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What is the best 3D graphic software?

Posted: Fri, 27th Jun 2003, 3:35am

Post 1 of 34

anonymous

Okay, I would like integrate CG with real footage but I don’t want to spend a great deal of MONEY and time learning more than one 3D graphic software. What do you think would be the best 3D software to invest my rare and valuable time? I would like to consider these important factors:
1. Ease of use
2. Learning curve
3. Longevity
4. Good community (large following for help, plug-in, premade environment, etc)
5. Many plug-in
6. Flexibility and power
7. Realism
8. Works well with other programs

Thanks in advance
Posted: Fri, 27th Jun 2003, 3:43am

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neo_man89

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Well the most powerful ones (and very expensive) I can think of are:

1. Softimage XSI, Maya, and Lightwave.

Those ones are sorta hard to learn! I wouldn't recommend the above for people starting out on 3D animation.

The easiest ones (yet still very powerful) are probably:

1. 3DSMAX, Cinema 4D, and Animation Master.

Another one thats very good and easy is Poser for character animation.

The cheapest one is:

1. Blender (which is actually free)

I've also heard of Rhino 3D but never used it.
Posted: Fri, 27th Jun 2003, 10:11am

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owen rixon

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Rhino is a moddeler. I downloaded cinema 4D once a long time ago, but didnt really get to grips with it. However, lots of people have, so its probably a good start. Also, if u have a mac there is(was) a good free program called pixels 3D, and i will give u a link if its still around. Also, if you want to put 3D software into a video then you need to get youself a copositing program (which you might have, but just incase...) you can get the best ones around from www.discreet.com, and if you want I can search for some more.
Posted: Fri, 27th Jun 2003, 10:15am

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Merola

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I'd reccomend 3d Studio Max, you'll find many hundred plugins, a wide variety of good tutorials, and much much more.

I think 3d studio max has everything you need for 3dfx in your film production.

</skimpymerola>
Posted: Fri, 27th Jun 2003, 10:17am

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Obi

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Totally agree. Although most major CGI effect houses now use Maya or that 3'rd party Squaresoft rendering suite (The one used on Final Fantasy: The Spirits Within) that cost about a million to impliment and furnish.

EDIT:

Small comparison chart

3d Studio Max: Used to create original Half-Life models.
Softimage 3D/XSI: Used to create Half-Life 2 models.
Maya: Used universally in the film and games industry and has recently appeared, along with nVidia and Atari, in the making of the UnrealTech engine (Unreal Tournament 2003, Unreal 2).
Lightwave: Erm.

As for Softimage's interface, I think it was made by the Work Experience Guy™.
Posted: Fri, 27th Jun 2003, 12:31pm

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Merola

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3d studio max is also used in 'low budget' movies, (compared to LOTR, Matrix etc). Like Lost in Space, where Frank Delise used 3dstudio max on many scenes.

Like Obi said, Maya is used by the big movies. Stuart Little, Final Fantasy... etc etc.

I use 3dsmax, and it is greate! smile
Posted: Fri, 27th Jun 2003, 1:00pm

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Obi

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Final Fantasy was made by a big independant company. They have a million dollar rendering suite called Star or something.
Posted: Fri, 27th Jun 2003, 3:35pm

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wpl

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maya renders alittle better then 3ds max
Posted: Fri, 27th Jun 2003, 3:58pm

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Obi

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I can't really tell the difference between the two to be perfectly honest.
Posted: Fri, 27th Jun 2003, 4:15pm

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Joshua Davies

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Obi - your list is a little out of date now.

XSI is taking over from Maya in the film industry, ILM are going to only use XSI from now on apparently and many other companies are using it rather than Maya because it is gaining so much 3rd party support and has lots of funding - but it costs loads.
Posted: Fri, 27th Jun 2003, 4:24pm

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neo_man89

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Softimage XSI and/or 3D was used for:

The Hulk

Star Wars Episode 2

Terminator 3

Men In Black 2

The Animatrix

ReBoot

Half Life 2

The Matrix Reloaded

Spy Kids 2

Panic Room

Lightwave was used for



2003

Daredevil
The Matrix Reloaded
The Matrix Revolutions
Holes
2002

Auto Focus
Black Hawk Down
Blade 2
Brotherhood of the Wolf
Collateral Damage
Death To Smoochy
FoodFight!
Half Past Dead
Halloween: Resurrection
Hart's War
Impostor
Jane Goodall's Wild Chimpanzees (Imax)
Kung Pow! Enter the Fist
Master of Disguise
No Good Deed
Panic Room
Pluto Nash
Race To Space
Rollerball
* Scooby Doo
Star Trek: Nemesis
Star Wars Episode II: Attack of the Clones
The Time Machine
Undercover Brother
XXX
2001

A.I.: Artificial Intelligence
(pre-vis)
Behind Enemy Lines
Black Knight
Bones
* Corky Romano
Driven
Final Fantasy
(modeling)
Going Back
Jason X
Jimmy Neutron, Boy Genius
Jurassic Park III
(pre-vis)
Kate and Leopold
Max Keeble's Big Move
Megiddo: The Omega Code 2
Monsters, Inc.
(modeling)
Scary Movie 2
Spy Kids
The One
The Others
3000 Miles to Graceland
2000

Battlefield Earth
The Cell
(modeling)
Charlie's Angels
Dracula 2000
Dungeons and Dragons
Final Destination
Gladiator
How the Grinch Stole Christmas
Little Nicky
Mission to Mars
(pre-vis)
O Brother, Where Art Thou?
Pitch Black
Red Planet
Rules of Engagement
Scary Movie
Supernova
The Sixth Day
Supernova
X-Men
1999

Bats
Deep Blue Sea
Dogma
From Dusk Till Dawn 2
My Favorite Martian
The Astronaut's Wife
The Thomas Crown Affair
The World Is Not Enough
Toy Story 2
(modeling)
1998

Armageddon
The Big Hit
(modeling)
Blade
Blues Brothers 2000
Chairman of the Board
Deep Impact
(pre-vis)
Lost in Space
Phantoms
Shakespeare in Love
The Siege
1997

Conspiracy Theory
Contact
Devil's Advocate
The Fifth Element
Flubber
Free Willy 3: The Rescue
The Jackal
Men in Black
Mortal Kombat II: Annihilation
Red Corner
Spawn
Sprung
Star Kid (aka The Warrior of Waverly Street)
Titanic
(Visual Effects Academy Award Winner)
Wishmaster
1995-1996

Courage Under Fire
Goldeneye
Lord of Illusions
Nixon
Waterworld
(pre-vis)
1991-1994

Freejack
Jurassic Park
(pre-vis)
Star Trek VI: The Undiscovered Country




Access Hollywood (NBC)
Ally McBeal (Fox)
Babylon 5 (synd/TNT)
(1993 Visual Effects Emmy Award Winner)
Baywatch (synd)
* Buffy The Vampire Slayer (UPN)
Butt-Ugly Martians (Nickelodeon)
Charmed (WB)
Children of Dune
Crusade (TNT)
Dan Dare (UK)
Dark Angel (Fox)
Dark Skies (NBC)
Dawson's Creek (WB)
Dexter's Lab (Cartoon Network)
Enterprise (UPN)
Family Guy (Fox)
Firefly (Fox)
Gary and Mike (UPN)
Hercules: The Legendary Journeys (synd)
Hypernauts (ABC)
Invader Zim (Nickelodeon)
I Saw Mommy Kissing Santa Claus
Justice League (Cartoon Network)
Jimmy Neutron (Nickelodeon)
Mad About You (NBC)
Max Steel (WB)
Mystic Knights of Tir Na Nog (Fox)
NASCAR Racers (Fox)
NightMan (synd)
Pecola
The PJs (Fox/WB)
Power Puff Girls (Cartoon Network)
Power Rangers: Lost Galaxy (Fox)
Robocop: The Series (synd)
Roughnecks: Starship Troopers (synd)
seaQuest DSV (NBC)
Seven Days (UPN)
Silver Surfer: The Animated Series (Fox)
Sliders (Fox/SciFi)
Smallville (WB)
Snow White: The Fairest of Them All
Space: Above and Beyond (Fox)
Stargate SG-1 (Showtime)
(Emmy Nomination)
Star Trek: Deep Space Nine (UPN)
Star Trek: Voyager (UPN)
(1999, 2001 Visual Effects Emmy Award Winner)
Taken
Timecop (ABC)
The Tonight Show (NBC)
Unsolved Mysteries (CBS)
Viper (NBC)
The Visitor (SciFi)
Weird Science (USA)
The X-Files (Fox)
(2000 Visual Effects Emmy Award Winner)
Xena: Warrior Princess (synd)
Xyber 9: New Dawn (Fox)
You Wish (ABC)




Aftershock: Earthquake in New York (CBS)
(2000 Visual Effects Emmy Award Nomination)
American Music Awards (ABC)
Ball and Chain (Fox)
Dune (SciFi)
(2001 Visual Effects Emmy Award Winner)
The Elian Gonzales Story (Fox)
From the Earth to the Moon (HBO)
Golden Globe Awards (HBO)
G-Saviour (Japan)
Happy Birthday (HBO)
The Hunley (TNT)
The President's Man: A Line in the Sand (CBS)
Invasion America (WB)
Mutiny (NBC)
Max Q (Jerry Bruckheimer Productions / ABC)
(Emmy Nomination)
* National Lampoon's Men in White (Fox Family)
Olive, the Other Reindeer (Fox)
Santa vs. the Snowman (ABC)
* Snow White (Hallmark)
steve.oedekerk.com (NBC)
Titanic (CBS)
Tom Clancy's Netforce (ABC)
Voyage of the Unicorn (Hallmark)




Animatrix
Blood: The Last Vampire
Blue Submarine Number Six
End of Evangelion
Metropolis
* Panzer Dragoon
Sakura Taisen




* Addam's Family Reunion
Batman and Mr. Freeze: Subzero
Casper: A Spirited Beginning
Casper Meets Wendy
Crocodile
Digital Man
Final Voyage
Intrepid
The Pandora Project
Spiders
Space Marines
Star Trek The Motion Picture: Director's Edition
The Crow: Salvation (aka The Crow III)
Tremors 3: Back to Perfection




Aerosmith - Fly Away
(2001 Best Music Video Grammy Nomination)
* Back Street Boys - Larger Than Life
Busta Rhymes - What's it Gonna Be?
Gorillaz - Clint Eastwood
Gorillaz - 19-2000
Gorillaz - Rock the House
* Janet Jackson - Doesn't Really Matter
* Jet68 - Super Queen
* Moby - We Are All Full of Stars
Robbie Williams - Let Love Be Your Energy
Rolling Stones - Anyone Seen My Baby?
The Supermen Lovers - Starlight




Corridors of Time
(2000 Addy Award Winner)
f8
(SIGGRAPH 2001 Jury Honors Award Winner)
405 The Movie
(2001 Pixie Award Winner)
Geri's Game
(modeling)
(1997 Animated Short Academy Award Winner)
Hardware Wars: Special Edition
Jingaroo
Malaysian Friday
(2001 SIGGRAPH Asia Chapter Gold Medal for Students)
(2001 Gold Medal - Malaysia Video Awards for Animated Short)
(2001 Prime Minister Best of the Best Merit Award)
One Lucky Night
(1998 Big Kahuna Winner)
Ray Tracey in Full Tilt
(SIGGRAPH 2000 Electronic Theater Opening)
Ring of Fire
(compositing, animation)
Rocketman
Swing
(2001 Big Kahuna Winner)
The Smell of Horror
Theology
Troops
Understanding Chaos
Walk




AAA
Adidas
American Express
AT&T
AutoTrader.com
Bayer
BMW
Budweiser
Busch Gardens
Carnival Cruise Lines
Chevrolet
("Roads," 1998 Clio Award Winner)
Clarus
Coca Cola
("Skydiver," 1999 Clio Award Winner)
Dodge
Duracell
Doritos
Gatorade
Gillette
Got Milk
Hasbro
Hershey's Kisses (Mexico)
(modeling)
Hot Wheels
Iomega
("Pool," 2001 Clio Award Winner)
Jenny Craig
Jergens
Kawasaki
Mazda
Mervyn's
M&Ms
NEC
Nesquick
Nerf
Nike
("Virtual Andre," 1997 Clio Award Winner)
Nintendo
Norfolk Southern
Oreos
Panasonic
Phillips
Pillsbury
Pontiac
Pringles
Radio Shack
Raid
Samsung
Shasta
Sony
Taco Bell
Tour de France Visualization
(ARD, Channel 1 in Germany)
Wendy's
Wisk
3DO




2002

Anno 1503
(modeling / animation)
* Blood Omen 2
(modeling)
Carnivore 3
(modeling)
Dead to Rights
modeling / animation / cinematics)
Unreal Championship
(modeling / levels)
Serious Sam: Second Encounter
(modeling / animation)
2001

Anachronox
(modeling / animation)
Barbie Pet Rescue
(modeling)
Civilization III
(modeling)
Halo
(modeling)
Mechwarrior 4: Black Knight
(cinematics)
Resident Evil: Code Veronica X
(cinematics)
Serious Sam
(2001 Game of the Year)
Three Sons
(modeling / character movement)
2000

1602 A.D.
(modeling / animation)
Daikatana
(modeling / animation)
Deus Ex
(modeling / animation)
(2000 Game of the Year)
Disney's Mickey Saves the Day
(enviroments)
Everquest: The Ruins of Kunark
(modeling)
Icewind Dale
(modeling)
Kiss Psycho Circus
(modeling / animation)
Ms. Pac-Man Maze Madness
(modeling / envoriments)
NFL Blitz 2000
Quake III Team Arena
(modeling)
Rollercoaster Tycoon: Loopy Landscapes
(modeling)
StarTrek Elite Force
(modeling)
Star Trek: Klingon Academy
Virtual Pool 3

1999

Abomination:The Nemesi Project
Asheron's Call
Braveheart
(modeling / animation)
Homeworld
(1999 Game of the Year)
Omikron: The Nomad Soul
Planescape: Torment
(modeling / animation / cinematics)
Resident Evil: Code Veronica
(cinematics)
Rollercoaster Tycoon
(modeling)
Rollercoaster Tycoon: Corkscrew Follies
(modeling)
Sid Meier's Antietam
(modeling)
Ultima IX: Ascension
(modeling / animation)
1995 - 1998

Baldur's Gate
Command & Conquer: Red Alert
Diablo
Duke Nukem'
Fallout 2
(modeling / animation)
Fallout
(modeling / animation)
Red Beard's Pirates Quest
Star Trek: Starfleet Academy
(modeling / cinematics)
Ultima Online
(modeling / animation)
Virtual Pool
Virtual Pool 2
X-Men: The Ravages of Apocalypse
(character modeling / animation)




BusinessWeek
Cover - November 6, 2000
Discover
Cover - March 2000
Entertainment Weekly
Cover - March 23, 2001
Esquire
FamilyPC
Grolier's Encyclopedia
Happy and Max Children's Books
Maxim
3D Printer Illustration - July 2001
Maximum Golf
Men's Journal
National Geographic
New York Times
New Yorker, The
Newsweek
Cover - January 23, 2002
PM Magazine (Germany)
Popular Science
Cover - May 1999
Cover - July 1999
Red Herring
Scientific American
Sports Illustrated
Time Magazine
Cover - July 2, 2001
Cover - May 22, 2000
Today's Home Owner

Maya:

I think it was used for the Hulk also

Previsualizing Star Wars Episode 2

The Matrix

Spider Man and variouse other ones
Posted: Fri, 27th Jun 2003, 4:25pm

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neo_man89

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*Whew* there! biggrin

Now correct me if I'm wrong, I probably missed a bunch on Softimage and Maya!

Last edited Fri, 27th Jun 2003, 4:28pm; edited 1 times in total.

Posted: Fri, 27th Jun 2003, 4:28pm

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Aculag

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Wowie wow... Don't think we really needed the life stories of those programs... Two or three major examples would have sufficed for each, but that's cool.
Posted: Fri, 27th Jun 2003, 5:06pm

Post 14 of 34

Obi

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neo_man89 wrote:

*Whew* there! biggrin

Now correct me if I'm wrong, I probably missed a bunch on Softimage and Maya!
Firstly, 3d Studio Max was used on Ally Mcbeal, that was the pioneering show for the 'Dancing Baby.' Many of the films/games listed are wrong also.
Posted: Fri, 27th Jun 2003, 5:52pm

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sidewinder

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SuperUser

As of right now, 3Dsmax 5 has the best rendering out of any home-user 3d oackage.

Take this test, for example: http://ts.scope-entertainment.com/boom.mov


It's only a test, so you guys don't need to point out major flaws and such.

Anyways, get 3dsmax. Don't listen to anybody else. Unless you have a team of animators and coders, you aren't going to get anything out of those big budget 3d programs.
Posted: Fri, 27th Jun 2003, 6:05pm

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Hajiku_Flip

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Niko, that video is freaking amazing! Looks really awesome, near Spider-man quality. I just got my grubby little hands on a copy of 3DS, so I'm going to be bugging you for lessons razz
Posted: Fri, 27th Jun 2003, 6:13pm

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Spam_Daddy

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u need to write a tutorial on that
Posted: Fri, 27th Jun 2003, 6:24pm

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Obi

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Nice work Niko! That looks sweet. Even for a test, that actually looked pretty damn real.
Posted: Fri, 27th Jun 2003, 6:42pm

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neo_man89

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Yeah, I've got 3DSMAX and I really like it.
Posted: Fri, 27th Jun 2003, 10:55pm

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wpl

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Niko.....you must write a tut. for that. it was eek. Is the person 3d or did you green screen yourself?
Posted: Fri, 27th Jun 2003, 11:44pm

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sidewinder

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SuperUser

Aw shucks you guys... redface

well..it wasn't that difficult. First off, I used Icarus to do the motion tracking. it's not available on the 'net anymore, so you'll have to get someone to send you a copy.

the second biggest part of it was animating the character. 3dsmax 5 comes with something called Character Studio, which in turn has something in it called Biped. Biped is a pre-built human skeleton animation system. All you have to do is animate that, and then attatch it to a 3d model. It's a pretty simple process, actually, and if you get 3dsmax, it should come with some tutorials to help teach you the basics of biped.

anyways...

so in my scene at this point, I have a camera that replicates the movement of the real world camera (motion tracking), and I have a guy animated to fly out from where the window is and land on the gound.

To have a shadow cast on the ground, I used a material in 3dsmax called Matte/Shadow. What this does is create a material that will only show reflections or shadows, and is very useful for compositing. Anyways, I just applied this material to a plane that was at the spot where the ground would be.

for the windows, I just had two planes. the first plane had the texture of the window on it, and I had it shatter when the guy went through. behind that first plane, I had a second plane with the broken out window and the inside of the room painted in. so as the guy flew through, the first plane shattered to reveal the second plane.

Then, I just stuck in a skylight, which is this awesome new light in 3dsmax 5 that makes everything basically look real, as it accurately simulates ambient daylight, and then I added noise to the non-background elements (i.e. the person) to make it blend in more with the real stuff. throw in a motion blur as well, and ta-daa!


Oh, and I just used this character here:

http://the3dstudio.com/(w2zvxo45co4pog55h4tzui45)/models.aspx?id=259


Nothing fancy.
Posted: Sat, 28th Jun 2003, 12:44am

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wpl

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the only part I really wanted to know is how did you make the window shatter into little pieces?
Posted: Sat, 28th Jun 2003, 1:10am

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Obi

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Theres a modifier called Mesh Explode or something. Click here and visit the tutorials section, there's a guide in there on how to blow stuff up.
Posted: Sat, 28th Jun 2003, 1:22am

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Spam_Daddy

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use a Bomb or Pbomb
Posted: Sat, 28th Jun 2003, 1:31am

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Obi

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Here are links to the tutorials directly:

Click here for the basics on Keyframing.

Click here to find out how to connect a model to a biped.

Click here to find out how to explode stuff in 3D Studio Max.
Posted: Sat, 28th Jun 2003, 4:51am

Post 26 of 34

anonymous

thanks Obi but I am pretty good at max already I don't need any tuts. (I was just alittle confused about the shttering window.) thanks anyway biggrin
Posted: Sat, 28th Jun 2003, 3:41pm

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jessy

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:on 3d max when i try using it it says that i dont have the right lock or something, what is happining?
Posted: Sat, 28th Jun 2003, 5:24pm

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Obi

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Using what in 3d Studio Max?
Posted: Sat, 28th Jun 2003, 5:24pm

Post 29 of 34

Obi

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Using what in 3d Studio Max?
Posted: Sat, 28th Jun 2003, 6:21pm

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neo_man89

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I still need Icarus. cough*b4uask30male*cough
Posted: Sun, 29th Jun 2003, 1:42am

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wpl

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Niko, that model you used is really low polly how did you make it look so you so real?
Posted: Sun, 29th Jun 2003, 3:57pm

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Hajiku_Flip

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Has anyone tried the biped tutorial, or know about how to do it? I'm stuck on the step where it brings up the physics menu. I can't seem to get it to do that. Any help here? surprised
Posted: Sun, 29th Jun 2003, 4:05pm

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wpl

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let me see if I can find the tut. I used. It is alot more simple. it was awhile ago so I don't know if I can find it.
Posted: Wed, 2nd Jul 2003, 12:58am

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wpl

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hey flip I can't find it, did you figure it out yet?