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check out my bullet+rings

Posted: Sat, 28th Jun 2003, 10:25pm

Post 1 of 26

divaid2001

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working hard on my matrix movie and this is a pic of a simpel bullet + airrings behind it. tell me what you think ( I already have a animation of it)
link is : www.geocities.com/daviddeman2003/lapzwans first pic
Posted: Sat, 28th Jun 2003, 10:27pm

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AndrewtheActorMan

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cool, can i see the animation??
Posted: Sat, 28th Jun 2003, 10:35pm

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Magic_man12

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is it supposed to look cartoony or like matrix style?

-MAGIC
Posted: Sat, 28th Jun 2003, 10:39pm

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MechaForce

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They need to refract more from far away because you can't really see any trails.
Posted: Sat, 28th Jun 2003, 10:40pm

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Marek

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i could have gone without scrolling down and seeing a little goblin dong... lol
Posted: Sat, 28th Jun 2003, 11:04pm

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jessy

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how do you create the bullet rings and and then put them into your movie
Posted: Sun, 29th Jun 2003, 1:46am

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Marek

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its a little thing called 3ds max 5... razz
Posted: Sun, 29th Jun 2003, 2:13am

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Kyeju

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Its not like an overlay onto your video. That could never work. So you have to make a mesh in a 3d program that deforms like a bullet trail and then give it a material that refracts. Then you have to render with your background footage behind it so that it refracts the background.

Bullet trails are an even longer process if your camera is moving. You have to motion track the camera in your 3d program so that the trail will move correctly with the camera, 'ala ICARUS.

I hope that clears up at least something for you jessy. I highly suggest getting in tune with a 3d program. You may be a little young as you probably dont know a whole lot about geometry and what not but give it a try. It gives your movie atleast 2 stars more in the cinema if your movie has 3d effects.
Posted: Sun, 29th Jun 2003, 5:59am

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rmw

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That looks great! Did you do it with the tutorial from 3dkingdom?
Posted: Sun, 29th Jun 2003, 10:39am

Post 10 of 26

divaid2001

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no tutorials, by myself.
Posted: Sun, 29th Jun 2003, 8:08pm

Post 11 of 26

rmw

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Well done. What refraction map did you use?
Posted: Tue, 1st Jul 2003, 5:32pm

Post 12 of 26

MATT PUGH

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OHHHHH!! you bastard! In my oppinion that is the best looking MATRIX bullet replica I'VE ever seen. I have been tryin to learn how to do that for a while now! GOOD JOB
Posted: Tue, 1st Jul 2003, 10:10pm

Post 13 of 26

divaid2001

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dude , if you have 3dsmax I would like to teach it to you
Posted: Thu, 3rd Jul 2003, 3:20pm

Post 14 of 26

anonymous

i got 3ds max ... wanna teach me how to do that?? smile
Posted: Fri, 4th Jul 2003, 12:59am

Post 15 of 26

MATT PUGH

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HELL YA I got 3ds MAX teach me pleeeeeze
Posted: Fri, 4th Jul 2003, 10:16am

Post 16 of 26

anonymous

Hé divaid2001,

He dude, very impressive peace of art. I have one question though...

Hoe heb je die matrix-code gemaakt? Echt heel goed gedaan!!

Als je tijd hebt, mail me even op vleppyniles@hotmail.com

Greets, another Dutchman! smile
Posted: Fri, 4th Jul 2003, 10:44am

Post 17 of 26

divaid2001

Force: 10 | Joined: 24th May 2002 | Posts: 38

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Rating: +1

I don't know if you want to make a bullet too, but for the the rings:

create a sphere and click 'select and uniform scale' . scale the sphere in front or left view from left to right. (a little bit more clear: the ring can't be a sphere ofcourse, it must be a ring, so all you have to do is flat the sphere till it looks like a ring.) right click on the sphere and click 'properties' uncheck 'visible to reflection/refraction'. now open up material editor and assign a material to the sphere. in this material go to 'maps' rollout and click 'none' by refraction. choose 'thin wall refraction' from the material map browser.

the important thing is that you must have a background, else the sphere can;t refract anything. so go to the 'environment' menu and select a background. copy many rings behind each other so it looks cool and make them different from each other. done:D

another thing: I don't use alam dv:( because you can't match a virtual camera to the real camera (footage) i use 3dsmax to make effects
but alamdv rocks anyway:D
Posted: Fri, 4th Jul 2003, 10:51am

Post 18 of 26

divaid2001

Force: 10 | Joined: 24th May 2002 | Posts: 38

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ackbar heb je studio max?
Posted: Sun, 6th Jul 2003, 5:17pm

Post 19 of 26

anonymous

Ik heb inderdaad Studio MAx. Maar ik heb er nog nooit iets mee gedaan. Dus een newbey op dat gebied.

Maar misschien kan je me wat tips geven omtrent de bullet-rings

Thanks in advance,

Niels.
Posted: Mon, 7th Jul 2003, 2:01am

Post 20 of 26

jessy

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how much does 3ds max cost?
Posted: Mon, 7th Jul 2003, 4:29am

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MATT PUGH

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ACKBAR if you dont mind me asking. WHAT THE HELL LANGUAge are you speakin?! I dont understand a damn word you type. Or is it my PC buggin out.



SPEAK ENGLISH. Or you may have problems getting replies to your jibberish
Posted: Mon, 7th Jul 2003, 5:51am

Post 22 of 26

Aculag

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He said in his post "Another Dutchman!" therefore, you should be able to deduce that he is in fact, Dutch.
Posted: Mon, 7th Jul 2003, 6:09am

Post 23 of 26

MATT PUGH

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OOOHHHH! I must have missed the part where he told me that. Otherwise I wouldn't have had to ask what language he spoke RIGHT ACULAG!

Right
Posted: Mon, 7th Jul 2003, 6:21am

Post 24 of 26

Aculag

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RIIIIIIGHT!
Posted: Mon, 7th Jul 2003, 1:18pm

Post 25 of 26

divaid2001

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ahhh wat is het toch fijn dat ik jullie versta en jullie mij niet, stelletje engelssprekende stakkerlullen!biggrin -> that was dutch, it means ahh you guys are so cool, and I love you so much!
Posted: Mon, 7th Jul 2003, 6:09pm

Post 26 of 26

MATT PUGH

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YUCK! dont get mushy buddy.