2003, 4:46pm
Post 19 of 165
MechaForce wrote:Well, there goes the "amateur" part of AlamDV.
One question: What's your budget?
This and DXM and Nightcast will move AlamDV into a whole new era where people don't see it acceptable to post up test shots of little brothers being shot.
I think their budget was 4000Canadian Dollars. Dont quote me though!?
Posted: Tue, 17th Jun 2003, 4:50pm
Post 20 of 165
And did you use blanks for some of the shots?
Posted: Tue, 17th Jun 2003, 4:52pm
Post 21 of 165
"Nightcast will move AlamDV into a whole new era"
What's a Nightcast???
Posted: Tue, 17th Jun 2003, 4:53pm
Post 22 of 165
Amazing stuff!.. The best quality video i've seened in alamdv. What camera did you use? and i guess you also used FilmFX or cinefx.
Most admit,, That alamdv Ghost looks awfull (no offens to the creator) but it dousen't seem to fit in to the quality of the movie.
REALY like the lightning when all marines go and the "tomb raider temple" lightning style.
Posted: Tue, 17th Jun 2003, 4:55pm
Post 23 of 165
LOVED the lighting in this. Can you tell us how you lit the outside windows of the building as well as the inside...what you used...etc.
Posted: Tue, 17th Jun 2003, 5:20pm
Post 24 of 165
I'd also be interested in what camera you used. Looked very good. You did a great job. Can't wait to see the whole thing.
Posted: Tue, 17th Jun 2003, 5:28pm
Post 25 of 165
Two_Gunned saint: Nightcast is sollthars new big movie.
I know much of the lightning is "natural" talked to him about this quite atime ago
Posted: Tue, 17th Jun 2003, 5:40pm
Post 26 of 165
Most of the lighting came from the sun. We paid $50 for a smoke machine and it was our best investment (part of what we paid the SFX crew). For close-ups we used fluorescent tubes and aluminium foil glued to cardboard. Also white boards.
Our budget is $5000 Canadian (about $3000 US). It went roughly like this:
$1200 for insurance (because we blew up stuff
$800 in City permits (because we blew up stuff
$1500 in labor and expendables to the SFX company;
$500 for food for our crew for 3 days.
$300 for costumes;
About $800 for guns and material to build the big gun (we had some blanks with this too! The rest is AlamDV, with low opacity).
The skeleton is the worst part. That's the comment I got the most. b4uask is helping me with that for the film.
Posted: Tue, 17th Jun 2003, 5:42pm
Post 27 of 165
Sorry, I forgot the camera question. I thought it was a Sony VX-2000 but I was told it's not. In any case, it was miniDV and DVCAM.
The look comes from a combinaison of plug-ins in After FX to try and give it a film look and boost contrasts.
Posted: Tue, 17th Jun 2003, 5:58pm
Post 28 of 165
"Two_Gunned saint: Nightcast is sollthars new big movie. "
That's what I was hoping it'd be.
Posted: Tue, 17th Jun 2003, 6:06pm
Post 29 of 165
is there a trailer for nightcast out?
Posted: Tue, 17th Jun 2003, 6:12pm
Post 30 of 165
What can I say? Inspirational that's for sure. Good luck with the full film and I look forward to seeing it in all it's glory
Posted: Tue, 17th Jun 2003, 8:13pm
Post 31 of 165
what a waste of time
(joking) This film and DXM and sollthars new film are the ones i really want to see.
Would i call this film an amatuer, Yes, and the reason
He got some money for make the film, a fair amount of money, but i think the difference in what he has done is gone above the budget.
Meaning if anyone one of us had the same money, we would not bother to get another ( higher quality camera ) or to bother getting costumes or getting people to take time off work.
My hat goes to to his Amatuer film with a PRO effort.
( the film better be good )
Posted: Tue, 17th Jun 2003, 9:12pm
Post 32 of 165
Wow.... WOW!... WOW!!!
OMG! Exelent! *stares in amazment*
*bows down to John Carter*
Gr8 work, can't wait to see it. Again and again and again and again.... *countinues for five minutes*.... and again.
Posted: Tue, 17th Jun 2003, 11:00pm
Post 33 of 165
To answer the amateur questions:
There was 2 person organizing it + 2 making costumes;
When we shot, we were 15 "technicians"; we got a lot of favors from friends and friends of friends.
We shot for 3 days during a long weekend holiday to not penalize people too much. On the Sunday, we had a crew of 3 on Camera/lightning (including myself!);
Now that the movie is finished I am alone in my friend's basement editing on a Mac G4, with Final Cut, Ater Effects and AlamDV...
I don't see the making o a big blockbuster here...
My phliosophy is this: it's hard enough to make a movie, let's try and make a damn good one. I failed in places, but it's only the teaser. The comments and the feedback will help me improve or the final product.
As b4 said, we tried to give it a Pro look and judging from the comments, we succeeded.
And for the record, I also shot movies for the price of the tape. It's all in the subject matter you pick... I felt this mmovie needed the extra money and attention, besides the city wouldn't have let us shoot that without insurance...
Posted: Tue, 17th Jun 2003, 11:14pm
Post 34 of 165
One thing that is vitally important is to have an original score composed for you. Something that would really spoil the movie is if it uses music from known sources or other films. There's nothing more distracting.
So much effort has been put into making the film stand out as a quality and individual production, and a really kick ass score would finish it off nicely.
Posted: Tue, 17th Jun 2003, 11:19pm
Post 35 of 165
Man...that was sweet. I am impressed. Quick ass costumes and starship troopers music and similar feel! I love it.
The only trouble i had really were with like two shots. one was the bullet...i really didn't think that was necessary and it felt too fake and out of place. Then the green skeleton...also didn't seem to fit. other than that...top notch, although it doesn't quite feel like a teaser/trailer, i really liked it.
Posted: Tue, 17th Jun 2003, 11:30pm
Post 36 of 165
Another question: Did you invest that money yourself?
Or did you get it else where?
Posted: Tue, 17th Jun 2003, 11:47pm
Post 37 of 165
Hey, GREAT TEASER! This movie looks awesome, can't wait! But a few questions, do you have a web site for it, or a release date? AND How long will it be?
Posted: Tue, 17th Jun 2003, 11:55pm
Post 38 of 165
To Tarn: I know. I am looking into the music just now. Have too potentials. Don't want to finish the movie without an original score. Figured it wouldn't matter or the teaser (although I am looking at somebody to do that too!)
As or the money: some of it is mine, some o it is my friend's Benoit, who is my partner in this venture and who helped me prepping this thing.
Don't have a website yet but working on it. Should be up in a couple of weeks (I hope!). The movie should be ready by August.
Posted: Wed, 18th Jun 2003, 12:00am
Post 39 of 165
To Cypher: What do you mean it doesn't feel like a teaser/trailer? Please explain.
Thanks for your comments. I know the bullet and the skeleton come back a lot. The bullet is a Sam Raimi homage. The skeleton, me sucking at it. Thankfully I got help for the longer version...
Posted: Wed, 18th Jun 2003, 12:35am
Post 40 of 165
What I mean is that I didn't really find a progression of ideas...it just seemed to be a bunch of shots put together. The beggining with the characters was very good, that pulled off the effect, but after that it didn't really.
Posted: Wed, 18th Jun 2003, 12:40am
Post 41 of 165
That's what a teaser is supposed to be though. Look at the teaser for Matrix, the Hulk, Terminator, etc... They just give you enough to be interested. A trailer gives you more on the story. I will post one. Just give me a ew weeks to get more advanced with the story.
At least this is my definition of it.
Posted: Wed, 18th Jun 2003, 12:53am
Post 42 of 165
Fair enough...all I'm really saying is that to me it didn't really flow.
Posted: Wed, 18th Jun 2003, 1:19am
Post 43 of 165
Fair enough too!
Posted: Wed, 18th Jun 2003, 1:26am
Post 44 of 165
Very Very cool. How in the world do you stumble acrossed such cool locations?
SFX - lose the ghost. I like the resident evilness of this movie.
You almost had my with that underwater tentacle. PI all the way.
Costumes - AWESOME. I hope we can make our costumes that sweet.
Posted: Wed, 18th Jun 2003, 3:04am
Post 45 of 165
AALLLL YEAAHHHH!!!!!! That made me wanna slap my mamma!!! You get the 5 star, baby!
Posted: Wed, 18th Jun 2003, 4:41am
Post 46 of 165
Finally someone freaking puts my bullet to good use...this makes me happy...soon i will have a server and put up my Tarantino-esque movie ...yeah...
Posted: Wed, 18th Jun 2003, 9:22am
Post 47 of 165
"AALLLL YEAAHHHH!!!!!! That made me wanna slap my mamma!!! You get the 5 star, baby! "
Hahahaha like some kind of low budget Huggy Bear. +1.
Posted: Wed, 18th Jun 2003, 9:25am
Post 48 of 165
Is it just me or does anyone else now have the theme to "Starship Troopers" going through their head, after watching that?
It's been like it since yesterday, it's driving me mad. It makes me feel the need to run alot and shout dramatic speeches at random moments.
Posted: Wed, 18th Jun 2003, 10:31am
Post 49 of 165
Heh, I always have that them running through my head.
C'mon you apes!
Posted: Wed, 18th Jun 2003, 12:44pm
Post 50 of 165
Christian - this is an awesome flick. I've watched it over and over and still wow and some of the things you've done.
Helping out on the project has been awesome ... I think the Alam audience will be impressed with the new and improved dropship we've got being composted into the scenes - far more realistic.
12/10 my friend.
Posted: Wed, 18th Jun 2003, 5:49pm
Post 51 of 165
Ok I was real skeptical going in to watching this, specially after looking at all the 5 and the good posts. But that was good, awsome even. The two things that really made it leap out at me was 1 the costumes/props, and the location of the shoot. To many times both these are over looked and you lose on the authinticity(sp) of the film. I am going to stay with my rating plan of nothing over a three for a trailer. I dont think that a trailer should be in the top 10. But if everything stays true to form, the regular film will easily be number 1. Great Job.
Posted: Thu, 19th Jun 2003, 12:20am
Post 52 of 165
HOLY CRAP! That movie looks so profesionally made! The quailty of the camera, the sets... everything looked amazing! I can wait!
Posted: Thu, 19th Jun 2003, 12:45am
Post 53 of 165
Haha. All those great raves about it and then "I can wait!". I'll just assume you meant to say "I can't wait". That or you're being a sarcastic asshole.
Posted: Thu, 19th Jun 2003, 2:22am
Post 54 of 165
Posted: Thu, 19th Jun 2003, 4:55am
Post 55 of 165
WOW!! As others have said that was wonderful! I can't wait to see the full version.
Costumes (your attention to detail is shown in the costumes and that is one thing that any production needs to be good)
Lighting (your use of lighting is spectactular, it really does look like you spent the majority of your budget on lighting alone)
Sound (sound FX, vocals and music are all top notch.)
Editing (Quick, to the point, progressive, excellant)
Shooting (I didn't think about the camera even once when I was watching this...and that makes the camera work superb. Too many times, I watch an ametuer movie and attention to the story is lost due to shotty camera work. A good cinematographer forces you to follow the action....not the camera.)
Story (it's a teaser so we didn't get much of the plot, but still I knew that the characters were together, up against something big, you left me wanting more....which is the point of a teaser)
To be honest, there is only one thing that is kind of bothering me. And that is the title. Power Corps sounds more like a Saturday morning cartoon than what I just watched. It kind of fits the story and characters and all but it just doesn't seem to fit the style of the film. The title of a film does matter. For example, DXM or Deus Ex-Machina (hope I got that right guys) is a kick-ass title. It made me want to watch the movie before seeing any previews or teasers. I actually thought about stealing the title from them but then found out that Mecha and sidey live pretty close to me
Seriously though, everything was wonderful, the title is the only negative I could find and even that is stretching.
Posted: Thu, 19th Jun 2003, 12:29pm
Post 56 of 165
In regards to the title:
The original title was SPACE MARINES (which I think is catchy and says it all!);
Unfortunately we found out that there is a very bad american B movie from the late eighties, early nineties called the same. So to avoid being throwned in the same bag, one of the actors suggested Power Corps. Power because of the armors and the act that they deal with "the worst of the worst" and Corps as in Marine Corps. Unortunately you are right - it makes it sound like Power Rangers or the old show, Captain Powers.
So I guess I'll be back to Space Marines for the film... Anybody has a better suggestion?
Posted: Thu, 19th Jun 2003, 12:33pm
Post 57 of 165
Spank me and call me Sally-
/cleans up all the drool on keyboard
Posted: Thu, 19th Jun 2003, 12:45pm
Post 58 of 165
I personally like "Ghost Shadow". Because well, you see. They are chasing ghost thingies. And they are in the shadows. And well, ghosts don't leave shadows. Yeah, I like it!
Posted: Thu, 19th Jun 2003, 4:02pm
Post 59 of 165
Perhaps you could do something like " Meteor Corps :a force of Power."
that way it wouldn't sound so power ranger esc..
Posted: Thu, 19th Jun 2003, 4:07pm
Post 60 of 165
Meteor Corps :a force of Power
Now that would be a stupid title...
I actually like Power Corps... It´s straight simple... As Starship Troopers (wich you take your inspiration from obviously). Plain and simple...
Posted: Thu, 19th Jun 2003, 4:21pm
Post 61 of 165
It was just an example heh heh. Should have clarified that the title could stay the same but mabey add a line to it. like Title: blah blah blah
hmm perhaps this is what I should have done in the first place..DOH!
Posted: Thu, 19th Jun 2003, 4:51pm
Post 62 of 165
No you can't put the word "Power" into a title and expect people not to laugh. It's like when I did science at school and we had these big battery things that the teacher would call "power packs" I'd laugh everytime. And that episode of the simpsons when Homer changes his name to Max Power.
Think of something that uses the word, ghost or shadows, smoke, even mist if you were desperate, that's what i'd do.
Use a militaty sounding term, I've done a film called Kill:Confirmed. I liked that 'cos it sounded like something a sniper would say. Or have something simple "OUTGUNNED" obviously better than that but you get what I mean.
Well that's what I'd do. If you're going to call it Power Corps. You might as well call it "Monsters on Mars 3: The rescue." (That's the most B-movie sounding title I could think of at the time.)
Posted: Thu, 19th Jun 2003, 6:49pm
Post 63 of 165
???? some thoughts. -Shon
Posted: Thu, 19th Jun 2003, 6:52pm
Post 64 of 165
How aboutClass of Nuke'Em high, Part II : Subhumanoid Meltdown
thats still my favorite movie title ever
Posted: Thu, 19th Jun 2003, 6:59pm
Post 65 of 165
Why not something simple like:
'Space Marines' or 'Rangers' or 'Rescue'
One I would personally use is 'Tactical space recon'
Posted: Thu, 19th Jun 2003, 7:08pm
Post 66 of 165
I thought he said Space Marines was the original title...
Just don't use Space Cowboys. That'll make it seem gay. You might as well call it The Galactic Pipe Fitters Union!
Posted: Thu, 19th Jun 2003, 7:51pm
Post 67 of 165
Aculag wrote:I thought he said Space Marines was the original title...
Just don't use Space Cowboys. That'll make it seem gay. You might as well call it The Galactic Pipe Fitters Union!
hmm must have missed that. Do'h
Oh and space cowboys is already a film. It stars Tommy Lee Jones and Clint Eastwood. i thought it was going to be about guns and explosions...in space. Alas it turned out to be some sort of comedy. A bit of a letdown. Like 'paint my wagon red' in that simpsons episode which I can barely remember.
Posted: Thu, 19th Jun 2003, 8:25pm
Post 68 of 165
Oh yeah! I remember that. Never saw it. Sounded too gay.
Posted: Fri, 20th Jun 2003, 5:04am
Post 69 of 165
cyborg - definitely don't want to know about you smacking your mama; some things are just better left unsaid, bub. . . . . . .
tarn - "YOU WANNA LIVE FOREVER?!"
johncarter - very nicely done. as has been said already: great lighting, atmosphere, costumes (amen to salvation army sporting goods! one of my favorite armor costume combinations is motocross clamshell armor married to either hockey or football shoulder pads
some of the effects looked way below par for the rest of the film. like others have said, the bullet, the green ghost; but I also thought that short shot of the HUD (at the 42 second mark) looked misplaced as well
the muzzle flashes, on the other hand. . . . absolutely amazing! very nicely integrated
eagerly await the final release of Power Corps. . . or whatever you end up calling it
Posted: Fri, 20th Jun 2003, 10:42am
Post 70 of 165
Thanks for the comments.
As for the FX, the pressure is up I guess!!!
Unlike Sollthar's and his magificent Nightcast (Do have a look, the amout of work that goes into this is stunning, not to mention the color correction! A technical marvel! With style!) But I digress... I suck at 3D!!! Can't make a model to save my life! So I was hoping to use the 3D in Alam to pull off some of my shots but the general comment is that I failed miserably (I guess that definitely nails the coffin on that debate about Alam not being a 3D app
The skeleton sucks, no way around it. I knew before putting the teaser up. b4uask is helping me with a better version. He will also be contributing bugs for a what I hope to be epic Steel Mites sequence...
The HUD was put together really quickly, more as a test on look than anything else and not much tought went into it. I agree with you, I don't like it much either.
Kermz is working on a new version of the dropship that's more massive and impressive. What I have seen of it so far blew my pants away and when it's composited in the film, it adds a level of realism I didn't think I could achieve. I can't wait to show you guys that one!
As or the bullet - right now it's not at it's best because I am missing a plugin to make it work. I stand by that shot because I made a similar shot work before in the past. If anybody knows where to find a *cough then speaks very fast*cheapifnotfree*cough* version of EyeCandy for AE in OSX, a pointer in the right direction would be appreciated. If nothing else, I need the motion trail plugin (I have all the others that are necessary to make believers of you all!)
And if Canta feels like it and makes a spinning on it's axis version of the bullet, that'd help too!
The shot I hate the most is the compositing of the pilot girl. I didn't have proper stock footage at the time to make it work so I think it sucks. I found some but I am still looking for good 720x480 stock footage like Artbeats of hovering over and through clouds. If anybody has some handy, please PM me and I'll give you a FTP site to upload it. I only have some force to spare but am willing to give it all...
On another note, I want to thank everybody for their support and comments. It's all very appreciated.
Posted: Mon, 23rd Jun 2003, 12:17pm
Post 71 of 165
Tremendous work - loved every minute of it and had to watch it several times to make sure my eyes weren't deceiving me! Amazing effects, camera work and editing: what's not to like?
Thanks for sharing this masterpiece with us
Posted: Tue, 24th Jun 2003, 1:53am
Post 72 of 165
Stupendous work John! Being a huge fan of Aliens and its ilk, I am really looking forward to the final product. The costumes are super sweet, editing tight and the acting good. The minor concerns have already been addressed so need to go on about that.
Did I mention you had loads of cool atmosphere in there? Very nice indeed
Posted: Tue, 24th Jun 2003, 2:13am
Post 73 of 165
I can't wait to see the whole final product. Things I really like is the places you shot the scenes for your film, also the quality of your video is pretty good. Keep up the great work
Posted: Tue, 24th Jun 2003, 1:58pm
Post 74 of 165
Acting = 8
Costumes = 10
Editing = 9
SPFX = 10
Skeleton = 0
I really can't wait for the final product. Those costumes... woah.
Posted: Tue, 24th Jun 2003, 2:14pm
Post 75 of 165
This film looks really promising and impressive. Costumes were amazing. Locations were really good. SFX, from what I've seen looks great too.
I look foward to seeing the full movie.
Oh yeah. Get rid of that skeleton. Or make it look better.
Posted: Tue, 24th Jun 2003, 2:26pm
Post 76 of 165
hi this is zaz
hey you !
i thought that this site was for amateur filmaker !!!
the people who made this movies are professional !!!
really great job !
Posted: Tue, 24th Jun 2003, 4:20pm
Post 77 of 165
I can´t wait until we can see the hole movie!
But i got some questions:
1. How and hwo have done the costumes?
2. Hwo have done the make-up and masks?
3. And finaly: isn´t the music inte begining from the main theme of Starshipp Troopers? do you got permission to use this?
Any way this was a realy realy good movie!
Posted: Tue, 24th Jun 2003, 11:56pm
Post 78 of 165
Some people have asked what I did before Power Corps.
Well, the answer is many things, but as movie goes, the inspiration behind the philosophy of Corps, now officially back to Space Marines, was a sci-fi show I shot three years ago for the net, called Ghetto-Tech. It starred some of the actors of Power Corps. and was shot with no money, on locations, with available light. You can find a link to a teaser for it here:http://movieseals.filmspace.biz/GHETTO_TECH.htm
We made our own bombs (I was a chemist in another life) and the guy getting hit by a car is a dummy. We just got lucky. You will see the first prototype of the Power Corps. armor: hockey gear, football gear, lots of paints. The main actor (Anderson Bradshaw) and his friend Kevin do them. They've doing themfor years and they keep getting better and better at it.
Some masks are bought at the local Halloween store and glued to the actor's face with spirit gum. We also know some Make-up FX guys that helped and contributed some of their own creations or recycled stuff they already had as a favor to us. We are planning on doing a swamp creature movie with them later on.
PS: I don't have the rights to Starship Troopers. I am just borrowing it until I can find somebody to do me a decent score!
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Posted: Wed, 25th Jun 2003, 12:01am
Post 79 of 165
Last edited Wed, 25th Jun 2003, 3:18am; edited 2 times in total.
Posted: Wed, 25th Jun 2003, 2:12am
Post 80 of 165
Just to clarify...
Go watch:GHETTO TECH
Posted: Wed, 25th Jun 2003, 10:25am
Post 81 of 165
Just seen the poster image, good work guys - like it.
Hope more people send in hi quality screen shots and posters, would make this amazing new cinema even better
Posted: Wed, 25th Jun 2003, 12:30pm
Post 82 of 165
You gave me a zero in your votes, which is fine, but I'd really like your opinion as to why you think the movie is so undeserving. Please post!
To Schwatr, we aim to please!
Posted: Wed, 25th Jun 2003, 2:10pm
Post 83 of 165
GhettoTech : HOLY COW! REAL MARTIAL ARTS IN A REAL APPLIED MANNER!!!
no way man, martial arts can only be used in short collaged video clips, you can't have REAL
martial arts in a movie with a coherent story, only crappy unrehearsed, unchoreographed fight scenes can go into shorts with storylines
in all seriousness, that was an incredible teaser! I very much want to see GhettoTech in it's entirety now!
Posted: Wed, 25th Jun 2003, 6:09pm
Post 84 of 165
Where can we find Ghetto-Tech on the net?
Posted: Wed, 25th Jun 2003, 7:12pm
Post 85 of 165
It doesn't exist anymore. It only lasted a year. I'll post some episodes in a few weeks and I'll let you know.
Posted: Thu, 26th Jun 2003, 9:08am
Post 86 of 165
I'm not a massive fan of the genre, but this was engaging, well produced and fun. I give it 4 (as it was only a trailer), because of the effort that seems to have gone into most aspects of the film... I liked the editing and good creative use of cinematic shots... Particularly liked the sun beaming through the dilapidated roof... To me, this is what makes filmmaking special and different from any other medium... Every image on the screen should, in my mind, be telling us something and this was well conceived. Some things didn't work, but it would be a shame to undermine something as powerful as this over minor details. It's all subjective at the end of the day anyway, but personally, this showed me enough to get and keep me interested. Top marks to the costume guys too... If you make the effort, it makes a difference...
Posted: Thu, 26th Jun 2003, 7:54pm
Post 87 of 165
After seeing This and Getto Tech i can only say: YOU ARE TRUE EFFECT-MAKERS!
Your work is so cool!
Posted: Fri, 27th Jun 2003, 8:01am
Post 88 of 165
I can't watch it.. mp4.. what kind of codec/player is required to watch this??
Posted: Fri, 27th Jun 2003, 1:17pm
Post 89 of 165
Download Quicktime 6 from Apple. http://www.apple.com/quicktime.
Posted: Sat, 28th Jun 2003, 7:43am
Post 90 of 165
Just saw the trailer. Man that was so cool. What type of camera did you use to shoot the movie? Digital/Film etc.? How much did it cost you to do it? Oh and when do we get to see the movie. You got me hooked.
Posted: Mon, 30th Jun 2003, 6:13am
Post 91 of 165
Oh yeah, bring it on!!
Everyone has said it, but this was awesome
Posted: Tue, 1st Jul 2003, 3:52pm
Post 92 of 165
Blow me away! I was not expecting that, this has some polish to it. This is F'in great.
Posted: Thu, 3rd Jul 2003, 3:48pm
Post 93 of 165
When do you be able to put some ghetto-tech episodes on the WEB?
Posted: Fri, 4th Jul 2003, 12:42pm
Post 94 of 165
I'm afraid it won't be until the end of the summer because I am very busy with Power Corps. and most of the episodes I still have are on DV, so I need to regrab and recompress and it takes some time.
I will post when it's ready. Or I can PM you...
Sorry for the delays.
Posted: Sat, 5th Jul 2003, 8:06am
Post 95 of 165
Guys ... I've seen footage from this movie that's not out there yet for the public. Believe me it is top shelf stuff.
It's also been personally exciting for me as I've been given the task of getting realism into much of the CGI stuff ... most of the CGI you will see is done using 3DS Max overlaying filmed footage.
When you see the space scenes and use of the dropship we're hoping you'll be convinced you're really there.
Christian (johncarter) is great to work with.
Posted: Sat, 5th Jul 2003, 4:24pm
Post 96 of 165
Thanks for the nice comments KermZ!
KermZ and b4uask are doing a great job with the CG for me and I don't have enough force to thank them!!! They truly are doing an amazing job. Special thanks to Canta for providing me with a special version of his bullet - the hugest shortest movie file I've ever seen!
This is truly a collaborative effort - one of the great things about filmmaking - and I hope it will be worth the wait for everybody who wants to see it!
I got a lot of requests for more Fooks pictures (mostly from KermZ - Just kiddinng Craig!
So here you go!
Fooks is the Galactic Marine Infantry pilot and is played by Gillian Leigh.
If there is interest, I'll submit more on-set and behind the scenes pics. Let me know.
Posted: Sat, 5th Jul 2003, 7:30pm
Post 97 of 165
JohnCarter wrote:If there is interest, I'll submit more on-set and behind the scenes pics. Let me know.
For sure: do share
I'd personally love to see behind-the-scenes footage of the zombie make-up process.
Posted: Sat, 5th Jul 2003, 8:24pm
Post 98 of 165
Beutiful!!!! I really want to know the name of the music you used for this trailer
Posted: Sat, 5th Jul 2003, 9:30pm
Post 99 of 165
No prob. I will wait for them and the power corp movie.
Posted: Mon, 7th Jul 2003, 2:50am
Post 100 of 165
I have posted the requested pictures, it says there's six images available but the only one you can see is the poster...
Sorry for the inconvenience...
Edit: Never mind! It's been fixed. Thanks Tarn!
Posted: Mon, 7th Jul 2003, 10:57pm
Post 101 of 165
where did you get those awesome suits?
Posted: Tue, 8th Jul 2003, 2:09am
Post 102 of 165
It was answered before - Army surplus, Salvation Army, second hand sports stores, kaki paint, lots of sweat and a couple of talented individuals, the main drive behind it being Anderson Bradshaw who also doubles as the lead actor in Power Corps.
Posted: Tue, 8th Jul 2003, 6:55am
Post 103 of 165
Yes yes yes that's all very interesting. But WHAT SOUNDTRACK DID YOU USE FOR THE TRAILER
Posted: Tue, 8th Jul 2003, 8:19am
Post 104 of 165
It was Starship Troopers by Basil Poledouris.
Posted: Tue, 8th Jul 2003, 10:52am
Post 105 of 165
That was answered before too Matt! You people, READ THE FRIGGIN POSTS!!!!!!!! That's why I didn't answer you in the first place, man! A little effort won't hurt you. If you actually read the post, you'll notice that I mostly don't answer the questions that have come before...
Starship Troopers by Basil Pouledouris for the first part, Orchestral music from a currently unknown composer (at least from me) who did it for the teaser of SWAT, a movie that's coming up in North America in August!
I will no longer be answering any questions that have been answered before here! People are too lazy to read what was written before and I'm sick of repeating myself!!!
Posted: Tue, 8th Jul 2003, 4:57pm
Post 106 of 165
Oh brother people. I'm noticing alot of people here are a little poopy at times and others are just sooooo cocky they feel the need to act as if they are the ruler of the film UNIVERSE. Look CARTER. How the heck do you think Stan Lee felt when he got asked the SAME questions about how he thought up SPIDER-MAN? Being asked the same questions is a part that comes with making films. By the way I read as many posts that were fitted into my forum box. No where did I see STARSHIP TROOPERS mentioned. So quit acting like a school gurl and gettin pooped off over dumb stuff! I truly respect your upcoming film adn am lookin forward to it but damn. Don't be an irritable director or whatever you are.
But thanx for the info!
By the way I do live in NORTH AMERICA. In SIN CITY. LAs Vegas NEVADA
VIVA LAS VEGAS BABY YEAH!
Posted: Tue, 8th Jul 2003, 5:02pm
Post 107 of 165
Matt - you can click on 'view' to read the whole thread if it doesn't all squeeze into the box on the movie info page.
John - how is the full film coming along?
Posted: Tue, 8th Jul 2003, 9:59pm
Post 108 of 165
For your edification, I answered your original question on page 2 of these posts. Starship Troopers was mentionned on page 2,3,4,6,7 and now 8 of this section...
Not only you can't spell, seems you can't read.
As for the tone of my previous post, unless you have no idea about post etiquette (in which case I forgive you but please don't do this to me again!), USING CAPS MEANS YOU ARE SCREAMING! I find that insulting and unjustified. You should also read the post FAQs that recommends you read the threads before you keep asking questions that have been answered before. Others will rip you one more nastily than I did. Learn to be polite, nobody will be poopy with you!
As for your Stan Lee analogy, I am not sitting at a convention or giving interviews here. I am totally for answering questions, just sick and tired of answering the same thing every time... The answers are all there for everybody to see. When people ask for stuff, I post it. Except if it's been posted before. Dig it? Now if you have a novel question, I'll gladly - and politely - answer you. Unless you are screaming like a demented lunatic!
By the way, I mentionned North America because you surely know that a lot of movies don't come out in Europe at the same time as they do here! Since I didn't know where you live, I was trying to be courteous!
and Tarn: the movie is progressing slowly but surely - it's a very ambitious project, lots of effects! and I'm alone ot do it all - but I should be posting a more story related trailer in the upcoming weeks.
Posted: Tue, 8th Jul 2003, 10:59pm
Post 109 of 165
But thanx for the info!
You're welcome Matt
Posted: Wed, 9th Jul 2003, 1:56pm
Post 110 of 165
I've read may of your posts (here and in other places) and I've come to realize that you carry a major chip on your shoulder.
Matt, it may come as news to you but people can't read your mind. They can only read what you write. There are rules on forums and chat rooms, common rules so that people can communicate with each other on the same level. It's not that people are case sensitive as you put it, they interpret things according to those rules and react accordingly. That's why there is standards, Matt.
But obviously, rules of the world do not apply to Matt. Matt has his own style of filmmaking, his own post rules, Matt is a few years short off ruling the universe if I listen to you boast, putting down others, and generally mouth off to everybody.
I don't think you are a bad person and I believe that you are a very talented filmmaker for your age. I find it sad that you are coming off in most of your posts as an arrogant person. Your fight with b4 (thankfully it is over I hope!) was generated by the tone of your post. b4 may have overreacted, but I can't blame him! I probably would've done the same.
In my opinion, and I want this to be very clear, it is only my opinion, you are not shaping up to be a valuable addition to this commmunity because of your attitude. Your films are great but you put off a lot off people with your arrogance and pretension - and your refusal to take criticism and follow basic rules of politeness and decency. b4 had a valid point about your use of angles - something that can be forgiven for a beginner in my opinion - but he did have a valid point. A point made by others for another one of your films. You turned it into a b4 is still upset for my "AWESOME review of his film" blah! blah! blah!... Sorry to break this to you, but your review of b4's movie, while full of constuctive remarks, and thankfully tampered by a warning, was demeaning and pedant.
It seems that you need to interpret others comments as hostile to make you feel justified. You did the same to me.
As I said, I don't think you are a bad person, just a little misguided. Respect others and you'll gain respect from them. More than just for your moviemaking skills, but also because you are a decent helpful person. People can't see you on a post - they don't know if you're joking, smiling, nothing. Things get taken on the first degree. Unfortunately.
I say all that because I respect you. Please try to do the same with others. You'll have less conflicts.
Have a nice day!
Posted: Thu, 10th Jul 2003, 5:55am
Post 111 of 165
OK OK. I get wut your saying. I'm sure if you acually knew me then you'd understand why I am the way I am on forums. But you don't so I appologize for expecting you and everyone else to know where I'm coming from.
But as for the Boasting part. Please point out anytime you can think of where I acually BRAGGED about my films. I am not a cocky person at all. Sure I may put down films I think suck. But who wouldn't. But while I put the film down I also try to give tips to help the directors next attempt. But I am working on my tone and how I come off to people so you shouldn't have to worry about it anymore. I love this site with all my soul and I should try to earn some credit here.
But seriously show me examples of where I brag about my films. So I can delete it. Becuase I don't believe in bragging and if I did it then I was probably just upset about something in my life.
Still looking forward to POWER CORPS though Jonny!
Posted: Thu, 10th Jul 2003, 5:29pm
Post 112 of 165
I think we can safely say that the air is now clean. For the record, I never said you are bragging about your films. I was referring to when, in answering one b4's comments about your film, you claim to have your ownn style of filmmaking that didn't need to abide by any rules or something along those lines - I am not quoting you exactly here - but it's remarks like this I was refering to.
I accept your apologies, thanks for supporting Power Corps, I'll keep supporting your films and I sure hope you change your tone, for your sake and others, I'm sure I am not the only one to tell you. As you said, nobody here - outside of people who live in your community Las Vegas - know you beyond what you post!
Judging from this last post, you're on a better way!
Posted: Wed, 16th Jul 2003, 11:46am
Post 113 of 165
We found financing to complete Power Corps. as a full feature film!!! It's not a lot of money, but it'll allow us to do it right.
We are going to start shooting August 24.
Look for cameos by KermZ, b4uask and Sollthar.
Another trailer should be online in roughly 2 weeks. Post-production is almost done on the first half hour that we shot in May. It'll be seamlessly included within the feature version. The final movie should run 90 minutes.
And to top it off, the Space Channel (Canadian speciality sci-fi channel) wants to do an interview with us!
Last edited Wed, 16th Jul 2003, 12:10pm; edited 1 times in total.
Posted: Wed, 16th Jul 2003, 11:56am
Post 114 of 165
Congratulations John! Keep us posted on how it all goes!
Posted: Wed, 16th Jul 2003, 12:11pm
Post 115 of 165
Your support is appreciated!
Posted: Mon, 21st Jul 2003, 11:15pm
Post 116 of 165
The trailer is incredible, I loved it. Can't wait to see the final film. I do have two question though, sorry if they was asked before (I looked and didn't find anything).
First, where did you get the guns? I have been looking at airsoft guns on www.redwolfairsoft.com
but they are expensive.
Second, did you use AlamDV for all the muzzle flashes. I ask because when I paused it I noticed a reflection off the knee pad (when he was firing down at the bug in the last sceen). Just wondering.
It looks great though, keep it up!!!
Posted: Tue, 22nd Jul 2003, 2:04am
Post 117 of 165
Thanks for the nice comments.
We used both blanks for some shots and AlamDV for others.
The shot you are referring to was indeed shot with blanks.
As for the guns themselves, they are Israel Army weapons. They are on loan for promotional use by the company that makes them, AMI, to a friend of mine, Andrew Campbell, who's also an armourer. So he let us use the guns for free for the shoot - we only had to pay for the blanks. And when we busted our blanks budget, we used AlamDV...
Posted: Tue, 22nd Jul 2003, 7:24am
Post 118 of 165
did you ever combine alamdv muzzle flashes with the blanks, or did you generally get good results with no tweaking whatsoever?
Posted: Tue, 22nd Jul 2003, 2:46pm
Post 119 of 165
What we did is use a mix of both.
Even when you use blanks, there are some frames that don't show up because the shutter wasn't open when you shot. So I redid those with Alam and with Particle Illusion.
I find that the Alam muzzle flashes are best when you play and adjust the transparency. I did quite a bit of that. Particle Illusion was used for the "non-traditional" guns we used because their muzzle flashes where harder to match.
I also played a bit with the deinterlace filters in Final Cut Pro in order to blend the fields to give the shot a more "full" look. I rendered two frames with Alam muzzle for exemple, both frames with a 50% muzzle flash, then blended these two frames with the detinterlace filter in order to give the shot a ghostly look when the gun shoots.
Hope it helps!
Posted: Sun, 27th Jul 2003, 5:43pm
Post 120 of 165
If there was one thing I learned from my field production class. Was the Word Production Value! This piece has the makings to go all way. When this piece is completed if it goes on the way it has been going. You should come to New York City and enter this thing in the Independent Makers Film Festival.
This has all the making to be a great film; costumes, props;backgrounds;acting;hopefully a good script;
"Production Value" that is what you have here, " Production Value"
Keep up the good work!
You definitely got five stars from me!!!
Posted: Sun, 27th Jul 2003, 10:41pm
Post 121 of 165
I watched Tomb Raider 2 yesterday and there was a trailer in it for SWAT and i realized that a line from this trailer is stolen from it. damn...that dropped my opinion a bit as colin farrel rules and it wasn't you guys who did that.
Posted: Sun, 27th Jul 2003, 11:23pm
Post 122 of 165
John mentioned that ages ago.
Posted: Sun, 27th Jul 2003, 11:27pm
Post 123 of 165
It's not like I was reading this topic.
Posted: Mon, 28th Jul 2003, 12:18am
Post 124 of 165
All the others lines in the trailer are from us. This one was intermingled in the music I used at the time. A new "version" of the trailer will be up soon as I have finally found somebody to do music for me now...
There will be another trailer soon that explains more the story for those interested. It should be up around August 9th.
Posted: Mon, 28th Jul 2003, 12:21am
Post 125 of 165
Thanks for the nice comments. Wait until you see what I have in store for you until the full release of the film in December.
Working hard for that production value, man!
Posted: Wed, 30th Jul 2003, 2:47am
Post 126 of 165
Thanks JohnCarter, but I have another question now.
So the guns you used are real right? So where did you get the blanks?
Thanks again for the info!!
Posted: Fri, 1st Aug 2003, 2:46am
Post 127 of 165
The blanks came from the guy who loaned us the guns...
But you can get some at the Army Surplus (depends where you lieve - it's the case here in Canada - they also sell fairly decent looking blank guns -- sale of real hand guns and guns not for hunting are prohibited here, unlike USA).
Posted: Mon, 11th Aug 2003, 4:24pm
Post 128 of 165
i read the interview that you hade with arrow in the head. Hes my favorite critic. This movie looks awesome.
Posted: Mon, 11th Aug 2003, 10:30pm
Post 129 of 165
Thanks for the nice words.
Arrow is a great guy! We have a few project with him. With a bit of luck he'll even be doing a small role in Power Corps!
Posted: Thu, 14th Aug 2003, 4:52am
Post 130 of 165
well for some reason i was only able to watch the video of this movie and not the sound, using divex, but from what I saw I would have to say it was very impressive. looks like u guys have gotten a hold of some very nice props and found a good shooting location for that scene. i think its a lot better than that turicon movie, except for length (but thats what u get in a trailer!).
Posted: Thu, 14th Aug 2003, 11:07pm
Post 131 of 165
I gave it a three. Overall, I wasn't that impressed with the trailer. However, it looks like the movie will have some of the best acting ever, so keep it up and it will surely get a five from me.
Posted: Mon, 18th Aug 2003, 2:24am
Post 132 of 165
Hey! Thanks for the nice comments. I am a little surprised since acting is usually one of my weakest points. Would you care to elaborate as to why the trailer didn't do it for you
Posted: Mon, 18th Aug 2003, 6:42pm
Post 133 of 165
Hey guys and girls!
Just to let you know that shooting on the final portion of the Power Corps epic will start on August 25 until September 6th! This should complete the movie into a 90 minutes film. A trailer should be up soon God willing with plenty of action from the new stuff we are shooting.
So to all the people who enjoyed the teaser, keep your eyes peeled for more in the upcoming weeks!
Posted: Tue, 19th Aug 2003, 11:12pm
Post 134 of 165
It seems to me you are operating on a higher plane than most of us here. No doubt you are shooting 24P (if not film itself), and employ light setups and microphones, as well as the realistic props. It was with all of this that the acting seemed to flow into the story so much better than anything I've ever seen here.
Anyway, the reason I didn't like the trailer that much was because it just wasn't that exciting. The beginning was foreboding, but the rest of the shots were just of the marines walking around or flying in their ships. I imagine that the whole movie is very action packed, it just didn't seem that this trailer had very much of it.
Posted: Wed, 20th Aug 2003, 12:53pm
Post 135 of 165
Thank you for taking the time to elaborate. Too many people do this in here. Either they give low votes or negative comments, but nobody EXPLAINS WHY! Therefore I appreciate tremendously that you made the effort. I don't care so much about votes or bad comments but I expect people to let me know WHY they hated the piece so that I can improve it. That is what matters to me and is also, I believe, the point of the exercise. I somewhat value even more negative comments as you can improve on them, which is always a challenge...
Anyways, the film is indeed action packed but I didn't want to give it all away. Having the Marines walking around looking stressed or scared was a good way in my mind to convey the foreboding tone. It worked for most. Sorry it failed for you.
We are not shooting on film nor can we afford 24p!!! Instead, we deinterlaced the footage, rerendered it in After effects at 24 frames to give it the film motion look, then used a combination of plugins to try and "dirty up" the picture, add grain noise and desaturate the colors. I bought a really good book about color correction and spent countless hours on Final Cut Pro 3 and the fantastic correcting tools that it gives you to come up with this look.
We shot in miniDV and a couple of DVCAM that we got on loan. DVCAM is the same compression than miniDV (4:1:1) and technically the same format, except for the fact that the tape is bigger and runs slower through it and therefore gets a better image impression.
We used natural lighting (ie: the sun) for most of the production. Reflective mirrors or fluorescent tubes when there wasn't enough light - which was rare. We got lucky and it was sunny every day we shot.
In order to know when to get the best light, I spent a whole day at the location with a watch. Watching the sun progress, the time and how it affected each area I wanted to film in. We designed the shooting schedule according to the sun's position at each time of the day.
As for sound, yes we used microphones. Something I've been doing ever since I started making movies when I was 12 years old! And God knows I must have cut millions of neighbors grass and delivered countlless newspapers in order to invest the 80-100 bucks at Radio Shack to buy a microphohe. With good sound, the quality of your movie will increase tenfold! Seriously! Camera sound is crap. It is designed to capture a wide range of sounds in as big a direction as possible. That includes your hands manipulating the camera and pressing buttons, even your breath! Why people who want to be even half serious about filmmaking are still using camera mikes is beyond me! Microphones nowadays are much cheaper and not hard to find!
Making movies is hard. At least in my opinion. If you are going to show it to an audience, and ask them to take the time to watch something you've done, strive to do the best you can. This is what I tried.
And as far as the acting is concerned, more than half my cast has never done this before. Of the remaining cast members, some do have film or TV experience, some have mostly theater experience. Which of course helps.
Posted: Thu, 21st Aug 2003, 8:09pm
Post 136 of 165
Well, I guess that proves not only how important good production values are, but also how important it is to know what you are doing and practice it before hand. Good job, and I can't wait to see the trailer!
Posted: Fri, 22nd Aug 2003, 12:38am
Post 137 of 165
I sure hope that new trailer will please you more!
Posted: Sat, 23rd Aug 2003, 3:13pm
Post 138 of 165
John Carter I want to congratulate you on making the best movie on this site! I am now a big fan of your work, I've checked out the demo reel on your web site and am very impressed with everything especially the car sequences!
I'm very impressed with your work and I don't know where you get the sets and actors from but It is really cool! I want to see more!!!
I have a question with sound and I read the post you made about using a mic. I've been using the camera mike and I've been getting very frustrated with it. Like you said it captures everything, even sounds I can't hear. I wanted to know what kind of mic did you buy and what do I connect the mic to?
Posted: Sun, 24th Aug 2003, 12:44am
Post 139 of 165
The first microphone I bought I got from Radio-Shack. I don't know where you are from but here in Canada (and States) it's a cheapo electronic store that sells mostly gadgets and stuff. THey sell half decent microphones. Try to get cardioid microphone for dialogues or shotguns for windy days.
Normally you have a cable with a little 1/4 stereo pin (or bigger - then you need an adapter). On most camera, usually near the microphone, you have a small hole that fits the 1/4 stereo pin.
Voila! Instant better sound!
Better yet, when you have more money, is to get a small mixer (Radio Shack again, or sometimes music stores), to better control amplitude of your audio.
Thanks for the nice comments for my demo and stuff... Working hard (when I'm not killing myself!) at making my films so it is always appreciated.
Posted: Sun, 24th Aug 2003, 12:53am
Post 140 of 165
As for the set questions, I try to find abandonned factories, old buildings, places nobody really cares about anymore. You can basically get away with almost anything in these places. For other things, we just make the stuff!
As for actors, lots of friends (including crew members), some real actors, some not. People and ressources are there. Just need to ask or inquire and be persistent. Quality number of of the filmmaker.
As for the car things, done with old piece of junk bought for a couple of hundred bucks at the junkyard and driven by stunt performers (I was shooting a stunt demo for them in the form of a short film that was basically an excuse for showcasing all kinds of stunts they can do...)
And I met the stunt guys for my first feature film by calling the professional union that represents these guys because I needed a guy falling froma roof. Wanted to know how much it was, etc. They refered me to one guy and he liked the project, agreed to help for cheap and we became friends and we shot quite a few things together.
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Posted: Sun, 24th Aug 2003, 1:49am
Post 141 of 165
Thanks for your advice! Sadly my JVC doesn't have a hole for a mic
Will you be posting the full feature film on this web site, Or will you be selling it? If there are any other movies you made and that are posted somewhere on the internet please let me know, even trailers will do. I just want see somemore of your work. It's cool to know a proffesional Canadian filmmaker.
I hope you make it big!
Posted: Sun, 24th Aug 2003, 1:51am
Post 142 of 165
Oops, sorry the guest was me, forgot to sign in.
Posted: Sun, 24th Aug 2003, 3:07am
Post 143 of 165
I don't know yet what will happen with Power Corps. We sold the Canadian rights which is what gave me the money to finish the film as a feature. I kinda would like to post it on the net as it started as a hobby project and ended up something WAY beyond anything I had originally envisionned (and a project I am very proud of) but at this point I don't know. There will definitely be more trailers as well as a few scenes posted online.
As for some of my previous work, most of it isn't online anymore. When I get some time, I plan to digitize everything and post it, but time is what I am the most short of right now (right after money!) so... God knows when I'll finally do it.
However, in the meantime, you can probably check this link:http://movieseals.biz/GHETTO_TECH.htm
It is a teaser for my lowest budget ever, another hobby project I did with some friends for about a year. We shot about an hour and twenty minutes of it, broken down into 10 minutes "webisodes".
Also, I updated the broken link for the large version of Power Corps. It features some new and improved FX to replace the previous bad ones. All dropship CGI by KermZ and models by Max Shelekov.
It also gives a few more hints as to what happens in the movie. A second teaser/trailer should be up on FXhome soon!
Posted: Sun, 24th Aug 2003, 3:05pm
Post 144 of 165
WOAH - this is going straight into my personal top ten!
Finally managed to get my internet wrking enough to get quicktime, so i just watched it, and i love it
Good locations, costumes, 3d, everything...
Posted: Mon, 25th Aug 2003, 3:24am
Post 145 of 165
Congratulations JohnCarter, my friend saw your SPACE interview earlier tonight and told me all about it! It's great to always see fellow Montrealers leading the pack in film and digital film effects. I really wish I had seen it, and regret not having cable. I was pleasantly surprised to learn that you guys made it so big that you're on national television.
By the way, welcome me people, I'm new. I haven't filmed anything yet and doubt I'll have anything to submit soon, but expect big things from me when the time comes.
Posted: Sat, 30th Aug 2003, 2:45pm
Post 146 of 165
Great! A fellow Montrealer!
Yeah, I don't have cable so I didn't see the Space thing until a few days later. They did a good job in presenting the thing. Got good reactions. My house was deluged with calls from friends and family.
We just completed first week of shooting the "feature" version of Power Corps. It is going well, although it is VERY difficult to shoot so much action in such little time. We hope to be done by next Saturday.
Posted: Tue, 2nd Sep 2003, 1:28am
Post 147 of 165
I can't wait to see the full feature, cause I REALLY enjoyed the trialer. I hope the rest of your filming goes well.
By the way, thanks for responding to questions I, and everyone else, have been asking. I learned a lot from just this topic alone. I hate it when people don't respond. Anyway, thanks again and good luck.
Posted: Tue, 2nd Sep 2003, 3:26am
Post 148 of 165
Hey! Glad you enjoyed the trailer. Hope you'll like the movie.
Thanks for the kind comments. I do not mind answering questions and if somebody actually learned something through the whole process, well, it's even better!
Keep your eyes peeled in the next few weeks, there'll be the second trailer for the Corps.
First week of shooting went fine. We are all exhausted but happy. Trying to do an entertaining film is quite the hard work!
Hope we won't disappoint!
Tomorrow is the beginning of another mad day in the hell of production!
THanks for the encouragement and the nice wishes!
Posted: Sun, 7th Sep 2003, 12:04am
Post 149 of 165
To whom it may be of interest:
Production of the rest of the footage to make Power Corps a feature filmhas just been completed.
It's been INSANE!
It still is - I have to do all the post now!
Kepp your eyes peeled for a trailer coming soon!
Posted: Wed, 10th Sep 2003, 10:58pm
Post 150 of 165
One question ok so maby two How long will the full feature be? second Did you use 3d and if so im looking for a prog i can do some thing like you did but i dont have 2000 or 3000 dollars to spend on 3ds max or final cut 4 got any ideas?
Posted: Thu, 11th Sep 2003, 2:06am
Post 151 of 165
The feature will be approximatively 94 minutes.
Yes, we do use 3d. I personally use maya learning edition.
KermZ uses 3dsMax and b4uask, Poser.
I don't know much about 3d, that's why these guys are helping me out! Better to ask them!
PS: If you can get FCP 4, do it! It's incredible!
Posted: Thu, 18th Sep 2003, 5:31am
Post 152 of 165
All my work is done in 3DS Max. While I do model designing, and actually teach it in my school, we elected to use models which had already been created. There is a possibility where one of my student's models may be used.
The 3D effects are animated over the digitised movies created by Christian. In some cases stills are used while in others live footage. It is difficult to create realism when incorporating 3D into a 2D environment, but we're getting there. I have a total appreciation for what is achieved on Star Gate each episode.
There are small flaws in 3DS Max 5.1 - for example there does not seem to be an easy method for "shrinking" the size of an engine flare as a craft moves away, so these aspects are time consuming to ensure realism.
To give the impression of a 3D model moving in and around a 2D environment, a series of panels which are not rendered to the eye are used. These panels have both shadow and hiding abilities. This gives the impression that the model really did fly behind the object.
Maybe in time we'll do a "behind the scenes" for the 3D components.
AlamDV will be used for some effects which just aren't possible in 3DS Max without a lot of bother (eg lasers being fired). yes you can do it, but for some scenes it will be just as easy in AlamDV.
On top of a full time teaching job - this has been intensely insane but the best fun I have ever had! Can't wait until the final cut is laid.
Posted: Mon, 22nd Sep 2003, 2:56pm
Post 153 of 165
We finished shooting the feature length version of Power Corps. Some of you heard that with the first version of Corps that we shot in May, we landed a distributor and some cash (not a lot, but enough to get good pyros and some blanks, and to pay decent actors - a la Face to Face...)
I have made a short teaser trailer again for those who can't wait to see something. A proper, longer, "story" trailer will be online in a few days here on FXhome but in the meantime you can have a look here (A 12 Mb file - sorry! Nothing for dial-up yet!):http://movieseals.biz/TEASER2.html
It's not on FXhome because there is no Alam FX in it, I am focusing mainly on the real trailer so... But all comments are welcome!!!
Posted: Mon, 22nd Sep 2003, 4:10pm
Post 154 of 165
wow, that was way better than your first trailer, I can't wait for your bigger trailer!
+1 from me!
What was that sound that played at the first clip? It sounded like a whale..
Posted: Mon, 22nd Sep 2003, 6:36pm
Post 155 of 165
Not so sure what you mmean by that mod, but if it is what I think, it's a distorted scream.
Posted: Mon, 13th Oct 2003, 1:05am
Post 156 of 165
what was that music called that was the theme from SWAT? thanks
Posted: Mon, 13th Oct 2003, 3:23am
Post 157 of 165
Dunno. I took it form the trailer itself.
Posted: Wed, 29th Oct 2003, 6:57pm
Post 158 of 165
i am part of fxhome but im too lazy to log in. i thought this is one of the most professional looking movies on this website. mainly due to your excellent sound effects. the nly part i didnt care for was the alam plugin of the green ghost skeleton flailing his arms. you really should take that out. and the part where the zombie kid gets shot...how'd u do that?
Posted: Wed, 29th Oct 2003, 7:02pm
Post 159 of 165
The skeleton is gone in the bigger version of the clip. It is also gone from the final film because I can't make it work. It's been replaced by a 3D creature that I animate from scratch.
As for the kid being shot, well, it's simple: A air compressor (like the one you use for air brushing) connected to a tube filled with fake blood. We didn't tell the kid, pressed the button on the air release and the blood splashes on the wall behind him. The kid got startled and we got a good - or bad - depends on opinions - reaction out of him.
Posted: Wed, 29th Oct 2003, 7:16pm
Post 160 of 165
Ohhh, the poor little kid probably soiled himself.
Posted: Wed, 29th Oct 2003, 7:27pm
Post 161 of 165
Nah! His mom plays the other zombie with him. Besides, it's the only way to get a semi-convincing reaction out a 4 years old. Nothing traumatizing. He just got surprised by the noise of the air and the spray behind his head. Still better than having a bunch of guys dressed as soldiers with guns aimed at him... Now then he would have soiled himself!
Posted: Sat, 1st Nov 2003, 4:53am
Post 162 of 165
Just a technical correction: DVCAM Tapes are actually ran 50% faster then their regular DV counter parts. The tracking on a DVCAM tape as a result is twice (15 microns vs. 7 microns) as wide which allows for greater range for record/playback variabilities. (Is that even a word?)
Anyway as for the trailer:
Nicely done. I really like the volumetric lighting. The camera work looks nice. I'm looking forward to the final production.
Posted: Tue, 11th Nov 2003, 6:35am
Post 163 of 165
I like this one, filled with excitement.
Posted: Sat, 15th Nov 2003, 12:19am
Post 164 of 165
Unreal...This is so good...I can't wait to see the final...You are extremely talented, Good luck to you, and I would LOVE to work alongside you one day!!
Posted: Sat, 15th Nov 2003, 5:31pm
Post 165 of 165
trevinator13 wrote:Good luck to you, and I would LOVE to work alongside you one day!!
Where are you from? If you are from Eastern Canada or Eastern United States, I'm sure we could arrange something some day. My next movie is planned for January... Either a Power Corps adventure on some Winter planet or a horror film, whichever script is finished first. And in the spring, I am panning another feature, a superhero extravaganza.
Let me know.